mrlongshen
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Everything posted by mrlongshen
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@quesoph sir, can you make its auto display on the menu ? I means by this, when player click on the npc, the msg will list on the npc. wait i give u a picture... nah.. like this...
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sir, can u make its announce all mvp from mob_db and all map?
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- script atcmd_warpdelay -1,{OnInit: bindatcmd "warp",strnpcinfo(3)+"::OnAtcommand",0,99; end;OnAtcommand: set .@min,2; //delay in mins set .@gmlvl,99; // GM lvl to bypass the delay set .@delay,.@min * 60; if (warpdelay > gettimetick(2) && getgmlevel() < .@gmlvl) { set .@delaytime,warpdelay - gettimetick(2); message strcharinfo(0),"You must wait "+.@delaytime+" seconds to use this command again."; end; } setarray .@param$,.@atcmd_parameters$[0],.@atcmd_parameters$[1],.@atcmd_parameters$[2]; set .@map$,implode(.@param$," "); atcommand "@warp "+.@map$+""; set warpdelay,gettimetick(2) + .@delay; end;} as you can see, this is a warp delay. btw. how to make the animation when player type @warp, that will a loading.. 1 to 5 second then he will be warp to the location.. ermm.. loading.....
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I want to request when user leveling up, there will automatic buffer. The buffer is, heal, Increase Agility, Blessing, Magnificat, the double of base and job exp. For example, user is level 1, when its up to level 2, its will automatic buffer based on the above statements.
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Instruction. 1. Download and extract files using 7z or any application that can extract it. 2. extract it in your server directory ex: C:/RO Server/Hercules/ 2.1. edit conf/plugins.conf and add autopots 3. find autopots/autopots.sln and recompile it. 4. You can now start using your ready made plugins if you want to use berry only type @autopots 1 50 607 0 0 To turn it of, simply type @autopots again If you have any questions feel free to drop a comment. for more info on how to to use HPM visit Here (Tested on Hercules rev. 133**) Credit: Original file by Goddameit and converted by Me Click here to download this file 3. find autopots/autopots.sln and recompile it. I failed... make sure you compile correctly ! @seven when death. its show Auto-Pots : OFF_ got underscore there..
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wow. sure its will be nice bro. i got this error. why ea ? autopots.c: In function 'autoatpots_timer': autopots.c:65: warning: array subscript is above array bounds autopots.c:71: warning: array subscript is above array bounds
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Just hex your client and change iteminfo.lub to some other name. And rename your iteminfo to what you have hexed. new knowledge. thanks bro
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Horey. thx bro for full fill my request . keekek
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An item that will remove a card from a weapon. can someone share this script ? when click the item, it will detect which one item you want to remove. then remove the card..
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Request when equip itemid will show some effectlist permanent or temporary..
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@quesoph Thanks bro. its working. btw. how to reloadscript all npc, and make a annoucement. see my 1st post.. http://herc.ws/board/topic/3066-reloadtimer-broadcast/#entry20412
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Yup manually.. sometimes i need to reloadscript, because to load the oninit.
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Yeah. that true. close this topic please.
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I want to request a broadcast announcement that will broadcast entire server that gm will reloadscript. The broadcast will announce on Minute 1, 45 second, 30 and 15 second and when reach 1 minute, Its will automatically @reloadscript. That all. how to make its have a broadcast and a timer ?
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Now I see the problem.. I type @monster poring it will give a null value but when I type @Monster 1031 it will give the name of the monster. Ok its working perfectly
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@patskie. When announcement I got this. [GM] spawned 1 null on prontera Why null ?
