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Posts posted by Disgaea
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How to put max hair color for 4 and hair style 10 for doram when he go in the stylist?
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Solved
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Can someone help me how to know the sizes? in the configuration file there is Left=121
Top=43 and Width=826, thats for the "news"
Height=545, I'll put here the original image -
2 minutes ago, meko said:Hercules should automatically generate constants based on the AegisName of items in your database. If Apple evaluates to 0 it means you are either using a very old version of Hercules, or you don't have an item named Apple in your item db
Simply add a mes("your message here") before the close; that is above the OnInit
It worked, really thanks for all the help!
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Nvm I solved the error, btw can you tell me how to but that when I click that I have the items, she say something like "you dont have the items"? because if I say that I have even if I dont have she says congrats, if you already did that it doesnt work @meko
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11 hours ago, meko said:That's just two missing next() statements...
Here you go:
einbroch,55,200,4 script Herald 123,{ if (#onetimeitem) { mes("I hope you like your reward."); close; } mes("Hello youngster."); mex("Want to know a secret?"); next(); if (select("Yes", "No") == 1) { mes("[Herald]"); mes("You made the right choice."); mes("Do you know that the toughest material in Rune Midgard is called Mithril?"); mes("The best part is, I know how to get it."); next(); mes("If you're willing to prove me you can handle a tough excursion, I'll direct you to my friend, and from that moment on, you're his problem."); mes("Will you do it?"); next(); do { if (select("Yes I will do it!", "Wait, what's the material for?") == 1) { mes("[Herald]"); mes("Outstanding!"); mesf("I will need you to collect %i pieces of %s, an excellent mineral from Bradium Golems in Manuk Fields.", .request_amount, getitemname(.request_item)); mes("Bring me these, and I will give you something so that my friend grants you passage to the mines."); next(); mes("So, do you have the items?"); next(); switch(select("Yes, Here They are", "No")) { case 1: if (countitem(.request_item) < .request_amount) { mes("[Herald]"); mes("Don't make me regret this."); mesf("Bring me the damn %s!", getitemname(.request_item)); close; } mes("[Herald]"); mes("Well done, I wasn't thinking you could do it."); mes("But be careful, the place where you'll be headed is very tough."); delitem(.request_item, .request_amount); getitembound(.reward_item, .reward_amount, 1); #onetimeitem = 1; break; case 2: mes("[Herald]"); mes("Let me know when you're done. I will reward you for your efforts."); break; } close; } else { mes("[Herald]"); mes("I can't properly answer that."); mes("You will have to find someone willing to use it on anything."); mes("But hey, it's the toughest material in Rune-Midgard, it's gotta be useful, right?"); next(); } } while (true); } close; OnInit: // << YOUR CONFIGURATION GOES HERE >> .request_item = Apple; .request_amount = 20; .reward_item = Holy_Dagger; .reward_amount = 1; // << END OF CONFIGURATION >> }
Make sure to change the items and amounts in OnInit to the items you want
Now I cant talk with the npc xd, he just dont talk, this npc really dont want to work
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Another thing xd, could u just tell me how to put "You dont have the items!", when I say that I have the items but i dont have? because now even if i dont have the items she says congrats
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50 minutes ago, meko said:that's because you do not have in your inventory 20 of item id 512
to not show the two messages at the same time just add a next(); before the mes() that says don't make me regret
But in the wait whats the material for, even if I have the items or not, when i click it just resets, he dont say nothing, And when I say "no" in the beginning it get bugged
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32 minutes ago, meko said:I tried to re-construct your script as best as I could, but it's one of the messiest I have ever seen.
