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Chuu

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Posts posted by Chuu


  1. What if you removed Doram race from your server and client...

    eQfp5yg.png

    ...but it just left a ugly space on the char creation window?

    Well here comes the solution. I simply edited the file and made use of the space. 

    You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included)

     

    Download here ~

    Requirements:

    Spoiler

    • 2015-10-01 or newer .exe that supports doram job

    • Apply "Disable Doram Character Creation UI [Experimental]" with N.E.M.O DIFF Patcher (either secretdataz's or 4144's fork)
    -> More up to date: https://gitlab.com/4144/Nemo
    -> Discontinued: https://github.com/secretdataz/NEMO

     


  2. UPDATED SOLUTION:

    This commit just ruined the option to add further bodystyles for classes. I've been searching for hours where to enter my selected classes. So in the current hercules version you may search long. Here is my solution:

    Path: \trunk\src\map\atcommand.c

    • -> Search for @bodystyle 
    • Remove this
    Quote

    if (!pc->has_second_costume(sd))

    • -> add this lines instead
    Quote

        if ((sd->job & MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS
         && (sd->job & MAPID_THIRDMASK) != MAPID_GENETIC
         && (sd->job & MAPID_THIRDMASK) != MAPID_MECHANIC
         && (sd->job & MAPID_THIRDMASK) != MAPID_ROYAL_GUARD
         && (sd->job & MAPID_THIRDMASK) != MAPID_ARCH_BISHOP
         && (sd->job & MAPID_THIRDMASK) != MAPID_RANGER
         && (sd->job & MAPID_THIRDMASK) != MAPID_WARLOCK
         && (sd->job & MAPID_THIRDMASK) != MAPID_SHADOW_CHASER
         && (sd->job & MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER
         && (sd->job & MAPID_THIRDMASK) != MAPID_SORCERER
         && (sd->job & MAPID_THIRDMASK) != MAPID_SURA
         && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT
         && (sd->job & MAPID_THIRDMASK) != MAPID_STAR_GLADIATOR
         && (sd->job & MAPID_THIRDMASK) != MAPID_SOUL_LINKER
         )

    In this example, I've added the latest 3rd job sprites as bodystyles for the Star Gladiator and Soul Linker job, so after "@bodystyle 1" they will look like a Star Emperor/Soul Reaper. (palletes are necessary to make sprites work)


  3. /*
    //- Common Script Files -
    @include "npc/scripts.conf"
    @include "npc/scripts_woe.conf"
    @include "npc/scripts_jobs.conf"
    @include "npc/scripts_mapflags.conf"
    @include "npc/scripts_monsters.conf"
    @include "npc/scripts_warps.conf"
    
    //- Pre-Renewal Script Files -
    @include "npc/pre-re/scripts.conf"
    @include "npc/pre-re/scripts_jobs.conf"
    @include "npc/pre-re/scripts_mapflags.conf"
    @include "npc/pre-re/scripts_monsters.conf"
    @include "npc/pre-re/scripts_warps.conf"
    */
    
    //- Development / Testing Script Files -
    @include "npc/scripts_dev.conf"
    
    //- Custom Script Files -
    // Your NPCs go in this file!
    @include "npc/scripts_custom.conf"

    Thank you, worked like a charm! <3


  4. Hello herc community,

    I'd like to know how I can efficiently remove NPCs from the loading list.

     

    Reason:

    For development reasons, I only need one path and a few NPCs to be loaded - so others are superfluous/not needed and take more time to (re-)load.

    I discovered the scripts_removed.conf in the /npc folder. Following configuration has been tested:

    //=========================================================================
    //= Hercules global npc removed list
    //=========================================================================
    // All NPCs that you wish to remove from your loading list should be put in
    // this file
    //=========================================================================
    
    // If instead of a path to an NPC is put "all" no file will be loaded
    npc_removed_list: (
    	//"all",
    	//"path/to/npc",
    	"npc/airports",
    	"npc/battleground",
    	"npc/cities",
    	"npc/custom",
    	//"npc/dev",	<-- ONLY THIS PATH SHOULD BE LOADED
    	"npc/events",
    	"npc/instances",
    	"npc/jobs",
    	"npc/kafras",
    	"npc/mapflag",
    	"npc/mechants",
    	"npc/mobs",
    	"npc/other",
    	"npc/quests",
    	"npc/re",
    	"npc/warps",
    	"npc/woe-fe",
    	"npc/woe-se",
    	
    ) // removed

     

    But it did not work and all NPCs have been loaded. How can I achieve only load the "/dev" path?