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/* ______________________________________________________________ | | | rAthena Script | | | | Rewards NPC | | By: | | Viole | | | | Current Version | | 1.6 | | | | Description: | | NPC which you can assign a reward | | to a 'specific' player and set | | the quantity of the reward to be | | given. | | | | Changelog: | | Rewards NPC 1.0 Items recognized are only from item_db | | Rewards NPC 1.1 Items recognized from item_db to item_db2 | | Rewards NPC 1.1 Prevent null from typing 0 in item & amount | | Rewards NPC 1.1 Main: Can put many players now to give item | | Rewards NPC 1.2 Fixed Cancel the process option | | Rewards NPC 1.2 Added Delete a process or all process option| | Rewards NPC 1.3 Added Show Current Processes option | | Rewards NPC 1.4 Added Party Option in Assign Rewards | | Rewards NPC 1.4 Show Current Process (Player or Party) | | Rewards NPC 1.4 Added Delete Option for Party | | Rewards NPC 1.5 Added Guild Option in Assign Rewards | | Rewards NPC 1.5 Show Current Process (Player/Party/Guild) | | Rewards NPC 1.5 Added Delete Option for Guild | | Rewards NPC 1.5 Announce. GM adds a process for Party/Guild | | Rewards NPC 1.6 Added View Logs (Credits: Euphy) | | (Requested: bVersatile) | | | | Note: | | Players can view the logs too, or it's your choice to | | remove it, or not. Feel free to edit things inside. | | | | If you added 2 items to a 'same' player/guild/party | | Only the first one is recognized. | | | | If you delete 1 player/party/guild process, all its | | player/party/guild's process will be deleted. | | | | If some processes were deleted, and if you add a new process,| | all those previous slots will be filled up. | | | | About the query sql's, I sucked at query sql, and got a prob | | when adding only 1 sql, becuz of nulls..(I'll learn more) | |______________________________________________________________|*/ - script Rewards#101 -1,{ set .@n$, "^FF0000[Rewards NPC]^000000"; set .gmlvl, 40; if (getgmlevel() >= .gmlvl) { admin_only: mes .@n$; mes "Hello, GM "+strcharinfo(0)+"!"; mes "What do you want to do?"; next; switch(select("Assign Reward:Show Current Processes:Delete Process:View Logs")) { case 1: next; mes .@n$; mes"Choose what category you want to give the reward."; next; switch(select("To a Player:To a Party:To a Guild")) { case 1: next; mes .@n$; mes "To whom do you wanna give the reward?"; input @playername$; query_sql "SELECT `char_id` FROM `char` WHERE `name` = '"+escape_sql(@playername$)+"'",.@charid; if (!.@charid) {next; mes .@n$; mes "The name is invalid."; next; goto admin_only; } else set .@charid,0; next; mes .@n$; mes "What will be the reward item?"; mes "Please, input the Item ID #"; input @inputrewarditem; if (getitemname(@inputrewarditem) == "null" || getitemname(@inputrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; } set @rewarditem, @inputrewarditem; next; mes .@n$; mes "How many "+getitemname(@rewarditem)+" will be given to "+@playername$+"?"; input @rewardamount; if(@rewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; } next; mes .@n$; mes "So, player "+@playername$+" will have"; mes ""+@rewardamount+" "+getitemname(@rewarditem)+"s. Great~!"; next; message @playername$,"Please claim your rewards from the Rewards NPC! "+@rewardamount+" "+getitemname(@rewarditem)+"s"; query_sql "INSERT INTO `rewardplayernpc` (`playername`, `reward_id`, `reward_amount`) VALUES ('"+@playername$+"', "+@rewarditem+", "+@rewardamount+")"; setarray $giverlog1$[getarraysize($giverlog1$)],strcharinfo(0); setarray $receiverlog1$[getarraysize($receiverlog1$)],@playername$; setarray $itemlog1[getarraysize($itemlog1)],@rewarditem; setarray $amountlog1[getarraysize($amountlog1)],@rewardamount; set @playername$, ""; close2; end; case 2: next; mes .@n$; mes "Please input the party name.."; input @partyname$; query_sql "SELECT `party_id` FROM `party` WHERE `name` = '"+escape_sql(@partyname$)+"'",.