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Chemical Crush

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  1. Upvote
    Chemical Crush reacted to Mystery in Volcanic PvP   
    Ooooh I like this map. With the size of the map, I do think it can house bigger parties. Maybe the dirt part should be walkable... for spectators hahha xD
  2. Upvote
    Chemical Crush got a reaction from jTynne in Volcanic PvP   
    Hey guys.
    First I have NEVER made a pvp map.
    Just know that.
     
    So this is my first 'pvp' map, it was intended for 3v3 but I feel that it would be suited for possibly bigger parties.
    Either way, I was given a layout for the 'maze' feel and I was able to decorate it however.
     
    This is what I came up with
    Let me know what you guys think!
     
     
    Overview for Layout

     
     
    Slanted view for depth.

     
     
    Whelp there you go.
    First pvp map.
     
    =]
  3. Upvote
    Chemical Crush reacted to Mystery in Deathmas in July by Eiphes (jTynne)   
    Just for that, I'll +1 anyways since I never downloaded it
  4. Upvote
    Chemical Crush reacted to jTynne in Deathmas in July by Eiphes (jTynne)   
    File Name: Deathmas in July by Eiphes (jTynne)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     

     
    Hi. So, sometimes I make stuff for my server, and release it here for free. This is one of those times.
     
    Basically, my boyfriend bought me a bottle of Jaeger Spice, and this is what happened while I drank it.
     
    Inside the package you'll find a few maps-- a "Deathmas" version of Prontera (only the center of the map is decorated- I had a use for it, maybe you will as well), Lutie, Lutie field, four identical "arena" maps, and the first floor of the toy factory dungeon. You'll also find a bunch of monster sprites with recolors. Ain't nobody saying you "have" to use them, but they're there in case you're either too lazy to make your own or simply don't know how.
     
    I'm not providing support for how to implement custom maps or sprites. A few of the maps experience the disgusting black texture clipping thing. If you know how to fix it, and feel like fixing it/sending the files to me to update this package with, feel free to do so, because I can't be bothered.
     
    As an addendum, I suggest you make the following edits for each of the maps to your fogparamtable.txt file for a nice red fog effect:
    win_pront13.rsw#
    0.25#
    0.6#
    0x22660808#
    0.1#
     
    xmas_c01.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c02.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c03.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c04.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun2.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_n.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_fild1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
     
    And, I've also taken the liberty of gathering two "christmas in minor mode" songs for you to use for the maps as well, http://www.casualro.com/gm/eiphes/xmnBGM.zip -- You'll have to edit your mp3 table file. Don't know how to do it? Google.
     
    If you decide to use this, don't be a fucking mooch, especially if your server has donations/makes a profit. Send me $5.00 via Paypal ([email protected]). Don't redistribute or tweak my files and try to re-release it.
     
    Click here to download this file
  5. Upvote
    Chemical Crush got a reaction from jTynne in Deathmas in July by Eiphes (jTynne)   
    I feel ya on that one.
  6. Upvote
    Chemical Crush reacted to jTynne in Deathmas in July by Eiphes (jTynne)   
    50+ downloads and not a single +1 to the thread. Gotta love Athena communities. 
  7. Upvote
    Chemical Crush reacted to jTynne in Eden Village & Cavern d'Bastion   
    File Name: Eden Village & Cavern d'Bastion
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     
    Background History:
    I originally created this region as the starting town for the second version of UtopiaRO. As the server is no longer online, I've decided to make these a public release.
     
    This package includes 44 Monster Sprites (Recolored), 1 Town Map, 1 Indoors Map (spl_in duplicate), 3 Field Maps, 1 PVP Map, 4 Dungeon Maps, (old/broken) Monster Coding (Stats/Skills), Spawns, Warp Portals, and Map Flags.
     
    This is an OLD RELEASE, meaning all the coding is probably botched and no longer works. I already did all the hard work, the least you can do is code stuff yourself, kthxbyefelicia.
     
