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Chuu

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  1. Like
    Chuu got a reaction from Hyroshima in [Release] Char Creation - remove Doram leftovers   
    What if you removed Doram race from your server and client...

    ...but it just left a ugly space on the char creation window?
    Well here comes the solution. I simply edited the file and made use of the space. 
    You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included)
     
    Download here ~
    Requirements:
     
  2. Upvote
    Chuu reacted to Ridley in [Release] The (data) GRF Project   
    Updated Download Links from gDrive to OneDrive
  3. Upvote
    Chuu reacted to Rytech in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  4. Upvote
    Chuu reacted to bWolfie in Hercules Battlegrounds   
    No offence to the creator Smoke, as he did a great effort putting this all together, but there are outstanding issues which make it not possible to use in a production server.
    Being curious, just did some more testing with it, and the guild system (I believe that's what causes it) actually creates this issue where sometimes the sword cursor doesn't appear (need to refresh to get it to show, seems random chance it actually appears), meaning your players would need to have /ns activated all the time to play. 
    So please, any future posters - unless you know how to edit the plugin (and therefore source code) itself, don't download it.
    And nobody request support as nobody is going to help you.
  5. Upvote
    Chuu got a reaction from Relzz in [Release] Char Creation - remove Doram leftovers   
    What if you removed Doram race from your server and client...

    ...but it just left a ugly space on the char creation window?
    Well here comes the solution. I simply edited the file and made use of the space. 
    You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included)
     
    Download here ~
    Requirements:
     
  6. Upvote
    Chuu reacted to bWolfie in [Release] [Fix] BGM folder correction   
    Just downloaded this. Makes me very happy
  7. Upvote
    Chuu got a reaction from bWolfie in [Release] [Fix] BGM folder correction   
    Update 29.11.18
    Topic Layout Edited Custom .mp3 file fix. Some BGM Titles (BGM No#130 and more) were not playable in the client, because of the audiotype and kBit/s Rate Added more custom BGM files that will fit well to your RO server Added two more optional downloads
  8. Upvote
    Chuu got a reaction from bWolfie in [Release] Char Creation - remove Doram leftovers   
    What if you removed Doram race from your server and client...

    ...but it just left a ugly space on the char creation window?
    Well here comes the solution. I simply edited the file and made use of the space. 
    You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included)
     
    Download here ~
    Requirements:
     
  9. Upvote
    Chuu got a reaction from Auryn in [Solved] Adding alternate sprite: Rune Knight   
    After couple of minutes, I got it fixed... 
    Solution:
    Path: \trunk\src\map\atcommand.c
    -> Search for @bodystyle  Add this line between the others:  && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT  
    After that it should (could) look like this: 
     
    DON'T FORGET TO RECOMPILE !  
     
     
  10. Upvote
    Chuu reacted to Asheraf in Remove Scripts from loading list   
    In order to use script remove you need to specify the path of the npc file, another solution would be to disable the include for the other files in scripts_main.conf and add load for your files only.
  11. Upvote
    Chuu got a reaction from Mikegyver in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  12. Upvote
    Chuu got a reaction from Easycore in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  13. Upvote
    Chuu reacted to Ridley in point of rAthena   
    k I hope to do that without beeing too dramatic or insulting xD
     
    rAthena's content is not merged (most of the time) because the code is crap. I don't know Haru personally but if you follow the pull requests you can see that he is quite picky. But that is one of the reasons why Herc is so much faster (and imo better) than rA. Why should they blindly merge code which Ind removed/replaced over several years.
    I won't say Herc is dead, they announced that thei're looking for staff. Most of the current ones are more the architect type.
    Then there is the aim to be official. It has no use to add some fantasy formulas (rA's HomunS, Rebellion) but this is my opinion. And yea there is no recent Aegis leak to get proper information.
     
    What I like on Herc: Even if it's official but obviously a bug they won't implement it. Playtester is following blindly and even add those bugs. But from what I saw recently from him he now adds options to disable those.
     
    Years ago I was part of rA by myself and I know what drama happens there. I do not know how it's here but the simple fact is that the Emu Architects are here while the content writers are at rA and blow their code up.
     
    Edit:
    Additionaly I have the feeling that's most ppl can't stand when their code is reviewed in a negative way. As you can see on rA is no code review at all. Here on herc you get instructions what to do/improve and they ask questions for specific lines in the code. I think that's another reason why people stay on other emulators.
  14. Upvote
    Chuu reacted to Mystery in [Showcase] Devastating Darkness   
    Ohhh yes. A dorito chip haha
     
     
    lmfao
     
     
    Yes I did.
     
     
    No it isn't. The white body background can easily be increased with css/html to fit lengthy content. I normally create a template using 1024x768 but this one is currently 1020x1000. My next template might start at 1200x width just because a lot of people nowadays are currently using screen resolutions that is more than 1024. Height isn't really an issue since 99.9% of websites scroll vertically. 
     