     

    Thank you in advance ~


  5. Just as a tip:

    in skillinfolist.lub or .lua

    SkillName = "Asura Strike",

    This line will also affect the message upon the character after the skill has been casted. Two exclamation marks are added as suffix by default, so there is no need to add extra "!" or it will look weird. ^-^

    dy1zdbH.jpg


  6. After couple of minutes, I got it fixed... :bawling:

    Solution:

    Path: \trunk\src\map\atcommand.c

    • -> Search for @bodystyle 
    • Add this line between the others: 
      && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT

       

    • After that it should (could) look like this: 

      Spoiler
      
      	if ((sd->job & MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_GENETIC
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_MECHANIC
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_ROYAL_GUARD
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_ARCH_BISHOP
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_RANGER
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_WARLOCK
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_SHADOW_CHASER
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_SORCERER
      	 && (sd->job & MAPID_THIRDMASK) != MAPID_SURA

       

       

    • DON'T FORGET TO RECOMPILE !  :warning:

     

     


  7. Hello peeps,

    the fact that the alternate Rune Knight Sprite isn't released yet made me sad.

    So I decided to add the old Rune Knight Sprite (which looks really good!) as replacement for the unreleased alternate.

    iC8vrc3.png

     

    No lub or lua errors while launching the client.

    0bCGITu.jpg

    Just telling me, that there is no body style. :expressionless:

    Do I have to make any serverside changes?

     

