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Posts posted by Maple
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This is an old mini-game, and I really like it and tried to use it here, but it is with some errors, I would like your help to fix it
This is the first error that appears no more emulator when it connects
[Warning]: script: buildin_getmapxy: .m$pacporing4 is not a string variable. [Debug]: Source (NPC): Aprendiz at poring_s01 (80,77) [Warning]: script: buildin_getmapxy: .m$pacporing13 is not a string variable. [Debug]: Source (NPC): Kasa at poring_s03 (144,118) [Warning]: script: buildin_getmapxy: .m$pacporing52 is not a string variable. [Debug]: Source (NPC): Fantasma at poring_s02 (93,39) [Warning]: script: buildin_getmapxy: .m$pacporing33 is not a string variable. [Debug]: Source (NPC): Kasa at poring_s03 (119,80) [Warning]: script: buildin_getmapxy: .m$pacporing63 is not a string variable. [Debug]: Source (NPC): Kasa at poring_s03 (144,39) [Warning]: script: buildin_getmapxy: .m$pacporing32 is not a string variable. [Debug]: Source (NPC): Fantasma at poring_s02 (119,80) [Warning]: script: buildin_getmapxy: .m$pacporing3 is not a string variable. [Debug]: Source (NPC): Aprendiz at poring_s01 (119,80) [Warning]: script: buildin_getmapxy: .m$pacporing53 is not a string variable. [Debug]: Source (NPC): Kasa at poring_s03 (93,39) [Warning]: script: buildin_getmapxy: .m$pacporing42 is not a string variable. [Debug]: Source (NPC): Fantasma at poring_s02 (80,77) [Warning]: script: buildin_getmapxy: .m$pacporing1 is not a string variable. [Debug]: Source (NPC): Aprendiz at poring_s01 (144,118) [Warning]: script: buildin_getmapxy: .m$pacporing12 is not a string variable. [Debug]: Source (NPC): Fantasma at poring_s02 (144,118) [Warning]: script: buildin_getmapxy: .m$pacporing43 is not a string variable. [Debug]: Source (NPC): Kasa at poring_s03 (80,77) [Warning]: script: buildin_getmapxy: .m$pacporing62 is not a string variable. [Debug]: Source (NPC): Fantasma at poring_s02 (144,39) [Warning]: script: buildin_getmapxy: .m$pacporing5 is not a string variable. [Debug]: Source (NPC): Aprendiz at poring_s01 (93,39) [Warning]: script: buildin_getmapxy: .m$pacporing23 is not a string variable. [Debug]: Source (NPC): Kasa at poring_s03 (158,77) [Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Stomring#pacporingConfig at poring_s01 (17,223) [Warning]: script: buildin_getmapxy: .m$pacporing22 is not a string variable. [Debug]: Source (NPC): Fantasma at poring_s02 (158,77) [Warning]: script: buildin_getmapxy: .m$pacporing2 is not a string variable. [Debug]: Source (NPC): Aprendiz at poring_s01 (158,77) [Warning]: script: buildin_getmapxy: .m$pacporing6 is not a string variable. [Debug]: Source (NPC): Aprendiz at poring_s01 (144,39)
already inside the game, this error already seen when it takes the crystal to be invincible (same in the pacman)
[Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Aprendiz at poring_s01 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Aprendiz at poring_s01 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Aprendiz at poring_s01 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Aprendiz at poring_s01 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Aprendiz at poring_s01 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Aprendiz at poring_s01 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Fantasma at poring_s02 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Fantasma at poring_s02 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Fantasma at poring_s02 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Fantasma at poring_s02 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Fantasma at poring_s02 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Fantasma at poring_s02 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Kasa at poring_s03 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Kasa at poring_s03 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Karsa at poring_s03 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Kasa at poring_s03 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Kasa at poring_s03 (0,0) [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): Kasa at poring_s03 (0,0)
And in this last error is when it completes the level, and goes to the next level
[Debug]: Source (NPC): Stomring#pacporingConfig at poring_s01 (17,223) [Debug]: NPCEvent '#pacporingbonus12::OnEnable' not found! (source: Stomring#pacporingConfig) [Debug]: NPCEvent '#pacporingbonus22::OnEnable' not found! (source: Stomring#pacporingConfig) [Debug]: NPCEvent '#pacporingbonus32::OnEnable' not found! (source: Stomring#pacporingConfig) [Debug]: NPCEvent '::On2PacPoringEnable' not found! (source: Stomring#pacporingConfig)
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how to unpack a client hexed? I need a newer version than the 2017-06-14, is it with the program Themida that does the unpack?
