Jump to content

Sharpienero

Members
  • Content Count

    42
  • Joined

  • Last visited

Posts posted by Sharpienero


  1. ACCESSORY_Diamond_Dust = 30001

    Lower the 30001, as its view Id or just be sure you have diffed with increase view Id and number higher than that

    Also this number and the classNum in iteminfo should match, in your case classNum is 0.

    Also classNum and View: in item_db should match..

     

    This was pretty much the issue I had.

     

     My viewID was set too high compared for the diff.


  2.  

     

     

    I tried to google it. I looked on rA (where I came from, and people are having the same issue, but when they figure it out.. they don't post their solution most of the time) as well as Herc. And there were some similar topics. However, I tried to do what other people were recommending on those threads, and there was no improvement.
     
    Anyway, I guess I'll just leave the files here and see if anyone of you guys can assist me.
     
    luafiles514/lua files/datainfo/accessoryid.lub

    	ACCESSORY_Diamond_Dust = 30001}

    luafiles514/lua files/datainfo/accname.lub (also in /data/)

    	[ACCESSORY_IDs.ACCESSORY_Diamond_Dust] = "_Diamond_Dust"} 

     

    System/iteminfo.lua

       [30001] = {   unidentifiedDisplayName = "Headgear",   unidentifiedResourceName = "°¡µå",   unidentifiedDescriptionName = { "A headgear."},   identifiedDisplayName = "Diamond Dust",   identifiedResourceName = "Diamond_Dust",   identifiedDescriptionName = { "An aura of diamond dust." },   slotCount = 4,   ClassNum = 0, },

    grf:
    GJ8Rycw.png
     
    grf/32: 
    3rmCOmr.png
     
    grf/female32
    kL9074m.png
     
    item_db2:

    {	Id: 30001	AegisName: "Diamond_Dust"	Name: "Diamond Dust"	Type: 5	Buy: 0	EquipLv: 1	Loc: 1	View: 0	Trade: {		nodrop: false		notrade: false		noselltonpc: false		nocart: false		nostorage: false		nogstorage: false		nomail: false		noauction: false	}},

    End result when equipped:
    efp2Ulc.png

     

    Drop sprite:

    kUxCpvo.png

     

    *I've also tried to match the ClassNum with View.

     

     

     

     

    Left it here for anyone else who has the same issue.


  3.  

    http://herc.ws/board/index.php?app=downloads&module=display&section=screenshot&id=179

    File Name: Simple Cool Anti-Bot

    File Submitter: Ranz

    File Submitted: 24 Jan 2015

    File Category: Utility

     

    This is a Simple Code Improved by me and Originally the method was from Brian.

     

    Features:

    Random bot check will trigger when killing a mob.

    25% Chance to trigger when killing a Mob.

    If already passed the bot check. you will not be check again in the future. (Until you Recon)

    You have 3 Chance to prove that you are not Bot.

    If you fail. 10days of jail time.

    If you reconnect during the checkpoint. you will return in checkpoint after reconnecting.

     

    I have tested this in my server and works fine to me.

    If you found bug. Please report it :)

     

    PS: Sorry for my Grammar and Messy look Script ^_^

     

    Click here to download this file

    Doesn't seem very efficient. If someone wants to bot, they would simply kill a few mobs, pass the "checkpoint" and then continue to bot.


  4. Hi all!

     

    Some of you may (or may not) know me.

     

    I just was interested in what was going on in the communuity, so I decided to drop by again.

     

    Anyway, that's all.

     

    -Sharp.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.