@partyid; if (!.@partyid) {next; mes .@n$; mes "The party name is invalid."; next; goto admin_only; } else set .@partyid,0; next; mes .@n$; mes "What will be the reward item?"; mes "Please, input the Item ID #"; input @inputpartyrewarditem; if (getitemname(@inputpartyrewarditem) == "null" || getitemname(@inputpartyrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; } set @partyrewarditem, @inputpartyrewarditem; next; mes .@n$; mes "How many "+getitemname(@partyrewarditem)+" will be given to party "+@partyname$+"?"; input @partyrewardamount; if(@partyrewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; } next; mes .@n$; mes "So, party "+@partyname$+" will have"; mes ""+@partyrewardamount+" "+getitemname(@partyrewarditem)+"s. Great~!"; next; announce "Party leader of the party ["+@partyname$+"], please claim your "+@partyrewardamount+" "+getitemname(@partyrewarditem)+"s from the Rewards NPC! ",0,0xDBA901; query_sql "INSERT INTO `rewardpartynpc` (`partyname`, `reward_id`, `reward_amount`) VALUES ('"+@partyname$+"', "+@partyrewarditem+", "+@partyrewardamount+")"; setarray $giverlog2$[getarraysize($giverlog2$)],strcharinfo(0); setarray $receiverlog2$[getarraysize($receiverlog2$)],@partyname$; setarray $itemlog2[getarraysize($itemlog2)],@partyrewarditem; setarray $amountlog2[getarraysize($amountlog2)],@partyrewardamount; set @partyname$, ""; close2; end; case 3: next; mes .@n$; mes "Please input the guild name.."; input @guildname$; query_sql "SELECT `guild_id` FROM `guild` WHERE `name` = '"+escape_sql(@guildname$)+"'",.@guildid; if (!.@guildid) {next; mes .@n$; mes "The guild name is invalid."; next; goto admin_only; } else set .@guildid,0; next; mes .@n$; mes "What will be the reward item?"; mes "Please, input the Item ID #"; input @inputguildrewarditem; if (getitemname(@inputguildrewarditem) == "null" || getitemname(@inputguildrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; } set @guildrewarditem, @inputguildrewarditem; next; mes .@n$; mes "How many "+getitemname(@guildrewarditem)+" will be given to the guild "+@guildname$+"?"; input @guildrewardamount; if(@guildrewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; } next; mes .@n$; mes "So, guild "+@guildname$+" will have"; mes ""+@guildrewardamount+" "+getitemname(@guildrewarditem)+"s. Great~!"; next; announce "GuildMaster of the Guild ["+@guildname$+"], please claim your "+@guildrewardamount+" "+getitemname(@guildrewarditem)+"s from the Rewards NPC!",0,0xDBA901; query_sql "INSERT INTO `rewardguildnpc` (`guildname`, `reward_id`, `reward_amount`) VALUES ('"+@guildname$+"', "+@guildrewarditem+", "+@guildrewardamount+")"; setarray $giverlog3$[getarraysize($giverlog3$)],strcharinfo(0); setarray $receiverlog3$[getarraysize($receiverlog3$)],@guildname$; setarray $itemlog3[getarraysize($itemlog3)],@guildrewarditem; setarray $amountlog3[getarraysize($amountlog3)],@guildrewardamount; setarray $numberlog3[getarraysize($numberlog3)],1; set @guildname$, ""; close2; end; } case 2: show_process: next; mes .@n$; mes "Choose from what category you would like to view current processes."; next; switch(select("Player:Party:Guild")) { case 1: next; mes "^FF0000[Current Processes]^000000"; mes "••••••••••••••••••••••••••••••••"; query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@show_name$, .@show_item, .@show_amount; for(set @i, 0; @i < getarraysize(.@show_name$); set @i, @i+1) { mes "To: ^FF0000Player^000000 ^0000FF"+.@show_name$[@i]+"^000000"; mes "Reward: "+.@show_amount[@i]+" "+getitemname(.@show_item[@i])+"s"; mes "••••••••••••••••••••••••••••••••"; } goto show_process; case 2: next; mes "^FF0000[Current Processes]^000000"; mes "••••••••••••••••••••••••••••••••"; query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partyshow_name$, .@partyshow_item, .@partyshow_amount; for(set @i, 0; @i < getarraysize(.