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evilpuncker

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Everything posted by evilpuncker

  1. elas não estão implementadas no hercules ainda.
  2. lol, o github estraga o encoding dos arquivos, eu preciso q vc tire uma print assim: e tenha certeza de que vc está colocando o arquivo itemInfo.lua no local correto q é "pasta do ragnarok/System/ItemInfo.lua", pois o arquivo ItemInfo.lua não vai dentro da pasta data/lua files etc
  3. I was testing marriage.txt NPC and noticed that if I do @divorce the permanent character variable "wedding_sign" is not reset back to 0 at least in atcommand, maybe that is true in script command as well, what about making this variable reset so users have to apply for a marriage again, providing the items to NPC again
  4. tem como vc tirar um print do arquivo itemInfo.lua aberto no notepad++ pra mim dar uma olhada?
  5. this should appear: http://i.imgur.com/nZ9o9mR.jpg make sure your kRO is updated, if you are not using kRO then you will need those files
  6. @@zackdreaver ha said "have no" xD
  7. use os arquivos deste link (e de preferência não troque a extensão para .lua)
  8. the best thing to do by now is still stick to 2014-10-22b until NEMO and Hercules fully support them
  9. @@cared to use new items you need to use a fully updated kRO (maybe even use the rdata.grf), you don't really need any data folder to make them work, just use the one from this link that is the most up to date data folder and iteminfo from this link
  10. para o problema do cmdofflist use esse arquivo optioninfo.lua na pasta system e remova qualquer arquivo .lua/lub da pasta "data" (não da pasta lua files) quanto aos erros de sprites faltando, faça o seguinte, veja se nas grf existem realmente estes arquivos, use um programa como o GRF editor e use a busca dele pra ver, e verifique no itemInfo.lua na parte identifiedResourceName q cuida do nome dos arquivos do item
  11. @@malufett I did not forgot this setting, but it is so much unbalanced since it still make us have low hp at lower level and make us reach the hp limit very easily, and I messed up with this for like 1 hour straight
  12. after @@Haru change it really didn't changed anything beside SP lol :'(
  13. ya estan desactivados por defecto: scripts.conf
  14. @@malufett any chance to make a config in order to we choose the old calculation instead? I guess that everyone that uses a higher level than the official one is having issues right now, or at least provide us a tool to generate new tables, or at least provide generated tables to 1000 lvl since our exp_db goes up to this... look what I'm talking about: vs
  15. this thread is about NEMO patcher, not weediffs you may have success asking in the proper thread
  16. zip is fine or whatever you want to take your time dude! your tools are really nice, if they even existed back in 2006~ RO emulator world would be so different lol
  17. então é problema de encoding do arquivo, vc está usando qual programa para editá-lo? sugiro o notepad++ e tente o seguinte, baixe novamente o arquivo lá do tópico e coloque-o na pasta system sem editá-lo para ver se funciona
  18. vc ta usando o itemInfo.lua daqui?
  19. @@Alexandria rocred is not an updater, but a login tool @Topic Updated it to the latest Hercules source code (as of the date of this post) and changed patch format to Git compliant, and added some mirrors.
  20. @@trickyloki3 nice to see that you are still working on it! don't forget to contact me when you introduce a localization system so I can translate it to pt-br
  21. não necessariamente enquanto está fazendo alterações constantes nela vc pode deixar ela como pasta, quando tiver finalizado ai sim vc transforma em custom.grf e adiciona ela em primeiro, mas é como eu disse, o DATA.ini não indica/não é necessário/não lê pasta data, a leitura dela é feita através do diff "Read data folder first", portanto seu DATA.ini deve ficar assim: [Data]1=C:Level Up! GamesRagnarokdata.grf2=C:Program FilesRagnarokROdata.grf e o hexed ainda vai continuar lendo a pasta data
  22. by the way be warned that doing it might make all e-mails going into spam/trash folder, the best way of contacting players thru mail is using a subscription system in your website where the player will be able to choose whether they want or not to receive e-mails
  23. I had a really great idea: what if when browsing an grf, let's say that I liked an item from kRO grf and then there was an option to "extract" that item and it would extract all related files about that item, like: drop sprites/act, equipped sprites/act, collection and item bmp images and even the related part of it in ItemInfo file into a single data folder or even better, a new file that would be a bundle of everything just like the .sde file concept of the server db editor, so we would be able to provide customs for download in an even better format that would be handled by the grf editor wiht something like "add/export item" and it would add all necessary files to the grf and even the entry in ItemInfo file (and even add the option to change itemID and an option to set viewID or just auto select viewID), that would really make things easy to work with custom items! hope I was clear enough lol
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