dhaisuke
-
Content Count
99 -
Joined
-
Last visited
Posts posted by dhaisuke
-
-
Is there any workaround for that?
-
Hi Guys,
need assistance,
this is regarding the issue I can't walk over that cell where a hidden npc was located.
Thank in advance
-
change this
getitem .hpy_freebie[.@i],.hpy_freebie_amt[.@i];
into this
getitembound .hpy_freebie[.@i],.hpy_freebie_amt[.@i],1;
check this link below for more details about the itembound
-
-
can you help me guys, Emblem on the of a player is not showing in any GVG map.
where i can check that?
Thank you in advance
-
announce "Ragnarok Online : We Have New Player Join Our Server. His Name [ "+strcharinfo(0)+" ]" + BaseLevel + " ] !!",bc_all;
Hi Guys kindly help me on my script to announce the Job class of the character when announced
Thank you in advance
-
Thanks, would you mind what is the name of the plugin?
oh i found it thank you so much i will try it out
https://raw.githubusercontent.com/SamuelHercules/plugins/master/src/plugins/bindcmd.c
-
do you know how can i add this in atcommand.c?
below is made by AnnieRuru
src/map/atcommand.c | 13 +++++++++++++ 1 file changed, 13 insertions(+)diff --git a/src/map/atcommand.c b/src/map/atcommand.cindex b5e8fa7..9da02ac 100644--- a/src/map/atcommand.c+++ b/src/map/atcommand.c@@ -9374,6 +9374,17 @@ static inline void atcmd_channel_help(int fd, const char *command, bool can_crea clif->message(fd,atcmd_output); return true; }++ACMD(world) {+ clif->message( fd, "Hello World !" );+ return true;+}++ACMD(sample) {+ clif->message( fd, "this is a sample." );+ return true;+}+ /** * Fills the reference of available commands in atcommand DBMap **/@@ -9384,6 +9395,8 @@ void atcommand_basecommands(void) { * Command reference list, place the base of your commands here **/ AtCommandInfo atcommand_base[] = {+ ACMD_DEF(world),+ ACMD_DEF(sample), ACMD_DEF2("warp", mapmove), ACMD_DEF(where), ACMD_DEF(jumpto),
-
- script Eva Check -1,{ OnInit: bindatcmd("@evacheck", strnpcinfo(3)+ "::OnCheck"); end; OnCheck: dispbottom "You currently have " +#CASHPOINTS+ " eva points"; end; }
Hi Guys, how can i add this into groups.conf? so the players can view this @evacheck in their @commands
-
Thank you!
-
announce "Ragnarok Online : We Have New Player Join Our Server. His Name [ "+strcharinfo(0)+" ] !!",bc_all;
Hi Guys i have NPC script above announce the Charactername. anyone how to add also the Base Level in the announce?
Thanks in advance
-
Hi Guys,
can anyone rework this script to run in hercules
this from rathena script
-
[Warning]: pc_bonus2: unknown type 2061 3 3! [Error]: --- failed assertion -------------------------------------------- [Error]: pc.c:3791: '0' in function `pc_bonus2' [Error]: ./map-server(assert_report+0x7a) [0x828767a] [Error]: ./map-server(pc_bonus2+0x34c) [0x819f35c] [Error]: ./map-server(buildin_bonus+0x3d2) [0x81b47c2] [Error]: ./map-server(run_func+0x114) [0x81e2ae4] [Error]: ./map-server(run_script_main+0x2ee) [0x81e526e] [Error]: ./map-server(script_run_use_script+0x45) [0x81e2945] [Error]: ./map-server(status_calc_pc_+0x2373) [0x8253193] [Error]: ./map-server(status_calc_bl_+0xb2) [0x8250552] [Error]: ./map-server(pc_reg_received+0x4df) [0x818bb4f] [Error]: ./map-server(intif_parse_Registers+0x2b3) [0x812b8f3] [Error]: --- end failed assertion ---------------------------------------- [Info]: mail load complete from DB - id: 150107 (total: 0) [Warning]: pc_bonus2: unknown type 2061 3 3! [Error]: --- failed assertion -------------------------------------------- [Error]: pc.c:3791: '0' in function `pc_bonus2' [Error]: ./map-server(assert_report+0x7a) [0x828767a] [Error]: ./map-server(pc_bonus2+0x34c) [0x819f35c] [Error]: ./map-server(buildin_bonus+0x3d2) [0x81b47c2] [Error]: ./map-server(run_func+0x114) [0x81e2ae4] [Error]: ./map-server(run_script_main+0x2ee) [0x81e526e] [Error]: ./map-server(script_run_use_script+0x45) [0x81e2945] [Error]: ./map-server(status_calc_pc_+0x2373) [0x8253193] [Error]: ./map-server(status_calc_bl_+0xb2) [0x8250552] [Error]: ./map-server(clif_parse_LoadEndAck+0x1022) [0x8101482] [Error]: ./map-server(clif_parse+0x199) [0x8118959] [Error]: --- end failed assertion ----------------------------------------
anyone help regaridng this error?
-
bump
-
bump
-
Bump, anyone guys using this in new revision?
i have no error but my heagear is not converting to costume
-
can i use this one on Linux server?
-
Hello Can anyone Help me,
i'm using the latest revision Hercules after i've patched 2.1 costume system. its not converting my headgear to costume headgear.
-
anyone can help me with this?
-
-
-
when you i've @disguise poring.
and you turned into poring.
try to walk. and there is an image left on your locationhow to fix this one.
my client is 20131223 and have a updated Hercules Trunk.
my reference:
ihttps://github.com/HerculesWS/Hercules/commit/eb0d0dc677e1d3e584de9202d3140fe6fb6db722 -
-
Hi Guys how to add another items for daily rewards? i'm getting error
//===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.59 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Forums //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected] //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: sleep2 1000 + .Rest * 120000; set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if(.@i >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 1; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set Zeny,Zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; //===============Display of pic's with day highlighted.======================= cutin .Pic$[.@g],4; //============================================================================ set #LastDailyReward, .@i; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } end; OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "100", // Day 1: 100 Zeny "0|0|0|0|501|5", // Day 2: 5 Red Potion "0|0|0|0|503|5|506|5"; // Day 3: 5 White Potion + 5 Green Potion "0|0|0|0|503|5|506|5"; setarray .Pic$, "tutorial01", //pic with day1 highlighted "tutorial02", //pic with day2 highlighted "tutorial03"; //pic with day3 highlighted end; }
Sorry Solve.
-
about hidden npc issue
in General Server Support
Posted
bump for this..
here the sample of script.. what is the other solution how can i walk to that NPC