@partyshow_name$); set @i, @i+1) { mes "To: ^088A4BParty^000000 ^0000FF"+.@partyshow_name$[@i]+"^000000"; mes "Reward: "+.@partyshow_amount[@i]+" "+getitemname(.@partyshow_item[@i])+"s"; mes "••••••••••••••••••••••••••••••••"; } goto show_process; case 3: next; mes "^FF0000[Current Processes]^000000"; mes "••••••••••••••••••••••••••••••••"; query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guildshow_name$, .@guildshow_item, .@guildshow_amount; for(set @i, 0; @i < getarraysize(.@guildshow_name$); set @i, @i+1) { mes "To: ^B18904Guild^000000 ^0000FF"+.@guildshow_name$[@i]+"^000000"; mes "Reward: "+.@guildshow_amount[@i]+" "+getitemname(.@guildshow_item[@i])+"s"; mes "••••••••••••••••••••••••••••••••"; } goto show_process; } case 3: next; mes .@n$; mes "Do you want to delete one process only or all processes?"; switch(select("Delete one process only:Delete all processes:Leave it as it is")) { case 1: next; mes .@n$; mes "Please choose from what category you would like to delete a process."; next; switch(select("Player:Party:Guild")) { case 1: next; mes .@n$; mes "Please input the player name you want to delete the process."; input @deletename$; next; query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@delete_name$, .@delete_item, .@delete_amount; for (set @i, 0; @i < getarraysize(.@delete_name$); set @i, @i+1) { if(@deletename$ == .@delete_name$[@i]) { mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardplayernpc` WHERE `playername`='"+@deletename$+"'"; next; mes .@n$; mes "Deleted unclaimed process!"; close; } } goto R_Invalid; case 2: next; mes .@n$; mes "Please input the party name you want to delete the process."; input @partydeletename$; next; query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partydelete_name$, .@partydelete_item, .@partydelete_amount; for (set @i, 0; @i < getarraysize(.@partydelete_name$); set @i, @i+1) { if(@partydeletename$ == .@partydelete_name$[@i]) { mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardpartynpc` WHERE `partyname`='"+@partydeletename$+"'"; next; mes .@n$; mes "Deleted unclaimed process!"; close; } } goto R_Invalid; case 3: next; mes .@n$; mes "Please input the guild name you want to delete the process."; input @guilddeletename$; next; query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guilddelete_name$, .@guilddelete_item, .@guilddelete_amount; for (set @i, 0; @i < getarraysize(.@guilddelete_name$); set @i, @i+1) { if(@guilddeletename$ == .@guilddelete_name$[@i]) { mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardguildnpc` WHERE `guildname`='"+@guilddeletename$+"'"; next; mes .@n$; mes "Deleted unclaimed process!"; close; } } goto R_Invalid; } case 2: next; mes .@n$; mes "Please input DELETE to delete all the unclaimed processes."; input @deleteall$; if(@deleteall$ == "DELETE") { next; mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardplayernpc`"; query_sql "DELETE FROM `rewardpartynpc`"; query_sql "DELETE FROM `rewardguildnpc`"; next; mes .@n$; mes "Deleted all unclaimed processes!"; close; } next; mes .@n$; mes "Next time, please input DELETE correctly!"; close; case 3: next; mes .@n$; mes "Nothing Changed!"; close2; end; } case 4: viewlogs: next; mes .@n$; mes "Choose what category you want to view the logs!"; next; switch(select("Player Logs:Party Logs:Guild Logs", ( getgmlevel() < .gmlvl )?"":"Delete Logs")) { case 1: next; mes .@n$; mes "Current logs: ^008000" + (getarraysize($giverlog1$)) + "^000000"; mes "--------------------------------"; set .@i,0; while (.@i < getarraysize($giverlog1$)) { mes ""+.@i+". ^B041FFGM " + $giverlog1$[.@i] + "^000000 gave "+$amountlog1[.@i]+"x "+getitemname($itemlog1[.@i])+" to Player^55AAFF " + $receiverlog1$[.@i] + "^000000"; mes "--------------------------------"; set .@i, .@i+1; } next; goto viewlogs; case 2: next; mes .@n$; mes "Current logs: ^008000" + (getarraysize($giverlog2$)) + "^000000"; mes "--------------------------------"; set .