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mrlongshen

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Posts posted by mrlongshen


  1.  

     

     

     

    Wah ..

    What do you means by 

     

     

    I'm upgrading because if the infamous bug with gtx 750 and 970 video cards where you have to CTRL + ALT + DELETE and cancel so sprites wont look... pixelated (more pixelated that is).

     

    https://forums.geforce.com/default/topic/788049/750ti-graphics-issues-in-ragnarok-online/

     

    black boxes on map textures. Anti-aliasing error (I assume). It can easily be resolved by CTRL + ALT + DELETE then ESC. But it errors everytime I close the client. Which is really bothersome because I'm not sure if I'm getting error because of my graphics' issue or it's because of something else.

     

    Do you have bug on @disguise in 20150513? After I move (when disguised) once, and try to move again, the sprite stays on that location (other players can see my sprite moving though).

     

    Wow. Weird problem in gtx. 

    I dont have any GC but no problem. Hihi.

    Nope. I dont get the problem.. Are you using the latest translation ? 

     

    I am, latest svn too. Translation; like, data translation? Could it be a problem with my clientinfo? what  <version> and <langtype> should I use?

     

    Yeah data translation. are you using the latest one ?  Im using langtype 6 and its work good. and the  version im using 46


  2.  

     

    Wah ..

    What do you means by 

     

     

    I'm upgrading because if the infamous bug with gtx 750 and 970 video cards where you have to CTRL + ALT + DELETE and cancel so sprites wont look... pixelated (more pixelated that is).

     

    https://forums.geforce.com/default/topic/788049/750ti-graphics-issues-in-ragnarok-online/

     

    black boxes on map textures. Anti-aliasing error (I assume). It can easily be resolved by CTRL + ALT + DELETE then ESC. But it errors everytime I close the client. Which is really bothersome because I'm not sure if I'm getting error because of my graphics' issue or it's because of something else.

     

    Do you have bug on @disguise in 20150513? After I move (when disguised) once, and try to move again, the sprite stays on that location (other players can see my sprite moving though).

     

    Wow. Weird problem in gtx. 

    I dont have any GC but no problem. Hihi.

    Nope. I dont get the problem.. Are you using the latest translation ? 


  3. Hi, 

    I have some simple script.

    Can someone modified it ?

     

    1. Multiple selection. e.g Quest A, Quest B, Quest C
    2. When user complete Quest A, get reward zeny + item. Same also to quest B and C, adjustable via config
    3. Add showevent(1,0) 
    4. Add simple ladder to show the ranking top 10 quest maker.

    If someone willing to do it let me know. For quest_db and questid2display.txt its own me. 

     

    
    
    prontera,155,181,5	script	Sample#quest	757,{
    	.@i = select( .menu$ ) - 1;
    	
    	switch( questprogress( .quest_id[.@i],HUNTING ) ) {
    		case 0:
    			setquest .quest_id[.@i];
    			mes "quest started.";
    			break;
    		case 1:
    			mes "you havent finish the quest.";
    			if ( select( "Give up","Cancel" ) == 1 ) {
    				erasequest .quest_id[.@i];
    			}
    			break;
    		case 2:
    			mes "Well done, you completed the quest.";
    			completequest .quest_id[.@i];
    			break;
    	}
    	close;
    	
    	function	Quest	{
    		.quest_id[.quest_id_size] = getarg( 0,0 );
    		.quest_title$[.quest_id_size] = getarg( 1,"" );
    		.menu$ = .menu$ + .quest_title$[.quest_id_size] + ":";
    		.quest_id_size++;
    		return;
    	}
    	
    	OnInit:
    		Quest( 60119,"Hunt 50 Alligator" );
    		Quest( 60120,"Hunt 100 Alligator" );
    		Quest( 60121,"Hunt 150 Alligator" );
    		end;
    }
    

     

     

     

     


     

     


  4.  

    On phone but this should do it

    -	script	dropnpc	FAKE_NPC,{
    OnNPCKillEvent:
    if (rand(1000) > 50) // 5%
    end;
    dispbottom("Happy Halloween!");
    getitem(Apple, 1);
    end;
    }

     

    Thanks. Its work. 

    Buy I want add  many item in  there.

    Like 4 item i set, then random item will give.

    Example Apple, Oren juice, banana juice and watermelon juice.

    So when I kill monster I will get random of this item.


  5. Anni

     

     

    simple script

    -	script	kdjsfhksdjfh	FAKE_NPC,{OnInit:	setarray .itemid, Poring_Coin, TCG_Card;	setarray .rate, 10000, 10000;	.blacklist$ = "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"		+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"		+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"		+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"		+ "1975,1976,1977,1978,1979";	.size = getarraysize(.itemid);	freeloop true;	for ( .@id = 1001; .@id <= 5000; .@id++ ) // 5000 is MAX_MOB_DB from srcmapmob.h		if ( strmobinfo( 3, .@id ) && !compare( ","+ .blacklist$ +",", ","+ .@id +"," ) )			for ( .@i = 0; .@i < .size; .@i++ )				addmonsterdrop( .@id, .itemid[.@i], .rate[.@i] );	end;}
    .
    .
    .
    @@Winterfox
    there is no need to use query_sql for this operation
    just a *compare command will do


    EDITING for dynamic item ID and random rate
    done

     

    How to make the drop item directly into player inventory ?


  6. Hi all, how to download into specific svn ? I want the last before hercules change the itemdb.conf and mobdb.conf. I want to use the txt file. Or before hercules change the import conf db into .conf. I want my server running the txt files on import db..

     

    How to download it ? How to see where the hercules changes. What svn version hercules do ?

     

    What is the command to download into the specific one. Is same like below ?

     

    git clone https://github.com/HerculesWS/Hercules.git ~/Hercules


  7. 	}
    	if (@rebirth_type==1){rebirth_no += 1;}
    	else{master_rebirth += 1; rebirth_no = rebirth_no - .MasterRebirth; }
    	switch(.ResetJob){
    		case 1: 
    			if (!Upper){
    				jobchange Job_Novice; break;
    			}
    		case 3: jobchange Job_Novice_High; break;
    		case 2: jobchange Job_Novice; break;
    		default: break;
    	
    	}
    

    Line 193 to 205 

     

    how to change into last job by player ? With level base 175 and job level 120

    :sob:

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