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evilpuncker

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Everything posted by evilpuncker

  1. @@Haru make this optional with a setting then but lets do it!
  2. I am having the same issue and I noticed that it occurs because all default hercules txt files are saved as utf-8 w/boom, but for the translation to be properly displayed, all files must be set to ANSI
  3. @@syedbam just edit your tabs to something smaller in msgstringtable.txt http://herc.ws/board/topic/5503-alte-too-big/ there are lots of topics about it, just use search
  4. seems like you have not added the lua files necessary for them to work
  5. you have selected the "Enable Custom Homunculus" patch, don't use it. I recommend to remove those as well: - Enable Custom 3D Bones - Read questid2display.txt - Enable /showname (unless you really want bold font ingame)
  6. selecting with mouse http://i.imgur.com/ZATBq96.png
  7. can you make we be able to multi select? (http://i.imgur.com/Lc8qMMV.png) I used to use grf tool to extract only text files, wanted to do the same with grf editor (without the need of ctrl+click)
  8. @@syedbam there is really no difference between rAthena and hercules when the topic is "client side" since hercules and rA are emulators, the same way that you diff a hexed to hercules is the same to rA
  9. gravity never ceases to amaze us with bugged files
  10. @@Tokeiburu when I tried to open this act file (from official files) the program just crashed with this
  11. so after years of we using custom sprites, I just noticed that there is an item called "»ç³äÀÇ¿À¿À¶ó" that is lhz aura now lol
  12. just use https://github.com/HerculesWS/Hercules/blob/master/db/re/map_zone_db.conf and all your problems will be solved easily!
  13. nice one dude! sadly current server owners don't give a shit :/
  14. dude don't use luadec to decompile files, use the grf editor tool or just use the one I posted here
  15. Then maybe source would require modifications, to read them as 1 language. I could merge them again
  16. @@Dastgir I don't have a list maybe just search for all getitem occurrences?
  17. I'd have some fun playing in a server with those AIs
  18. Does anyone here knows of any tool or method to split a big pot file into smaller ones? (yeah I'm googling atm but it is better if anyone here have something familiar already)
  19. @@Ind another suggestion is to be able to translate npc display name
  20. My suggestion is to change all item names in script into getitemname(ID) so we can just translate our item_db instead of the need of search each item name in db each time we are translating a npc file more suggestions: - make we able to translate announce/message/dispbottom/etc messages as well - make we able to translate NPC names - make we able to translate mob names (in spawn file) @@Ind @@Haru link to related topic
  21. no but she is the goddess of scripting look at this one that she made: http://upaste.me/309471
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