@j,0; while (.@j < getarraysize($giverlog2$)) { mes ""+.@j+". ^B041FFGM " + $giverlog2$[.@j] + "^000000 gave "+$amountlog2[.@j]+"x "+getitemname($itemlog2[.@j])+" to Party^55AAFF " + $receiverlog2$[.@j] + "^000000"; mes "--------------------------------"; set .@j, .@j+1; } next; goto viewlogs; case 3: next; mes .@n$; mes "Current logs: ^008000" + (getarraysize($giverlog3$)) + "^000000"; mes "--------------------------------"; set .@k,0; while (.@k < getarraysize($giverlog3$)) { mes ""+.@k+". ^B041FFGM " + $giverlog3$[.@k] + "^000000 gave "+$amountlog3[.@k]+"x "+getitemname($itemlog3[.@k])+" to Guild^55AAFF " + $receiverlog3$[.@k] + "^000000"; mes "--------------------------------"; set .@k, .@k+1; } next; goto viewlogs; case 4: next; mes .@n$; mes "^FF0000This action cannot be undone.^000000"; mes "Are you sure?"; mes " "; if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto Log_Menu; } deletearray $giverlog1$[0],getarraysize($giverlog1$); deletearray $receiverlog1$[0],getarraysize($receiverlog1$); deletearray $itemlog1[0],getarraysize($itemlog1); deletearray $amountlog1[0],getarraysize($amountlog1); deletearray $giverlog2$[0],getarraysize($giverlog2$); deletearray $receiverlog2$[0],getarraysize($receiverlog2$); deletearray $itemlog2[0],getarraysize($itemlog2); deletearray $amountlog2[0],getarraysize($amountlog2); deletearray $giverlog3$[0],getarraysize($giverlog3$); deletearray $receiverlog3$[0],getarraysize($receiverlog3$); deletearray $itemlog3[0],getarraysize($itemlog3); deletearray $amountlog3[0],getarraysize($amountlog3); next; mes .@n$; mes "Logs cleared."; next; goto admin_only; } } } mes .@n$; mes "Hello, "+strcharinfo(0)+"!"; next; switch(Select("Claim Reward:View Logs:Leave")) { case 1: mes .@n$; mes "From what category you want to claim your reward?"; next; switch(select("Player:Party:Guild")) { case 1: mes .@n$; mes "Please enter your Name:"; input @winnername$; if (@winnername$!=strcharinfo(0)){next; mes .@n$; mes "You are a fake!"; close; end; } next; query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@available_name$, .@available_item, .@available_amount; for (set @i, 0; @i < getarraysize(.@available_name$); set @i, @i+1) { if(@winnername$ == .@available_name$[@i]) { mes .@n$; mes "You get ^0000FF" + getitemname(.@available_item[@i]) + " - " + .@available_amount[@i] + " ea.^000000"; query_sql "DELETE FROM `rewardplayernpc` WHERE `playername`='"+@winnername$+"'"; getitem .@available_item[@i],.@available_amount[@i]; announce "Player "+.@available_name$[@i]+" has claimed "+.@available_amount[@i]+" "+getitemname(.@available_item[@i])+"s from the Rewards NPC!",0,0xDBA901; close; } } goto R_Noreward; case 2: if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) ){next; mes .@n$; mes "Only party leaders are allowed here!"; close; end; } mes .@n$; mes "Please enter your party name:"; input @partywinnername$; if (@partywinnername$!=strcharinfo(1)){next; mes .@n$; mes "You are a fake!"; close; end; } next; query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partyavailable_name$, .@partyavailable_item, .@partyavailable_amount; for (set @i, 0; @i < getarraysize(.@partyavailable_name$); set @i, @i+1) { if(@partywinnername$ == .@partyavailable_name$[@i]) { mes .@n$; mes "You get ^0000FF" + getitemname(.@partyavailable_item[@i]) + " - " + .@partyavailable_amount[@i] + " ea.^000000"; query_sql "DELETE FROM `rewardpartynpc` WHERE `partyname`='"+@partywinnername$+"'"; announce "Party "+.@partyavailable_name$[@i]+" has claimed "+.@partyavailable_amount[@i]+" "+getitemname(.@partyavailable_item[@i])+"s from the Rewards NPC!",0,0xDBA901; getitem .@partyavailable_item[@i],.@partyavailable_amount[@i]; close; } } goto R_Noreward; case 3: set @guildid, getcharid(2); if( !getcharid(2) || strcharinfo(0) != getguildmaster(@guildid) ){next; mes .@n$; mes "Only guild masters are allowed here!"; close; end; } mes .