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Relzz

Int'l Spanish Moderators
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Posts posted by Relzz


  1.  

    exacto, tambien estoy algo confundido con las versiones el dia de hoy fue mi primer dia probando hercules pero no use git use TortoiseSVN para descargar la version y por lo menos ai pude ver la rev pero tengo etendido que tortoise es algo extra y nativo es git, no se si fue por descargarme el emu de esta forma pero al correr el emulador si me muestra el numero de la revision

     

    Status]: Memory manager initialised: log/map-server.exe.leaks                 Hercules Development Team presents                _   _                     _               | | | |                   | |               | |_| | ___ _ __ ___ _   _| | ___  ___               |  _  |/ _  '__/ __| | | | |/ _ / __|               | | | |  __/ | | (__| |_| | |  __/__                _| |_/___|_|  ___|__,_|_|___||___/                    http://herc.ws/board/[Info]: SVN Revision: '12301'[Info]: Server supports up to '4096' concurrent connections.

    Creo que este error es un problema del mismo hercules.. no le es posible verificar la version de Github si mas bien recuerdo ya se esta trabajando en un metodo para hacerlo

     

     

    Si tienen la herramienta Github y clonan el repostorio tienen una interfaz mas amigable para saber cual version tienen y el log de commits


  2. Maybe when you're in WoE and the really super-hardcore with ah extra violence Many Players vs Many Players starts you click everywhere like a :genius: person and accidentally click the cash shop 0: on super extra mega intense pvp xD so you know what happens next


  3. Things are probabbly implemented on a certain order, meaning you need A before doing B and C.

     

    Option 2: Are you sure its script command based? Where'd you get that? As far as I knew the navigation system is completely client sided O.o (Unless new clients work with packets for such feature)

     

    Option 3: Pretty much the same, do current available/supported clients work with this feature?

     

    The main drawback to pull off those comes from the client, if those features are official, means we should wait for a working client that has the ability to send the packets required for them to request/show the information needed (And someone who can fetch the packets too :P)

     

    When client comes into the table things are a lot harder to do on close-to-up-date schedule :P

    Well for the 2nd:

    (I can't post videos from a cellphone)

    Ehedhwujeu.youtube.com/watch?v=sTS3RVZHFvc

     

    As you can see, this was available in older clients.. I think it was introduced in a client before 2012-10-23

     

     

     

    And for 3, this is handled via server, you only need to set the emulator to sort the new added items and put them in the New tab and make a count for all the buyed items and they're listed into Popular automatically, I can see that tab rolling in official servers, because there was a Groove idk what pack in iRO that was the 3rd in the list and it got to the 1st without restarting or doing maintenance


  4. @jaBote

     

    D: can you copy/paste that to me? I was having a bad time with this console thing when i closed putty

     

     

     

    Btw, would'nt be better adding the logs that was before in the /logs folder? I mean, i think i seen that folder and it used to log map-server.log, char-server.log and login-server.log when i get an error and it possibly crashed the server but before recorded something in the log.. That's very cool actually because helps you track crashes maybe


  5. But this maybe requiere another checks xD like

     

    TheCashShop:

    OnOpen:

    if (cshopreload) end; (send nullpacket)

     

    OnBuy:

    if (cshopreload) end; (send nullpacket)

     

     

    @reloadcashshop:

    (only to all connected players(?)

    set cshopreload, 1;

    announce "blabla cashshop relogin pls";

    end;

     

    OnPCLogoutEvent(?:

    if (cshopreload) set cshopreload, 0;

    end;

     

     

     

    Im just giving my idea D: do not kill me D:

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