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Brynner

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  1. Upvote
    Brynner reacted to Gepard in Flux Control Panel for Hercules   
    Flux Control Panel for Hercules
     
    Flux CP is now officialy available for Hercules!
     
    It is fully working with both pre-Renewal and Renewal Hercules servers. We will continue developing it, so it is always up-to-date and compatible with latest Hercules.
     
    New theme
    Hercules' Flux CP comes with a brand new theme. It's a grey-ish modern and clean HTML5 theme, called Emphaino.
    It has a nice dropdown menu located on top of the screen, and a customizable footer area, where you can put some stuff that should be visible all the time (like links to social media, forums etc.).
     
    A picture is worth a thousand words:



     
    It's a HTML5 theme, so it requires a decent browser, or IE9+ (if you insist on using that).
     
    Theme selection
    Having two themes is great, but until now it was impossible to make use of them both. That's why theme selector has been added to both themes, so your users can pick whichever theme they like more.
     
    Again, preview:

     
    Extra credits
    Authors of original FluxCP & FluxCP-rA. Authors of Emphaino theme (originally for Wordpress).

     
    Download
    Hercules' FluxCP Github repository: https://github.com/HerculesWS/FluxCP
     
    Issues
    Bug reports, questions and suggestions are all welcome directly on GitHub: https://github.com/HerculesWS/FluxCP/issues
     
    Enjoy~
  2. Upvote
    Brynner got a reaction from Nameleszx in Flux CP Double Http in Confirmation Link Email   
    on your configapplication.php
     
    ServerAddress
  3. Upvote
    Brynner got a reaction from JulioCF in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  4. Upvote
    Brynner got a reaction from Najara in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  5. Upvote
    Brynner got a reaction from Valiente in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  6. Upvote
    Brynner got a reaction from akbare in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  7. Upvote
    Brynner got a reaction from jTynne in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  8. Upvote
    Brynner got a reaction from Shikamaru in I cant equip itens after playing a while..   
    it might be related on this bug report.
    http://herc.ws/board/tracker/issue-7307-status-weapon-switch/
  9. Upvote
    Brynner got a reaction from serverkid in @disguise duplicating self   
    http://herc.ws/board/tracker/issue-7502-disguise-bug/
  10. Upvote
    Brynner got a reaction from N e s s in Geffen Field(gef_fild10)   
    npcmapflagpvp.txt
     
     add the map there.
  11. Upvote
    Brynner reacted to Ind in @mount   
    we already have coloured dragon support via *setdragon (script command, I coded it for RREmu about 2 years ago).
    /** * setdragon({optional Color}) returns 1 on success or 0 otherwise * - Toggles the dragon on a RK if he can mount; * @param Color - when not provided uses the green dragon; * - 1 : Green Dragon * - 2 : Brown Dragon * - 3 : Gray Dragon * - 4 : Blue Dragon * - 5 : Red Dragon **/but you have a point o-o would be interesting if @mount supported it as well
  12. Upvote
    Brynner reacted to Jguy in rAthena devs/staff/members on Hercules   
    Hello,
     
    While we do not mind that rAthena developers, staff members and regular members register an account, post or send PM's on our forums, we do not take kindly to 'rAthena is better because x y and z' posts, or anything promoting rAthena as a superior emulator because of such and such. There is no such post on rAthena made by a Hercules staff member about Hercules and we intend to keep it that way, we would appreciate the same respect.
     
    Those who do not follow this simple clause listed above will have their post(s) deleted and/or hidden from view. Repeat offenders will be suspended from our forum with no further warnings or post manipulation.
     
    We do not appreciate, nor welcome drama here. While criticism is welcome in the form of 'why doesn't Hercules have such and such a feature', drama and belittling a project (hercules or not) will not be tolerated. This is a collaboration, not a drama infested 12 year old's contest.
     
    Thank you.
  13. Upvote
    Brynner reacted to Jguy in Someone know why rAthena is offline since 14 day   
    Looks like the rAID is destroyed. Lesson of the day: Have backups. All of the rAthena data is gone (because if I remember correctly, all their backups lived on the same box (maybe different VM)). 
     
    Another lesson: Don't leave people who don't know how to run a server of any kind in charge of it.
  14. Upvote
    Brynner reacted to Ind in Hercules April 22 Patch   
    Hercules April 22 Patch
    Hello~! - What?!
    1st, most of these things were meant to be released separately but as I started to work with them one thing hooked up to another and I ended up deciding to get all out at once No second today! The all-long, all-mighty list
    New Map Zone DB Updates Added New "All" Zone, easy way to add modifiers to all maps in the game. Automatically inherited by all existent zones. Added new zone setting disabled_commands, can disable any command in any zone "command-name: min-group-lv" also supports min group level to override, to enable back a command disabled by inheritance just use "command-name: 0" Added new zone setting skill_damage_cap (as requested by the community), can cap any skill damage to any range of unit types, and also a new core config "HMAP_ZONE_DAMAGE_CAP_TYPE" that controls how the cap is applied (before or after modifiers) New target-type support (used by skill_damage_cap and disabled_skills): PET (special thanks to frenzmu06 for bringing it up!), CLONE and MOB_BOSS Added support to ids! item and skill ids may now be employed in all sections of the file in the place of item/skill names Detailed Map Zone DB Update Hercules Channel System Update Added a IRC bridge as requested by the community, allows users outside of the game (but in a irc network e.g. thru mobile/cel app) to communicate with anyone in-game that is within a specific #channel, and vice-versa Detailed Channel System Update Added Beret and Yommy's suggestion on cash shop file format, also added support for item ids Added Ryuuzaki's kafra point support to the new cashshop Updated map-server's save_setting, added new option: 128, to save buyingstore transactions on the fly Revisited bindatcmd feature, dropped level support, added group level support and added a new flag capable of deciding whether calls to that command should be logged in the atcommand log. Performance Improvement Added a in-memory list to store existent shops (saves iterating through all online players) Modified searchstore to use said db above, making its queries faster Improved pc_groups processing, decreased runtime ram usage by a about 1mb. Improved @command log processing through groups, now caching the state (no longer does dbmap lookup). Improved atcommand.conf file processing (was doing a extra lookup instead of using atcommand_exists already-performed lookup result) Improved atcommand's help file processing (no more lookups! string is now cached directly in the atcommandinfo struct of each command) and data management Improved @help's processing: dropped the huge config file lookup and replaced by using the caches. Improved atcommand logging, added option to not log specific commands (so you dont waste log room with stuff such as @iteminfo/@mobinfo/etc) -- atcommand.conf nolog group Sightly improved zone inheritance processing. Speeded up mvp drop processing Speeded up item log processing Speeded up mob item drop processing Misc With map_zone_db's new clone support, flag 0x8000 (no-clone-use) in the skill db was dropped With map_zone_db's new way to block commands, mapflag nogo was dropped. Fixed a number of discrepancies between unsigned and signed variables in many packets. Fixed loading messages for exp_db, attr_fix, statpoint, mob_chat_db, mob_pouch, mob_branch, mob_classchange, mob_boss, mob_poring and item_group_db pets from gms who cant drop items no longer can loot items (prevents exploit where gm kills something, pet loots, then drops and action is not logged nor blocked). Fixed combo bonuses that used getrefine on weapons/cards that affect weapons. Added @searchstore as to offer same availability to gms as @auction/@mail does Improved 2013 client charselect procedure, all thanks to Yommy! Links~!
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