    Donations can be made via Paypal to : [email protected] - Don't be a mooch. Buy me a goddamn coffee if you use this.
     
    Click here to download this file
  8. Upvote
    Chemical Crush reacted to jTynne in [Showcase] Simple Garden Prontera And Vend   
    Gorgeous!
  9. Upvote
    Chemical Crush got a reaction from jTynne in [Showcase] Simple Garden Prontera And Vend   
    Hey Guys. 
    I haven't really been showing off the maps ive been making here lately
    So heres one I did about a month ago.  Its a simple middle prontera edit as well as a vending map to go along with it.
     
     
     

     
     

     
     

     
     

     
     

     
     

     
     

     
     
     
    Now for the Vend Map
    It was made to mimic this prontera style.
    The small dark grey tiles are tiles for vendors to know where to stand.
     
     

     
     

     
     
    Whelp there you go.
    Hope you guys enjoyed.
  10. Upvote
    Chemical Crush reacted to Olrox in [Showcase] Simple Garden Prontera And Vend   
    I like the center looks all well organized and symmetric.
  11. Upvote
    Chemical Crush got a reaction from Neo-Mind in [Showcase] Fairy Novice Grounds   
    Hey guys just wanted to show off a novice grounds that I made for a server.
    =]
     
    Overview

     
    Zone In area.

     
    Small nook for quest.

     
    Right Side

     
    Left Side

     
    Boats to leave.

     
    Simple Indoor Shop.

     
    Ingame Effects.

     
    Whelp there you go.  
  12. Upvote
    Chemical Crush reacted to Jamaeeeeecah in [Showcase] Fairy Novice Grounds   
    very beautiful! omfg, i need this  c
    congrats, is really very beautiful
  13. Upvote
    Chemical Crush reacted to Javanese in Volcanic PvP   
    this look very good. The middle for main battle while having another two battle spot and escape route. very well done!
     
    What is the white aura ring mark for?
  14. Upvote
    Chemical Crush got a reaction from evilpuncker in Chemi's Resume   
    Status: Unavailable 
     
      What can I offer your server?      -Custom Maps Simple as that, I don't want any other role.  I don't script, code, or anything of that sort.  I just map.  I do not offer anything custom model or texture wise right now, but if you have patience with me I am more than willing to attempt to learn for the sake of the server.   Why should I be hired?      -Dedication I'd like to think that I am dedicated.  I agree that I have my fair share of in real life things that go on, but I will still be a dedicated team member.        -Easy Going I take criticism easily, I don't mind it, in fact I appreciate it.  Unless its just down right rude [ Example:  'This map is just crap' I don't mind if you think that, but you can word it better or offer suggestions. ]  I promise I'm not going to make a big deal if you don't like something I do.  In fact, I like that people have different ideas for maps or anything of that sort.  I'd like to think I'm easy going, or easy to get along with.      -Constructive Feedback I like to give feedback and bounce ideas [if I have any that is.]  I've joined too many servers that are just starting out that have staff who lack any ideas and depend on one person the whole time, that's not what makes a team!     What do I ask for in return?      -Saturdays I have a few 'stipulations', if I may put it that way.  I cannot work most of Saturday, sadly that's just how it is.  I usually can work Saturday nights but not days.      -Job I do have a job, its part time, so 3 out of those days I most likely cannot work, 4 if you count the Saturday.  So 4 out of 7 days I may be unable to work, its not always that way though, if I work morning shift I can easily work when I get home, sadly that is not the case usually.      -Patience Do not rush me. I understand you are probably eager to get the server out there, you are eager to try the map out.  But please, if you want me to stay, you will not rush me about the map.  I am offering my services for free by joining you and maps do take time and dedication.  And it can be very frustrating [ BrowEdit crashes sometimes D: ]      -Friendliness Be friendly.  What I hate is working with sticks in the mud, if you're not talkative at all it makes me wonder whats going on and sometimes it makes it unbearable to work with a server, at least for me.   Things I prefer?      -Dedication I prefer to work with a server who has dedicated people, even if its just a few people I don't care.  Dedication is key!     -Rates I would prefer to work with a low rate community but that is really irrelevant.  I've just been seeking to work with a low rate community for a while, with story.  In fact any story based server would be awesome to work with.   Servers I've worked for?   I would totally list them if any of them actually released.  Sadly none has, most were grand ideas in the making and it never took off.  And I don't usually try to work with servers so that's another thing.   Examples of my work?   https://www.facebook.com/ChemicalCrush/photos_stream Those are some of my works, some are just maps in the making or things Ive never finished, please note that this shows some unfinished works.   How can I be contacted?   Skype: Torilpenn Email: [email protected]   I hope to hear from some people soon.  I would love to be an addition to a server to make something special.  =]
  15. Upvote
    Chemical Crush reacted to evilpuncker in Chemi's Resume   
    good luck, you look like a very good person to work with sadly I don't like to mess with maps at all otherwise I would like to work with you for sure, but well, good luck again
  16. Upvote
    Chemical Crush reacted to Mhalicot in Chemi's Resume   
    Approved! Goodluck
  17. Upvote
    Chemical Crush reacted to Olrox in [Showcase] Vocaloid Stage   
    Facebook: https://www.facebook.com/OlroxMaps
     