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12 minutes ago, Rytech said:Its a client used only for development purposes and not open to anyone.
Okay, at least they will make available a newer version of 2017-06-14 client for download?
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Where can I download this hexed? 2017-09-06cRagexeRE
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Hi, I would like to know how I make this function work ... to post to Twitter
clientinfo.xml
<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display> Private </display> <desc> Private </desc> <balloon> Private </balloon> <address>127.0.0.1</address> <port>6900</port> <version>56</version> <langtype>1</langtype>
data\luafiles514\lua files\service_korea\ExternalSettings_kr.lub and externalsettings_kr_sak.lub
MaxLevelTable = { BaseLevel = 300, BaseLevel3rd = 300, BaseLevelExtend2 = 300, BaseLevelUpperJob = 300, BaseLevelHomun = 300, BaseLevelDoram = 300, JobLevelNovice = 10, JobLevelSuperNovice = 150, JobLevelBase = 50, JobLevel2nd = 100, JobLevel3rd = 150, JobLevelExtend2 = 100, JobLevelUpperJob = 150, JobLevelDoram = 150 } MakeableRace = {Doram = true} Url = { TwitterUrl = "http://127.0.0.1:3000/" } function GetTableIntValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return -1 end local intValue = t[keyName] if nil == intValue then return -1 else return intValue end end function GetTableStringValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return "" end local stringValue = t[keyName] if nil == stringValue then return "" else return stringValue end end function GetTableBoolValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return false end local boolValue = t[keyName] if nil == boolValue then return false else return boolValue end end
PS: I already tried with 127.0.0.1 and the IP that came in it: TwitterUrl = "http://112.175.128.140:3000/"
However, it opens the window and only the white screen disappears and then closes... I'm using Hexed 2017-06-14
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I would like to know how I can get this out of the cash Shop. I'm using Hexed 2017-06-14b
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where can I find this cliente (2017-06-28bRagexeRE) and the packets to use in Hercules
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Galera, comecei a usar o hexed 2017-06-14 ai gostaria de saber se alguém tem a msgstringtable dele já traduzida em português para compartilhar.
Well, I started using hexed 2017-06-14 so I would like to know if someone has msgstringtable already translated into Portuguese to share.
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Hello, I'm translating the client buttons into pt-BR and would like to know what is the official source used in the Ragnarok buttons?