    Following changes have been made

    Path: \data\LuaFiles514\Lua Files\DressRoom\jobDressList.lub

    Spoiler
    
    _DressHeadPaletteList_f = {
    	{ "(0) Default", 0 },
    	{ "(1) Yellow", 1 },
    	{ "(2) Purple", 2 },
    	{ "(3) Orange", 3 },
    	{ "(4) Green", 4 },
    	{ "(5) Blue", 5 },
    	{ "(6) White", 6 },
    	{ "(7) Black", 7 },
    	{ "(8) Red", 8 }
    }
    _DressHeadPaletteList_m = {
    	{ "(0) Basic", 0 },
    	{ "(1) Yellow", 1 },
    	{ "(2) Purple", 2 },
    	{ "(3) Orange", 3 },
    	{ "(4) Green", 4 },
    	{ "(5) Blue", 5 },
    	{ "(6) White", 6 },
    	{ "(7) Black", 7 },
    	{ "(8) Red", 8 }
    }
    _DressBodyPaletteList_f = {
    	{ "(0) Default", 0 },
    	{ "(1) Default", 1 },
    	{ "(2) Alternate 1", 2 },
    	{ "(3) Alternate 2", 3 }
    }
    _DressBodyPaletteList_m = {
    	{ "(0) Default", 0 },
    	{ "(1) Default", 1 },
    	{ "(2) Alternate 1", 2 },
    	{ "(3) Alternate 2", 3 }
    }
    _DressHeadstyleList_f = {
    	{ "(1) Style 1", 1 },
    	{ "(2) Style 2", 2 },
    	{ "(3) Style 3", 3 },
    	{ "(4) Style 4", 4 },
    	{ "(5) Style 5", 5 },
    	{ "(6) Style 6", 6 },
    	{ "(7) Style 7", 7 },
    	{ "(8) Style 8", 8 },
    	{ "(9) Style 9", 9 },
    	{ "(10) Style 10", 10 },
    	{ "(11) Style 11", 11 },
    	{ "(12) Style 12", 12 },
    	{ "(13) Style 13", 13 },
    	{ "(14) Style 14", 14 },
    	{ "(15) Style 15", 15 },
    	{ "(16) Style 16", 16 },
    	{ "(17) Style 17", 17 },
    	{ "(18) Style 18", 18 },
    	{ "(19) Style 19", 19 },
    	{ "(20) Style 20", 20 },
    	{ "(21) Style 21", 21 },
    	{ "(22) Style 22", 22 },
    	{ "(23) Style 23", 23 },
    	{ "(24) Style 24", 24 },
    	{ "(25) Style 25", 25 },
    	{ "(26) Style 26", 26 },
    	{ "(27) Style 27", 27 },
    	{ "(28) Style 28", 28 },
    	{ "(29) Style 29", 29 }
    }
    _DressHeadstyleList_m = {
    	{ "(1) Style 1", 1 },
    	{ "(2) Style 2", 2 },
    	{ "(3) Style 3", 3 },
    	{ "(4) Style 4", 4 },
    	{ "(5) Style 5", 5 },
    	{ "(6) Style 6", 6 },
    	{ "(7) Style 7", 7 },
    	{ "(8) Style 8", 8 },
    	{ "(9) Style 9", 9 },
    	{ "(10) Style 10", 10 },
    	{ "(11) Style 11", 11 },
    	{ "(12) Style 12", 12 },
    	{ "(13) Style 13", 13 },
    	{ "(14) Style 14", 14 },
    	{ "(15) Style 15", 15 },
    	{ "(16) Style 16", 16 },
    	{ "(17) Style 17", 17 },
    	{ "(18) Style 18", 18 },
    	{ "(19) Style 19", 19 },
    	{ "(20) Style 20", 20 },
    	{ "(21) Style 21", 21 },
    	{ "(22) Style 22", 22 },
    	{ "(23) Style 23", 23 },
    	{ "(24) Style 24", 24 },
    	{ "(25) Style 25", 25 },
    	{ "(26) Style 26", 26 },
    	{ "(27) Style 27", 27 },
    	{ "(28) Style 28", 28 },
    	{ "(29) Style 29", 29 }
    }
    _DressList_f = {
    -- Rune Knight
    	[4054] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 } // Added this line • • •
    	},
    -- Warlock
    	[4055] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Ranger
    	[4056] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Arch Bishop
    	[4057] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Mechanic
    	[4058] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Guillotine Cross
    	[4059] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Rune Knight (Trans)
    	[4060] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 } // Added this line • • •
    	},
    -- Warlock (Trans)
    	[4061] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Ranger (Trans)
    	[4062] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Arch Bishop (Trans)
    	[4063] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Mechanic (Trans)
    	[4064] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Guillotine Cross (Trans)
    	[4065] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Royal Guard
    	[4066] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sorcerer
    	[4067] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Minstrel
    	[4068] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Wanderer
    	[4069] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sura
    	[4070] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Genetic
    	[4071] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Shadow Chaser
    	[4072] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Royal Guard (Trans)
    	[4073] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sorcerer (Trans)
    	[4074] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Minstrel (Trans)
    	[4075] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Wanderer (Trans)
    	[4076] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sura (Trans)
    	[4077] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Genetic (Trans)
    	[4078] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Shadow Chaser (Trans)
    	[4079] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Rune Knight (Baby)
    	[4096] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 } // Added this line • • •
    	},
    -- Warlock (Baby)
    	[4097] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Ranger (Baby)
    	[4098] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Arch Bishop (Baby)
    	[4099] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Mechanic (Baby)
    	[4100] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Guillotine Cross (Baby)
    	[4101] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Royal Guard (Baby)
    	[4102] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sorcerer (Baby)
    	[4103] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Minstrel (Baby)
    	[4104] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Wanderer (Baby)
    	[4105] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sura (Baby)
    	[4106] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Genetic (Baby)
    	[4107] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Shadow Chaser (Baby)
    	[4108] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	}
    }
    _DressList_m = {
    -- Rune Knight
    	[4054] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 } // Added this line • • •
    	},
    -- Warlock
    	[4055] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Ranger
    	[4056] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Arch Bishop
    	[4057] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Mechanic
    	[4058] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Guillotine Cross
    	[4059] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Rune Knight (Trans)
    	[4060] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 } // Added this line • • •
    	},
    -- Warlock (Trans)
    	[4061] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Ranger (Trans)
    	[4062] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Arch Bishop (Trans)
    	[4063] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Mechanic (Trans)
    	[4064] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Guillotine Cross (Trans)
    	[4065] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Royal Guard
    	[4066] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sorcerer
    	[4067] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Minstrel
    	[4068] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Wanderer
    	[4069] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sura
    	[4070] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Genetic
    	[4071] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Shadow Chaser
    	[4072] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Royal Guard (Trans)
    	[4073] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sorcerer (Trans)
    	[4074] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Minstrel (Trans)
    	[4075] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Wanderer (Trans)
    	[4076] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sura (Trans)
    	[4077] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Genetic (Trans)
    	[4078] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Shadow Chaser (Trans)
    	[4079] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Rune Knight (Baby)
    	[4096] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 } // Added this line • • •
    	},
    -- Warlock (Baby)
    	[4097] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Ranger (Baby)
    	[4098] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Arch Bishop (Baby)
    	[4099] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Mechanic (Baby)
    	[4100] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Guillotine Cross (Baby)
    	[4101] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Royal Guard (Baby)
    	[4102] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sorcerer (Baby)
    	[4103] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Minstrel (Baby)
    	[4104] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Wanderer (Baby)
    	[4105] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Sura (Baby)
    	[4106] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Genetic (Baby)
    	[4107] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	},
    -- Shadow Chaser (Baby)
    	[4108] = {
    		{ "(0) Default", 0 },
    		{ "(1) Alternate Outfit", 1 }
    	}
    }