    1. Concept
     
    Hi, I have been really busy to show stuff I have made, but here I'm. Just a commision of a very particular map I did, which I name it as "Vocaloid Stage"

    The primary idea was to create a small map for event purposes, which concist in a stage. However, the amount of custom material I had to add and features, made possible to recreate the map with a lot of life as usual.
    2. Features 

     

     
    Again new features on this map:
    [*]An animated TV on the back area of the stage. The animation of a TV was improved a lot since I did one in a previous map
    [*]We have a huge background panel of LED screens that adds a panoramic view to the stage. Before I was planning to make it animated but It was just too much
    [*]Effects like a visual shake effect that represents the stage playing with very loud music.
    [*]A pack of stage objects as spotlights, speakers that I modeled and texturized myself
    [*]Effects like clouds to add more representation of a stage, and sound effects like people cheering at the concert.


    [*]3. Video *watch in HD 1080p*
    Please I suggest you to watch the video. This map comes with animation that you can't see on screensshots!


     
     4. Screenshots
     
    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

     

     

     

     

     

     

     
     
     
    Comments are always apreciated. Thank you in advance

  18. Upvote
    Chemical Crush got a reaction from Tsuuu in Chemical's Maps!   
    Hello everyone!   I figured I'd just make one of these threads that I have as my official free 'map' thread. Listed below is some maps I've done that are free to the public. I do not wish for them to be edited, but they ARE free and you are free to edit them. You are ALSO free to contact me if you need something edited specifically for your server from these maps. CREDITS would be awesome and please do NOT take credit for my work. It's bothersome and makes me a very sad panda ;~; Also you guys are more than free to add me on Facebook. There are maps uploaded onto my facebook that are not uploaded onto RMS/rA/eA. Also there will be constant updates for when I map.   A little bit about this map. It was created specifically for a Lunar Event for a server I worked on not that long ago. Unfortunately it never got used so I'm releasing it to the public to do with it what you wish. I hope you like it and please report if you are having any issues. Please note that if your RO is not up to date you may not see the Red Carpet in the main part of the temple, if you decide to use the inside maps.   Album of Lunar Map: Click here! Download Link: Click here! Download Link for Inside MapsClick Here!   Over View:Click here! The 'ends' of each side of the map:Click here! Download Link: Click!     Album of Novice Garden:Click Here! Download LinkClick Here!   Please note that the Album shows for Hallow Town and the Vending map that I had planned on doing, unfortunately the Vending Map is no where near complete, but you can view what I had started doing.   Album of Hallow Town: Click Here! Download LinkClick Here!     Album of Aeven: Click here! Download Link: Aeven w/ House:Click Here! Download Link: Aeven w/ Well:Click Here!     Album of Ilyo Kwan: Click Here! Download Link:Click Here!   A little bit about this map, I made it for a server a little over a year ago. It was supposed to be kitty themed for events, there are no indoors maps at this time although i'd love to, at one point, make the indoors maps. The map HASNT been used yet, so if you find any glitches feel free to let me know. Two things that was asked of me for this map was an area for weddings and a 'gm only' area. Thats what the two paws are for, you can walk through the water to the wedding area but only GMs will be able to warp to the other paw, unless players get lucky with Fwings. =] Hope you guys like it.   Album of Neko Isle: Click Here! Download link Click Here!     Lemme know what you're using it for! Hope you guys like it, please feel free to report any bugs. :3 Also it would be awesome if you would please give credits
  19. Upvote
    Chemical Crush reacted to Mumbles in Points to Zeny Exchanger   
    Utility: Points to Zeny Exchanger
    As per themon's request: http://herc.ws/board/topic/2774-zeny-to-cash-point/
     