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1 - Presence System
Where the player can mark their presence in the game, choosing whether to be present by:1 hour = 2 points2 hours = 5 points3 hours = 10 pointsAlso put @at protection to stop the count.And continue to count where you left off if Relocate or change character when the fullness of time by advertising dispbottom2 - Event Destination in LettersEvent where players are teleported to a room where it will be tested the fate of each with the ability "Destination of Letters", the event starts by rounds, to pass the "Destination of Letters" one by one to see who is or who dies (leaving the room automatically) to complete the cycle starts another round doing the same round by round procedure to remain only one to win a prize itemif possible wanted to do so: only use these cards in skills:Continue to next round (chance 50%)Player wins lucky to skip the next round being immune for 1 round (chance 10%)Earn 50% HP and SP and continue to next round (chance 30%)Reduce 1% of the SP and HP and continue to next round (chance 20%)Reduce 50% of the SP and HP and continue to next round (chance 40%)Loses, dies and leaves the room (chance 25%)PS: To lose all your HP and SP the player loses, dies and leaves the room. (Prohibiting the use of skills in the room and healing items) -
[Aviso]: npc_parseview: NPC constante invalida 'Aprendiz' no arquivo 'npc/person alizados/pacporing.txt', linha'410'. Definindo para INVISIBLE_CLASS. [Aviso]: npc_parseview: NPC constante invalida 'Aprendiz' no arquivo 'npc/person alizados/pacporing.txt', linha'483'. Definindo para INVISIBLE_CLASS. [Aviso]: npc_parseview: NPC constante invalida 'Aprendiz' no arquivo 'npc/person alizados/pacporing.txt', linha'484'. Definindo para INVISIBLE_CLASS. [Aviso]: npc_parseview: NPC constante invalida 'Aprendiz' no arquivo 'npc/person alizados/pacporing.txt', linha'485'. Definindo para INVISIBLE_CLASS. [Aviso]: npc_parseview: NPC constante invalida 'Aprendiz' no arquivo 'npc/person alizados/pacporing.txt', linha'486'. Definindo para INVISIBLE_CLASS. [Aviso]: npc_parseview: NPC constante invalida 'Aprendiz' no arquivo 'npc/person alizados/pacporing.txt', linha'487'. Definindo para INVISIBLE_CLASS. [NPC]: Finalizada leitura de '13021' NPCs: -'3096' Portais -'43' Lojas -'9868' Scripts -'3911' Monstros -'40461' Monstros em cache -'14' Monstros fora de cache [Aviso]: script: buildin_getmapxy: .m$pacporing63 is not a string variable [Depurar]: Source (NPC): Kasa at poring_s03 (144,39) [Aviso]: script: buildin_getmapxy: .m$pacporing53 is not a string variable [Depurar]: Source (NPC): Kasa at poring_s03 (93,39) [Aviso]: script: buildin_getmapxy: .m$pacporing43 is not a string variable [Depurar]: Source (NPC): Kasa at poring_s03 (80,77) [Aviso]: script: buildin_getmapxy: .m$pacporing33 is not a string variable [Depurar]: Source (NPC): Kasa at poring_s03 (119,80) [Aviso]: script: buildin_getmapxy: .m$pacporing23 is not a string variable [Depurar]: Source (NPC): Kasa at poring_s03 (158,77) [Aviso]: script: buildin_getmapxy: .m$pacporing13 is not a string variable [Depurar]: Source (NPC): Kasa at poring_s03 (144,118) [Aviso]: script: buildin_getmapxy: .m$pacporing62 is not a string variable [Depurar]: Source (NPC): Fantasma at poring_s02 (144,39)
error
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Hello, I had this event for many years, he had taken him in eAthena, and had translated it for my language, and as I'm back to using the Ragnarok again, I would ask for this great favor, to update this npc event for new settings emulator.
Video of Event:
Download Event in Attach.
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1 - resolved
2 - resolved
3 - already managed to get the message through misc.conf, but now I want to remove that field type in rops shop window
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Yes, I wanted to remove this field
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Well, I'm trying to do three things really ..
1 - What source of these side buttons, because I wanted to edit them (wings, Elmos, Hats, Cards, Equip, Utilities ...)2 - I wonder how to remove this line that has the window also selected in red, especially the part input field ... I will only use only one currency in @cash server and not @kafrapoint3 - I've looked all msgstringtable and did not find the part you edit that part which selected in red, in the chat window, because I wanted to edit the textObs: I'm using hexed 2014-03-05
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Como fazer isso no IPS 4.1.8.1 ? algumas opções que vc citou não tem.
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Alguem tem esse script? ou poderia fazer?
Link: http://forum.newro.com.br/index.php?/topic/11436-guia-pratico-sistema-de-caca-aos-mvps/ -
Não tem :/ o que mais queria era os npcs T.T
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Por caso alguém teria a tradução pronta do emulador para compartilhar comigo?
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Homunculus Attack in New Client
in Client-Side Support
Posted · Edited by Dream Catcher
Hi, I would like to know if there is any way the homunculus attack alone as in the old hexed client, I am using the 2017-10-18a and it only attacks by pressing the ALT + right mouse button