     
    Yes. There is a lot out there. I haven't found any other characters yet that sorta of match the theme atm.
  15. Upvote
    Chuu reacted to Mystery in [Showcase] Devastating Darkness   
    Hey everyone! Been working on a design for a website. The theme around this design is a flat edged design with darkened elements with a similar colour scheme brought over, and inspired, by my own site, Midgard Community. Of course, this isn't 100% done as it has a lot of elements missing.
     
    What are your thoughts? I'm all ears for your thoughts / comments / criticism :3. Though, please don't just say "It's too dark. 2/10" 'cause really, it is a dark theme.
     



  16. Upvote
    Chuu reacted to Ridley in [Release] The (data) GRF Project   
    Offering 2 versions of the grf now. Scroll down for more info. Both data.grf do NOT require rdata.grf.
     
    Option 1: (clean standard kRO GRF)
    Download OneDrive
     The grf is up-to-date 2018-12-22. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,40gb (1.503.844.793 bytes) compared to the original 2.13gb (2.291.252.926)
    Works perfect with all current pre-renewal and/or renewal content (rdata.grf is not needed). You still need the content of the Translation Project in order to use this.
    All cutins in this grf are reduced by 35%
    Note: This is pure kro data.grf and does not contain any jro/iro/whatever files
     

      
    Option 2: GRF with the content of all official servers
    Download Mediafire
    Download OneDrive
    Download Mega
     
    This GRF contains all official files. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,43gb (1.536.478.834 bytes)
    The grf is up-to-date 2016-08-04.
    Please throw a PM on me if this GRF is missing something! I want this to be the most complete one of all
    Small summarize
    more than 200 additional maps more than 700 additional items more than 60 additional NPC's more than 130 additionalmobs more than 900 additional cutins
     
    Instructions:
    1. Download the data.7z
    2. Extract it
    3. Put both (grf + dll) into your RO folder
     
    Changelog: Fixed Rock Ridge Illustrations use wrong Magenta (200, 238, 120 instead of 200, 240, 120) Removed chunk  
    Option 3: Episode 13.2 Pre-Renewal GRF
    This one is 775 MB (812.914.794 Bytes) and great for all kind of pre-re servers.
    Download OneDrive

    All rights and credits belong to Gravity
     
    Note: you can still encrypt your grf with SecureGRF or Tokei's GRF Editor - just use another name than cps.dll for it.
    updated thread 2019-01-13
  17. Upvote
    Chuu reacted to Mystery in [Bug / Help] Aura Visibility   
    I would have to agree with Ema... o-o. That is the best laid out topic/post regarding an issue I've seen. 
  18. Upvote
    Chuu reacted to hemagx in [Bug / Help] Aura Visibility   
    While I'm not sure of solution for this issue, but you deserve a thump up for most Clean and Informed Help topic I've ever seen in eA/rA/Hercules.
  19. Upvote
    Chuu got a reaction from hemagx in [Release] [Fix] BGM folder correction   
    Hello herc community  

    This piece of work will fix the following problem:

    (.../client/BGM) some .mp3 files have the wrong title number since 2002!

      Downloads:
    All files work and are tested individually by me
    BGM official fixed  - (no extra files, just a up to date BGM folder with corrected orders)
    BGM custom fixed - (includes 33 extra BGMs of my choice. RO-suitable, mostly remixed)
    BGM extra only - (custom BGMs only)
     
    As you can see, the File Names are not matching with the Title Numbers. It looks chaotic.

    BGM No#32 is intentionally missing. Gravity might removed it belated.

    Tidy up you BGM folder, and enjoy the correct order.   
  20. Upvote
    Chuu got a reaction from Legend in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  21. Upvote
    Chuu got a reaction from bWolfie in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  22. Upvote
    Chuu got a reaction from Mystery in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  23. Upvote
    Chuu got a reaction from hemagx in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  24. Upvote
    Chuu got a reaction from Ehwaz in [Release] [Fix] BGM folder correction   
    Hello herc community  

    This piece of work will fix the following problem:

    (.../client/BGM) some .mp3 files have the wrong title number since 2002!

      Downloads:
    All files work and are tested individually by me
    BGM official fixed  - (no extra files, just a up to date BGM folder with corrected orders)
    BGM custom fixed - (includes 33 extra BGMs of my choice. RO-suitable, mostly remixed)
    BGM extra only - (custom BGMs only)
     
    As you can see, the File Names are not matching with the Title Numbers. It looks chaotic.

    BGM No#32 is intentionally missing. Gravity might removed it belated.

    Tidy up you BGM folder, and enjoy the correct order.   
  25. Upvote
    Chuu got a reaction from bWolfie in [Release] [Fix] BGM folder correction   
    Hello herc community  

    This piece of work will fix the following problem:

    (.../client/BGM) some .mp3 files have the wrong title number since 2002!

      Downloads:
    All files work and are tested individually by me
    BGM official fixed  - (no extra files, just a up to date BGM folder with corrected orders)
    BGM custom fixed - (includes 33 extra BGMs of my choice. RO-suitable, mostly remixed)
    BGM extra only - (custom BGMs only)
     
    As you can see, the File Names are not matching with the Title Numbers. It looks chaotic.

    BGM No#32 is intentionally missing. Gravity might removed it belated.

    Tidy up you BGM folder, and enjoy the correct order.   
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