    Description:
    Allows players to exchange points for zeny and vice-versa. Point variable, exchange rate, and minimum exchange can be configured easily below the 'OnInit' label.
     
    Optimised for Hercules emulators.
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/util/points2zeny.txt
  20. Upvote
    Chemical Crush reacted to Mumbles in @go command   
    Utility: @go command
    Original concept by : http://herc.ws/board/topic/14-utility-added-feature-jtynnes-go-command-alternative-txt-format/
     
    Description:
    Alternative @go command. Allows for unlimited aliasing, as well as level and group restrictions for each destination. Additional options to add a delay, prevent use when dead, and charge per use are available; default cost is defined with '.cost', but this parameter can be set manually with 'go()'. These extra features are disabled by default.
     
    Be mindful that the delay uses a temporary player variable, '@go_delay'; if the player logs out, this variable will be cleared. If you would like for a more secure delay, replace all instances of '@go_delay' with 'go_delay'.
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/cmd/go.txt
  21. Upvote
    Chemical Crush reacted to Mumbles in Hercules Invasion   
    Event: Hercules Invasion

    Description:
    A completely revamped and optimized variation of the widely popular Poring Invasion event. Configuration settings are dynamic and easily modifiable. Customizable parameters include normal monsters, "prized" monsters, each respective monster amounts, monster tiers, invasion map,NPC name, and server name. NPC can be triggered by staff using the command @invasion.

    Download:
    https://github.com/datmumbles/Scripts/raw/master/event/invasion.txt
  22. Upvote
    Chemical Crush reacted to Mumbles in Account Remover   
    Utility: Account Remover
     
    Description:
    Allows for a (mostly) clean removal of accounts and regular character data via '@removeacc'. Rejects accounts that are currently online and prevents deletion of system accounts by default. See configuration for additional options.
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/util/removeacc.txt
  23. Upvote
    Chemical Crush reacted to Mumbles in Variant Mining   
    Utility: Variant Mining
    As per xienne15's request: http://herc.ws/board/topic/1886-simple-mining/
     
    Description:
    A simple mining system; allows for interacting players to excavate minerals by "mining" them with special equipment and tools. Minerals disappear and respawn randomly; chance is determined by configuration.
     
    Configuration is mostly done in arrays so that settings may be changed with no modifications to the script. Duplicate in additional locations as needed; update the value of '.var_amount' correspondingly.
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/util/mining.txt
  24. Upvote
    Chemical Crush reacted to Mumbles in getcharname()   
    Function: getcharname()
     
    Description:
    Return the name belonging to the character ID referenced.
     
    Example usage:
    Utility: Account Remover
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/func/getcharname.txt
  25. Upvote
    Chemical Crush reacted to Mumbles in mumble()   
    Function: mumble()
     
    Description:
    Requests input of randomized string from user. Returns true on success and false on failure. Four difficulty levels are available; each level inherits the previous one(s).
     
    Example Usage:
    https://github.com/datmumbles/Scripts/raw/master/sample/mumbletest.txt
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/func/mumble.txt
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