Here goes:
einbroch,55,200,4 script Herald 123,{ if (#onetimeitem) { mes("I hope you like your reward."); close; } mes("Hello youngster. Want to know a secret?"); next(); if (select("Yes:No") == 1) { mes("[Herald]"); mes("You made the right choice. Do you know that the toughest material in Rune Midgard is called Mithril? The best part is, I know how to get it."); next(); mes("If you're willing to prove me you can handle a tough excursion, I'll direct you to my friend, and from that moment on, you're his problem. Will you do it?"); next(); do { if (select("Yes I will do it!:Wait, what's the material for?") == 1) { mes("[Herald]"); mes("Outstanding! I will need you to collect two pieces of Pure Bradium, an excellent mineral from Bradium Golems in Manuk Fields. Bring me these two, and I will give you something so that my friend grants you passage to the mines."); next(); mes("So ,do you have the items?"); next(); switch(select("Yes, Here They are:No")) { case 1: mes("[Herald]"); mes("Well done, I wasn't thinking you could do it. But be careful, the place where you'll be headed is very tough."); if (countitem(512) < 20) { mes("[Herald]"); mes("Don't make me regret this. Bring me the damn Bradium!"); close; } delitem(512, 20); getitembound(1244, 1, 1); #onetimeitem = 1; break; case 2: mes("[Herald]"); mes("Let me know when you're done. I will reward you for your efforts."); break; } close; } else { mes("[Herald]"); mes("I can't properly answer that. You will have to find someone willing to use it on anything. But hey, it's the toughest material in Rune-Midgard, it's gotta be useful, right?"); } } while (true); } }
When I talk with him he only say this xD
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51 minutes ago, meko said:missing argument with delitem and missing semicolon
for getbounditem you are missing a comma, an argument and a semicolon, and it should be "getitembound"
now this <-< @meko
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einbroch,55,200,4 script Herald 123,{ if( !#onetimeitem ){ set #onetimeitem,1; mes "Hello youngster. Want to know a secret?"; next; switch(select("Yes:No")) { case 1: mes "[Herald]"; mes "You made the right choice. Do you know that the toughest material in Rune Midgard is called Mithril? The best part is, I know how to get it."; next; mes " If you're willing to prove me you can handle a tough excursion, I'll direct you to my friend, and from that moment on, you're his problem. Will you do it?"; next; OnMenu: switch(select("Yes I will do it!:Wait, what's the material for?")) { case 1: mes "[Herald]"; mes "Outstanding! I will need you to collect two pieces of Pure Bradium, an excellent mineral from Bradium Golems in Manuk Fields. Bring me these two, and I will give you something so that my friend grants you passage to the mines."; next; mes "So ,do you have the items?"; next; switch(select("Yes,Here They are:No")) { case 1: mes "[Herald]"; mes "Well done, I wasn't thinking you could do it. But be careful, the place where you'll be headed is very tough."; if (countitem(512) < 20) delitem 7233, getbounditem 1244 1 close; } mes "[Herald]"; mes "Let me know when you're done. I will reward you for your efforts."; close; } case 2: mes "[Herald]"; mes " Don't make me regret this. Bring me the damn Bradium!"; close; case 2: mes "[Herald]"; mes "I can't properly answer that. You will have to find someone willing to use it on anything. But hey, it's the toughest material in Rune-Midgard, it's gotta be useful, right?"; goto OnMenu; } } } }
What Am I doing wrong? my head is just literally on fire right now, I dont even know what I'am doing anymore lol
