nitrous2
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Everything posted by nitrous2
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I'm pretty sure that'll cap your perfect dodge to 3. Instead, try changing the all the return statements to this return (short)cap_value(flee2,10,300);
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He's making sure the thing he's killing isn't a player with the same IP.
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There's no command called name2rid.
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hard def is a % reduction anyways, 99 defense means 99% reduction. Anything over 100 is 100% reduction
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How can we disable the warp back to savepoint on second death?
nitrous2 replied to anjasoleil0's question in Source Support
https://github.com/HerculesWS/Hercules/blob/master/src/map/pc.c#L7944-L7948 Remove those lines in pc_dead -
https://github.com/HerculesWS/Hercules/blob/master/src/map/status.c
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add && sd->status.inventory[i].refine < skill_lv to the check in clif_item_refine_list It'll look like this: if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify && itemdb_wlv(sd->status.inventory[i].nameid) >= 1 && !sd->inventory_data[i]->flag.no_refine && !(sd->status.inventory[i].equip&EQP_ARMS) && sd->status.inventory[i].refine < skill_lv)
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if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; It says if the refine is 10, then it casts level 3 (19x19) If it isn't, then it casts level 1 (11x11)