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Like it~* last won the day on July 17 2019
Like it~* had the most liked content!
About Like it~*
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											Advanced Member
 
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	Hello, sorry for the delay. Thank you very much for your help so far. See the errors shown on the map-server.
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	@Dastgir ?
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	I tested, but don't work master.
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	Someone?
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	Please?
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	Thank you, sir. I am waiting.
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	Someone? Please.
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	Thanks, sir!
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	I took the space out and even then there are still errors and nothing changes in the appearance of the monster. - script HALL FAKE_NPC,{ OnInit: query_sql( "select sex, class, hair, hair_color, char_id from `char` where online = 1 order by name asc limit 128", .@sex, .@class, .@hairstyle, .@haircolor, .@haircolor); query_sql( "select clothes_color, name, char_id from `char` where online = 1 order by name asc limit 128", .@cloth, .@name$, .@char_id ); //monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; .@mobGID = monster("prontera", 157, 167, ".@name$", 2266, 1); // prevent from attacking & moving setunitdata(.@mobGID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ (1 | 128)); setunitdata(.@mobGID, UDT_SCOPTION, 1); setunitdata(.@mobGID, UDT_MASTERCID, .@char_id); setunitdata(.@mobGID, UDT_LOOKDIR, 0); //appearance setunitdata(.@mobGID, UDT_SEX, .@sex); setunitdata(.@mobGID, UDT_CLASS, .@class); setunitdata(.@mobGID, UDT_HAIRSTYLE, .@hairstyle); setunitdata(.@mobGID, UDT_HAIRCOLOR, .@haircolor); setunitdata(.@mobGID, UDT_HEADTOP, 2235); setunitdata(.@mobGID, UDT_CLOTHCOLOR,.@cloth); end; } [Debug]: Source (NPC): HALL (invisible/not on a map) [Warning]: buildin_setunitdata: Character ID 0 not found for master change! [Debug]: Source (NPC): HALL (invisible/not on a map) [Error]: status_set_viewdata (MOB): No view data for class 0 @meko
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	 Like it~* reacted to an answer to a question: 
Program to organize iteminfo.lua / lub by id, name, etc ... Like it~* reacted to an answer to a question: 
Program to organize iteminfo.lua / lub by id, name, etc ...
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	 Like it~* reacted to an answer to a question: 
Program to organize iteminfo.lua / lub by id, name, etc ... Like it~* reacted to an answer to a question: 
Program to organize iteminfo.lua / lub by id, name, etc ...
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	  Program to organize iteminfo.lua / lub by id, name, etc ...Like it~* replied to Like it~*'s question in Client-Side Support Working perfectly. I already said that, but I must repeat, your tool is incredible! Thank you, master!
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	Thks @meko, you forgot to quote episode 14.2 which is not yet complete, with the implementation of WOE TE.
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	@Dastgir
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	  Program to organize iteminfo.lua / lub by id, name, etc ...Like it~* replied to Like it~*'s question in Client-Side Support @Dastgir ?
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	It stayed that way, but it still does not work. - script HALL FAKE_NPC,{ OnInit: query_sql( "select sex, class, hair, hair_color, char_id from `char` where online = 1 order by name asc limit 128", .@sex, .@class, .@hairstyle, .@haircolor, .@haircolor); query_sql( "select clothes_color, name, char_id from `char` where online = 1 order by name asc limit 128", .@cloth, .@name$, .@char_id ); //monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; .@mobGID = monster ("prontera", 157, 167, ".@name$", 2266, 1); // prevent from attacking & moving setunitdata(.@mobGID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ (1 | 128)); setunitdata(.@mobGID, UDT_SCOPTION, 1); setunitdata(.@mobGID, UDT_MASTERCID, .@char_id); setunitdata(.@mobGID, UDT_LOOKDIR, 0); //appearance setunitdata(.@mobGID, UDT_SEX, .@sex); setunitdata(.@mobGID, UDT_CLASS, .@class); setunitdata(.@mobGID, UDT_HAIRSTYLE, .@hairstyle); setunitdata(.@mobGID, UDT_HAIRCOLOR, .@haircolor); setunitdata(.@mobGID, UDT_HEADTOP, 2235); setunitdata(.@mobGID, UDT_CLOTHCOLOR,.@cloth); end; } Map-server errors: [Debug]: Source (NPC): HALL (invisible/not on a map) [Warning]: buildin_setunitdata: Invalid data type '(null)' for mob unit. [Debug]: Source (NPC): HALL (invisible/not on a map) [Error]: status_set_viewdata (MOB): No view data for class 4065 [Error]: buildin_setunitdata: Invalid value 150005 for argument #3. (min: 0, max: 8) [Debug]: Source (NPC): HALL (invisible/not on a map)
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	Someone?

 
			 
					 
	 
	 
	