@n$; mes "Please enter your guild name:"; input @guildwinnername$; if (@guildwinnername$!=strcharinfo(2)){next; mes .@n$; mes "You are a fake!"; close; end; } next; query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guildavailable_name$, .@guildavailable_item, .@guildavailable_amount; for (set @i, 0; @i < getarraysize(.@guildavailable_name$); set @i, @i+1) { if(@guildwinnername$ == .@guildavailable_name$[@i]) { mes .@n$; mes "You get ^0000FF" + getitemname(.@guildavailable_item[@i]) + " - " + .@guildavailable_amount[@i] + " ea.^000000"; query_sql "DELETE FROM `rewardguildnpc` WHERE `guildname`='"+@guildwinnername$+"'"; announce "Guild "+.@guildavailable_name$[@i]+" has claimed "+.@guildavailable_amount[@i]+" "+getitemname(.@guildavailable_item[@i])+"s from the Rewards NPC!",0,0xDBA901; getitem .@guildavailable_item[@i],.@guildavailable_amount[@i]; close; } } goto R_Noreward; } case 2: next; goto viewlogs; case 3: mes .@n$; mes "See yah."; close; } R_Invalid: mes "^FF0000[Rewards NPC]^000000"; mes "Invalid. Does not exists in the logs!"; close; R_Noreward: mes "^FF0000[Rewards NPC]^000000"; mes "No rewards at the meantime"; mes "Get out!"; close;OnInit: query_sql "CREATE TABLE IF NOT EXISTS `rewardplayernpc` (`playername` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `playername` (`playername`(32)) ) ENGINE=MyISAM"; query_sql "CREATE TABLE IF NOT EXISTS `rewardpartynpc` (`partyname` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `partyname` (`partyname`(32)) ) ENGINE=MyISAM"; query_sql "CREATE TABLE IF NOT EXISTS `rewardguildnpc` (`guildname` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `guildname` (`guildname`(32)) ) ENGINE=MyISAM";}/* Add npc's here (duplicate) ciao */prontera,136,170,5 duplicate(Rewards#101) Rewards NPC 566 You may try this ?
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thanks bro. I will do a research more about mob_skill_db2 thx alot.. btw, i have look at mob_skill_db on renewal. why there are many duplicate but different syntax ? example.. 1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@HP_ASSUMPTIO,idle,361,5,10000,0,100000,yes,self,always,0,,,,,,36,1086,Golden Thief Bug@HP_ASSUMPTIO,attack,361,5,10000,0,100000,yes,self,always,0,,,,,,36,1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6,1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6,1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8,1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,,,1086,Golden Thief Bug@MG_FIREBALL,chase,17,20,2000,0,5000,no,target,skillused,18,,,,,,,1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1054,,,,,,1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19,1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,,
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you can use db/mob_avail.txt // Structure of Database:// MobID,SpriteID{,Equipment} example: 1002,1039 // Poring - Baphomet1970,1002,10013 // Displays a Poring with a backpack is that for clone ?
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How to make a custom mob work perfectly ? Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ? like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ?
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ouch sory bro ! my eyes blur ! T_T thanks alot .
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nice bro. thanks alot !
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I have recompile and the recompile is successful, but its really weird when on game I try to use @afk but nothing happen. What is the problem ?
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Shikazu has already made a DLL importer. won't it be redundant to have a patch which loads custom dll? ok thanks alot. sir. can you add custom NPC range ID ? support 32k ?
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here for @go i just edit it thx alot