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evilpuncker

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Posts posted by evilpuncker


  1. uploaded korean version extracted from the 2013-10-02 ragexe.

     

    now i still have no idea why there is some lines missing

     

    line 1749

    and another line down the bottom end, but i cannot locate the exact line

    2467 is correct, the string on bank window

    line 2492 contains the string for the compare item.

    but the client is reading 2493 :(

     

     

    so between them lines is a missing string.

     

    i read the first missing string (1749) was located by looking at the chinese client ??

    http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-08-07/page-15#entry13952

     

     

    Naughty Client :P

     

     

    any clue guys? btw Yommy can you provide the latest msgstringtable again? :P


  2. it never existed iirc, but you can add it with bindatcommand and

     

    getinventorylist;
    for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) {
    if ( @inventorylist_identify[.@i] == 1 ) continue;
    delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
    getitem @inventorylist_id[.@i],1;
    }
     
     
    I don't really think devs should add this :P

  3.  

    it is supported :) I was just messing around with it yesterday :P just equip a weapon and have another one (different ofc) at your inventory and right click it, btw does anyone know which line of msgstringtable is the checkbox msg at? mine is NO MSG :(

     

     

     

      try line 2491

     

    thanks, it was 2493 at mine :P


  4. it is supported :) I was just messing around with it yesterday :P just equip a weapon and have another one (different ofc) at your inventory and right click it, btw does anyone know which line of msgstringtable is the checkbox msg at? mine is NO MSG :(


  5.  

    [*]Limitless array support, improvements to array storage and processing

    [*]Support for Char and Account variable arrays (and no more limit on amount of char/acc vars), improvements to processing and storage of char/acc variables.

     

    just, WOW :D

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