Amalgam
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Everything posted by Amalgam
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Can anybody help me add a delay of 60 seconds before using the command again. Thanks! /*========================================== * @storeall by [MouseJstr] * Put everything into storage *------------------------------------------*/ACMD_FUNC(storeall){ int i; nullpo_retr(-1, sd); if (sd->state.storage_flag != 1) { //Open storage. if( storage_storageopen(sd) == 1 ) { clif_displaymessage(fd, "You can't open the storage currently."); return -1; } } for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) { if(sd->status.inventory[i].equip != 0) pc_unequipitem(sd, i, 3); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } storage_storageclose(sd); clif_displaymessage(fd, "It is done"); return 0;}
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Only Trans and Extended jobs are allowed to enter.
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Hello, Anyone can teach me on how to set a npc that only allow transcendent jobs and extended jobs(Ninja, Gunslinger, Soul Linker, Taekwon, Star Gladiator) with base lvl 99? Thanks!
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Hello, I'm really noob at scripting can I request a job checker and base job checker? I want a npc to only allow Trans Job, Super Novice, Gunslinger, Ninja, Soulinker, Star Gladiator to be able to warp to a certain map. Thanks.
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Im really having a problem when I open the storage using @storage and then use @refresh. My character will be stuck. How can I put a check if storage is open and @refresh command cannot be used. There will be a message saying "Please close your storage first before using @refresh". Thanks!
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Utility [Added Feature] jTynne's @go Command Alternative (.TXT Format!)
Amalgam replied to jTynne's topic in Utility Releases
How to add delay when hit?- 14 replies
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- bind command
- @go
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(and 2 more)
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Hello, How to make this last for 3 minutes clif_specialeffect(bl, 679, AREA); or how to make it display when a specific status is set? Because I want to create a scroll for aura. If they use the scroll they have a effect that will last only in 3minutes. Example is this. int skill_enchant_elemental_end (struct block_list *bl, int type){ struct status_change *sc; const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS }; int i; nullpo_ret(bl); nullpo_ret(sc= status_get_sc(bl)); clif_specialeffect(bl, 382, ALL_CLIENT); if (!sc->count) return 0; for (i = 0; i < ARRAYLENGTH(scs); i++) if (type != scs[i] && sc->data[scs[i]]) status_change_end(bl, scs[i], INVALID_TIMER); return 0;} The problem is the effect will be lost if you try to warp or use flywings. I want the effect to last until a certain time.
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Where can I edit this?
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Can anybody help me. I've been figuring out how to put this effect when they used this Fire elemental scroll. The effect is from Amplify Magic Power. I want the equipment animation with shining effect.
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Hello guys, I just want to ask if its possible to change the color of the npctalk npc script. help me pretty please.
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Thank you so much again!
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Thank you so much! KeyWorld, one more question. This is okay to the server right?
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Okay so the other option is okay right? but im having some compilation errors. srcmapclif.c(9874): error C2065: 'guild' : undeclared identifiersrcmapclif.c(9874): error C2223: left of '->search' must point to struct/unionsrcmapclif.c(9876): error C2065: 'clif' : undeclared identifiersrcmapclif.c(9876): error C2223: left of '->guild_notice' must point to struct/union
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Hello, Can anybody help me to make the guild message to be the last to load? I mean I have a login notice(using dispbottom), but the Guild message is popping out first. I want it to be the very last to appear.