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// credits to Annieruru function script ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } - script Stylist -1,{ OnTalk: mes "[^0055FF ::: Adv. Stylist ::: ^000000]"; mes "I can change your appearance."; if( .cost_size ){ mes " "; mes "^777777[ SERVICES PAYMENT ]^000000"; for( .@i = 0; .@i < .menu_size; .@i++ ) if( .npc_mode & ( 1 << .@i ) ) if( .cost[.@i] ) mes "^0055FF"+.menu_name$[.@i]+" : ^777777"+ValueConvert( .cost[.@i] )+" "+.currency_name$[.@i]+"^000000"; else mes "^0055FF"+.menu_name$[.@i]+" : ^777777Free of Charge^000000"; } next; @style = ( select( .npc_menu$ ) - 1 ); @style_value = getlook( .look_type[@style] ); deletearray .@blacklist; switch( @style ){ Case 0: .@blacklist$ = ","+getd( ".blacklist_hairstyle_"+Sex+"$" )+","; break; Case 1: .@blacklist$ = ","+getd( ".blacklist_haircolor_"+Sex+"$" )+","; break; Case 2: .@blacklist$ = ","+getd( ".blacklist_cloth_"+Sex+"$" )+","; break; default: break; } .@style_number = .min_style[@style]; addtimer 1000,strnpcinfo(0)+"::OnPCLogoutEvent"; do{ message strcharinfo(0),.menu_name$[@style]+" : "+.@style_number+"th"; .@removed = 0; if( compare( .@blacklist$,","+.@style_number+"," ) ){ message strcharinfo(0),"[ REMOVED ] "+.menu_name$[@style]+" : "+.@style_number+"th"; .@removed = 1; // setlook .look_type[@style],.min_style[@style]; }else{ setlook .look_type[@style],.@style_number; } .@next = .@style_number + 1; .@prev = .@style_number - 1; if( .@next > .max_style[@style] ) .@next = .min_style[@style]; if( .@prev < .min_style[@style] ) .@prev = .max_style[@style]; @select = prompt( (( .@backward )?"Backward":"Forward" )+" - [ ^777777"+(( .@backward )? .@prev:.@next )+"th Style^000000 ]", (( !.@backward )?"Backward":"Forward" )+" - [ ^777777"+(( !.@backward )? .@prev:.@next )+"th Style^000000 ]", "Jump to a Style", ( .@removed )?"":"^0055FFOkay, I want this "+.menu_name$[@style]+"^000000" ); if( @select == 2 ) .@backward = !.@backward; switch( @select ){ Case 1: Case 2: .@style_number = (( .@backward )? .@prev:.@next ); break; Case 3: message strcharinfo(0),"Available Style : "+.min_style[@style]+" ~ "+.max_style[@style]+"."; input .@style_number,.min_style[@style],.max_style[@style]; break; Case 4: .@atoi_currency = atoi( .currency$[@style] ); if( @style_value == .@style_number ){ message strcharinfo(0),"Swt..that is your original hairstyles."; break; } else if( .@atoi_currency ){ if( countitem( .@atoi_currency ) >= .cost[@style] ){ .@success = 1; delitem .@atoi_currency,.cost[@style]; } }else{ if( getd( ""+.currency$[@style] ) >= .cost[@style] ){ .@success = 1; setd( ""+.currency$[@style] ),( getd( ""+.currency$[@style] ) - .cost[@style] ); } } if( .@success ){ message strcharinfo(0),"Enjoy your NEW "+.menu_name$[@style]+" !!"; @style_value = .@style_number; }else{ mes "You dont have enough "+.currency_name$[@style]+" to change this "+.menu_name$[@style]+"."; mes "Cost : ^777777"+ValueConvert( .cost[@style] )+" "+.currency_name$[@style]+"^000000"; close2; } default: setlook .look_type[@style],@style_value; break; } }while( @select != 4 && @select != 255 ); mes "Come back again next time. ^^"; @select = 0; close2; deltimer strnpcinfo(0)+"::OnPCLogoutEvent"; OnPCLogoutEvent: if( @select ) setlook .look_type[@style],@style_value; end; OnInit: // NPC Mode ( Bitmask ) // 1 - Enable Hairstyle // 2 - Enable Hair Color // 4 - Enable Cloth Color .npc_mode = 7; // Menu Name setarray .menu_name$, "Hair Style", "Hair Color", "Cloth Color"; // Payment Currency + Cost // Can be ITEM ID or Any Variable. setarray .currency$, "Zeny", // Hairstyle - Ex. need Zeny "Zeny", // Hair Color - Ex. need Zeny "Zeny"; // Cloth Color - Ex. need Zeny setarray .cost, 10000, // Hairstyle ( 10,000 Zeny ) 10000, // Hair Color ( 10,000 Zeny ) 10000; // Cloth Color ( 10,000 Zeny ) // Blacklisted Style for each style and each gender. // --- Female --- .blacklist_hairstyle_0$ = "2,4,6"; .blacklist_haircolor_0$ = "1,3,5"; .blacklist_cloth_0$ = "1,2,3"; // --- Male --- .blacklist_hairstyle_1$ = "3,5,7"; .blacklist_haircolor_1$ = "2,4,6"; .blacklist_cloth_1$ = "4,5,6"; // Dont edit setarray .min_style,getbattleflag( "min_hair_style" ),getbattleflag( "min_hair_color" ),getbattleflag( "min_cloth_color" ); setarray .max_style,getbattleflag( "max_hair_style" ),getbattleflag( "max_hair_color" ),getbattleflag( "max_cloth_color" ); .menu_size = getarraysize( .menu_name$ ); .cost_size = getarraysize( .cost ); setarray .look_type,LOOK_HAIR,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR; for( .npc_menu$ = ""; .