lxlcadulxl
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lxlcadulxl started following Mihael
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release [Release] ExtendedBG for Hercules (with eAmod BG modes)
lxlcadulxl replied to Dastgir's topic in Projects
I was in error for is activating plung because I use windowns to compile, so I used this link: https://github.com/HerculesWS/Hercules/wiki/Building-HPM-Plugin-for-MSVC. Where he helped me build the project and activate the required plunges of "ExtendedBG", and "ExtendedBG-char". Thanks to @Dastgir I was able to install the plugs -
lxlcadulxl started following Dastgir
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Hello, I have some errors ExtendedBG for Hercules (with eAmod BG modes) and would like to know if you are still supporting the system?
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release [Release] ExtendedBG for Hercules (with eAmod BG modes)
lxlcadulxl replied to Dastgir's topic in Projects
Olá, gostaria de saber se posso suportar discórdia. Estou instalando o ExtendedBG for Hercules (com modos eAmod BG), mas quando colocarei o banco de dados, forneça esta mensagem: MySQL Messages: time DATETIME NOT NULL DEFAULT '0000-00- 00 00:00:00 ', # 1067 - Valor padrão inválido (padrão) para' time 'Como eu poderia solucionar esse erro? -
lxlcadulxl started following [Release] ExtendedBG for Hercules (with eAmod BG modes)
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release [Release] ExtendedBG for Hercules (with eAmod BG modes)
lxlcadulxl replied to Dastgir's topic in Projects
Erro #Corrigido Comando SQL: # Arquivo SQL principal CREATE TABLE SE NÃO EXISTE `char_kill_log` ( ` id` INT (11) NÃO NULL AUTO_INCREMENT, `time` DATETIME NOT NULL DEFAULT '0000-00-00 00:00:00', ` killer_name` VARCHAR (25) NOT NULL, `` killer_id` INT (11) NOT NULL, `kill_name` VARCHAR (25) NOT NULL, ` kill_id` INT (11) NOT NULL, `map` VARCHAR (16) NOT NULL DEFAULT '', ` skill` INT (11) NOT NULL DEFAULT '0', `map_type` TINYINT (2) NOT NULL DEFAULT '0', PRIMARY KEY (` id`), ÍNDICE `killer_id` (` killer_id`), INDEX `kill_id` (` kill_id`) ) ENGINE = MyISAM; Mensagens do MySQL: # 1067 - Valor padrão (padrão) inválido para 'time' -
Help with Script (Function to Donate when recruiting)
lxlcadulxl posted a question in Script Support
Hello, community! I have a field recruiter script running 100%, but I wanted to make a modification, I do not know if it is possible, but I know there is a function but I do not know how to use the "kkk" function ... Next: I would like it to have a "Donation" function where the play's will have to donate. Some amount to assume of Emblems Be war, bravery or value, when they reach the amount X of emblems they will be able to enlist in the camp, but for all enlistment has to have that number X of badges charged being collective not only of a play but of all, but only to pay who wants. So to summarize: The play's have to make a donation to the recruiting script for when they reach the X amount of badges the recruiter releases the following battles. -
I am making changes in src, however I had a mistake, could anyone help me? Image: Click Here