Jump to content

Angery Woodpecker

Members
  • Content Count

    12
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Upvote
    Angery Woodpecker got a reaction from bWolfie in Guild Quests   
    what bWolfie meant is that instead of using a character variable to do the quest, you can use a global variable and write it as if it was any quest you ever made. Ex:
     
    .GuildID = getcharid( CHAR_ID_GUILD ); if $MyGuildQuestStep[.GuildID] == 0{ mes "Do you want to start this quest?"; if(select("YES:NO")==2){ close; } mes "You started this quest"; $MyGuildQuestStep[.GuildID] = 1; close; } since that is a global variable and you want to make a hunting quest, make this variable increase for every kill until it reaches the amount you want.
  2. Upvote
    Angery Woodpecker reacted to Garr in Item that gives constant Soul Link Effect   
    Try this:
    function script soullink { switch ( BaseJob ) { case 18: .@spirit = 445; break; case 20: case 15: .@spirit = 447; break; case 19: .@spirit = 455; break; case 4047: .@spirit = 448; break; case 17: .@spirit = 456; break; case 16: .@spirit = 449; break; case 12: .@spirit = 457; break; case 14: .@spirit = 450; break; case 10: .@spirit = 458; break; case 23: .@spirit = 451; break; case 11: .@spirit = 460; break; case 7: .@spirit = 452; break; case 4049: .@spirit = 461; break; case 8: .@spirit = 454; break; case 9: .@spirit = 453; break; } sc_start4 SC_SOULLINK, -1, 5, .@spirit,0,0; skilleffect .@spirit, 5; // Start Soul Link Effect. end;} (I don't know why there was .@j there instead of SC_SOULLINK or 185, but since it's not initialized anywhere it started status #0, which is SC_STONE)
    Otherwise it should work, I used something like this once and it was providing full link benefits.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.