@i < .menu_size; .@i++ ) .npc_menu$ = .npc_menu$ + ( ( .npc_mode & ( 1 << .@i ) )? .menu_name$[.@i]:"" ) +":"; for( .@i = 0; .@i < .cost_size; .@i++ ){ .@atoi = atoi( .currency$[.@i] ); .currency_name$[.@i] = ( ( !.@atoi || getitemname( .@atoi ) == "null" )? .currency$[.@i]:getitemname( .@atoi ) ); } end; } // NPC Lists prontera,155,181,5 script Adv. Stylist#main 878,{ doevent "Stylist::OnTalk"; } prontera,115,181,5 duplicate(Adv. Stylist#main) Adv. Stylist#1 878 prontera,115,181,5 duplicate(Adv. Stylist#main) Adv. Stylist#2 878 prontera,115,181,5 duplicate(Adv. Stylist#main) Adv. Stylist#3 878
How to put Max Hair color 4 only for doram?
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8 hours ago, Legend said:Yep
And when I want to merge other branch I need to choose the branch and then pull? I dont need to click stash or stash pop?
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29 minutes ago, Legend said:Updating your git
1. Right click your Hercules folder (having green check on the folder) and choose Git Sync
Image:2. A window will pop up, then click Pull
Image:3. The one on the red box indicates that git is already receiving objects
Image:4. Message on the window indicates that you successfully updated your File.
Image:Wow thx! what program are you using? tortoise?
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48 minutes ago, Vlync said:The best comment ever!
I hate when people asking for FEE even if a simple guide or requests.lol?
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2 minutes ago, Habilis said:To keep your emulator updated you need to learn how GIT works (in general) and how SourceTree works (In particular)
Or wait till someone who needs money pops in and Explains it to you...
I'll see the video, thx for the help man
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3 minutes ago, Habilis said:I don't offer any paid services (That's how you know it's me. If I suddenly request money, it's an imposter report him!)
2
With that 2 videos I can learn how to keep the emulator updated?
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11 minutes ago, Habilis said:Stick the chat to the forum ok? I don't like Helping in private messages.
for 2 reasons
- In PM no one sees my Awesomeness!
- If I say BullShit, there is no one to correct me, as opposed to the forum, where people may see it and say "Habilis is bullshitting again".
To update your local repo with sourcetree you need to use Pull button.
I never worked with this gui, but I think, if there are no conflicts, there will be a silent update.
And if there are conflicts, it will ask you to resolve them before updating
then you can see what commit hash is your local branch and compare it to the latest commit hash on herc github
https://github.com/HerculesWS/Hercules/commits/master
If it checks then you are using latest version...
No matter what it just dont work :/ , you can do it step by step with screenshot? If necessary I pay , I really need to learn how to do this <-<
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I've seen some topics about this but I just dont understand, I have a clone of the repository, but how I put my current emulator files into the clone to keep it updated? im using git desktop/sourcetree
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Hello everyone, my apologies if im posting in the wrong section.
I can't seem to find Warg Strike's (Currently Wug Strike) location to change it, I want to increase it's after cast delay. As in, it's cooldown, from one to possibly three or four.
The problem is, I cannot find it in skill_cast_db. Can anyone help? I managed to change it's damage, though.
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Stylist Max hair color for doram 4 and hair style 10
in Script Support
Posted · Edited by Disgaea
But I want the max color only for doram, all classes have the normal max color, but doram can go only on max hair color 4 and max hairstyle 10