     

     

    Thank you in advance <3


  8. #BUMP OF DEATH

    Anybody found a solution? If not, is it possible to "repatch" a client which has been patched with N.E.M.O ?

    For instance

    I diffed a client with N.E.M.O and after that, with the mysterious power of WEEDiff.gen, a EnableAuraOver9000.diff has been forced.

     

    @Mystery Hi. 


  9. @Ridley

    Danke dir für dieses Projekt.

    Thank you for this provide.

    I see that you are not updating it anymore and I am quoting the problem that you used to mention in another forum.

    udsocC9.png

     

    I want to propose a simple method to keep it up to date without git. The option would be a patcher. You could work on the grf and realease it with a patcher so the peeps can patch your changes anytime comfortably. It's thinkable that Thor could manage that. It can delete, un/rewerite files and much more.

    Maybe there are more options to be discovered.

     

    Sorry for my bad german I am from germany. :blush:

    Ouv~


  10. I also tried the 2015-09-16a Ragexe -> unknown package error (clearly compiled and defined before)

     

    Well, somehow the 2015-11-04 worked but the one above didn't. Furthermore the Doram race is not coded and not playable, but still appears in char select/creation.


  11. Hercules support clients up to 2015-12-16aRagexe however not all new features working.

     

    This is what I wanted to know. Thank you.

     

    It's known that some features (for instance Achievment, ROdex etc.) aren't working in further verions.

     

     

    Now there is only one more thing to know. Where I can find 2015-12-16aRagexe  :p_idea:


  12. Sup hercians,

     

    I had a long timeout since my last project. The last .exe that I've used was 2015-05-13a Ragexe (a stable one and recommended by dagistr).

    Well, there are some new features that have been introduced since then.

     

    For instance: Dress Room feature -> 2015-10-29a Ragexe or newer client is required for this to work properly.

     

    Now I am looking for a suitable .exe to use this feature.

     

    Question #1: Which one is the latest and stable known .exe for hercules users?

     

     

    Question #2: Where I can find a list of downloadable Ragexe files? It's hard to find any sources like these LINK1 and LINK2

     

     

    I hope that you can help me to make the right choice!


    Thank Q.


  13. Some REnewal content (for instance shadow gear, sealed cards etc.) is unnecessary in my opinion. Also, the damage formula, def and mdef calculation as well as the aspd configuration is not good.

    There are some skills of the 3rd classes, that I like (ex. Infared Scan or Trample), but in the other hand, there skills that I absolutely do not like because of their complexitivity and lack of balance.

     

    To put it in a nutshell, Pre RE is more simple and classic. Everybody can play simply with the 2nd classes, and it's always fun.

    RE is complex and it has some features, that are not needed, or damaged the balance of the game.

     

    Of course, Dungeons, Cities and Quests of RE are pretty cool to see, they wrote a new story and created beautiful maps -> Some Pre RE users only want these (good) parts of the RE Upgrade of Ragnarok Online.

    It can deliver you the feeling of being up to date with the story, and also it stays with the old (better) game mechanics.

     

    I prefer Pre RE, the main reason are the 3rd classes.

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