madtoyz
Members-
Content Count
173 -
Joined
-
Last visited
About madtoyz
-
Rank
Advanced Member
-
JulioCF reacted to a post in a topic: [GUIDE]Custom Wings at robe place.
-
tiagofm94 reacted to a post in a topic: [GUIDE]Custom Wings at robe place.
-
madtoyz started following nyxfatalis
-
nyxfatalis started following madtoyz
-
madtoyz reacted to a post in a topic: [Showcase] My Patcher Designs
-
i like second image,.
-
[Release] Custom Job & Custom Shield Patches
madtoyz replied to Neo-Mind's topic in Client-Side Releases
what and amazing work you do NeoMind. after this designer will make some sprite of shield and jobs- 28 replies
-
- Custom Job
- Custom Shield
-
(and 3 more)
Tagged with:
-
madtoyz reacted to a post in a topic: [Release] Custom Job & Custom Shield Patches
-
madtoyz reacted to a post in a topic: [Release] Custom Job & Custom Shield Patches
-
What do you mean about "lua file for the quest information" ?
-
it mean,need clean the castle table from database and then run the script resetcastle right ?
-
How to do quest that hunting monster. example. npc will asking player to kil 100 orc warrior. then will popup 1quest mission (alt + U) after finish kill monster,talk to npc back and the npc will giving prize items
-
How to reset castle ?
-
How to disable cool down on Inspiration skill
madtoyz replied to madtoyz's question in Database Support
after im change 90000 become 100. the buff icon is missing and still cooldown. -
how to add this effect on script item_db2 ?
madtoyz replied to madtoyz's question in Database Support
im i correct ? bonus bAllStats,3; bonus2 bSubRace,7,10; bonus3 bAutoSpell,"MG_SAFETYWALL",1,2; if(readparam(bStr)>=100) { bonus bBaseAtk,20; };bonuse bAllStats,2; bonus2 bAddRace,7,15; bonus2 bSubRace,7,-7; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30;bonus bAllStats,2; bonus bLongAtkRate,7; if(readparam(bStr)>=105) { bonus bLongAtkRate,3; }; if(readparam(bDex)>=85) { bonus bLongAtkRate,5; }; bonus bMaxHPrate,2; bonus bMaxSPrate,2; -
How to disable cool down on Inspiration skill im i correct ? db/re/skill_cast_db.txt //-- LG_INSPIRATION2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,1000 change become like this ? //-- LG_INSPIRATION2325,2000,2000,0,30000:45000:0:75000:90000,0,540000:480000:420000:360000:300000,1000
-
madtoyz reacted to an answer to a question: Change Cash Point by Happ5 become unlimited exchange
-
madtoyz reacted to an answer to a question: Change Cash Point by Happ5 become unlimited exchange
-
madtoyz reacted to an answer to a question: Change Cash Point by Happ5 become unlimited exchange
-
Change Cash Point by Happ5 become unlimited exchange
madtoyz replied to madtoyz's question in Script Support
sorry because i just try at 3ceAm.. working already on my Hercules server -
Change Cash Point by Happ5 become unlimited exchange
madtoyz replied to madtoyz's question in Script Support
Missing function -
How to make this script can exchange any ammount player want. 100 poring coin = 30 cashpoint. //===== eAthena Script =======================================//= Cash Point Exchanger//===== By: ==================================================//= Happ5//===== Current Version: =====================================//= v1//===== Description: =========================================//= exchange coins into point//============================================================izlude,160,149,4 script Point Exchanger 714,{ mes "[Point Exchanger]"; mes "Hi there..i can exchange Poring Coins into points?!"; next; menu "500 Poring Coins to 10 Point",-, "1000 Poring Coins to 30 Point",L_Bl,"Cancel",L_Cancel; mes "[Point Exchanger]"; mes "Good good, let me just check"; next; if(countitem(7539)<500) goto L_NoMake; delitem 7539,500; mes "[Point Exchanger]"; mes "wait a second....."; next; set #CASHPOINTS, #CASHPOINTS+10; mes "[Point Exchanger]"; mes "Total " + #CASHPOINTS + " Cash Points."; close;L_NoMake: mes "[Point Exchanger]"; mes "You don't have enough gold coins to exchange.."; close;L_Bl: mes "[Point Exchanger]"; mes "Good good, let me just check"; next; if(countitem(7539)<1000) goto L_NoMake; delitem 7539,1000; mes "[Point Exchanger]"; mes "Give me a second....."; next; set #CASHPOINTS, #CASHPOINTS+30; mes "[Point Exchanger]"; mes "You now have " + #CASHPOINTS + " Cash Points."; close;L_Leave: mes "[Point Exchanger]"; mes "Maybe another time?"; close;L_Cancel: mes "[Point Exchanger]"; mes "Aw, what a shame"; close;}
-
Reduce damage taken from DemiHuman monster by 10%..Add a chance of auto casting Level 1 Safety Wall when dealing physical damage(0.02%).Allstat +3..str more than 100(without modifier) add damage/attack 20% Increases physical attack against DemiHuman monster by 15%..Receive Physical Damage From Demi-Human 7% ...allstat +2..Hp/Sp Increment 5% ...Autocasting lvl1 Critical Wound while melee Attacking Add Range Damage 7% .. Str More Than 105(Without Modifier) Add 3% ...Dex More Than 85(Without Modifier) add 5% ..AllStat +2 Hp/Sp Increment 3%
-
thanks xienne15
-
madtoyz reacted to an answer to a question: specialeffect2 "LK_BERSERK",1;
-
function script Henshin { set @sr,1; specialeffect2 EF_HEAL; specialeffect2 EF_POTION_BERSERK; unittalk getcharid(3),"Henshin!!"; disguise 1785; percentheal 100,0; sleep2 10000; undisguise; set @sr,0; end;} ya..when use this, player will disguiese then hp will restore 100% back,. and i want add some new effect in this function,when player disguise + hp restore 100%. player recieve BERSERK skill 10second/until dead.