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Caspian

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Posts posted by Caspian


  1. Battleground mode:

    Name: Battleground -- Treasure Hunt --

    Map: dew_fild01

    89hTr8T.png

    In the image there are two suggestions where the blue and red team might born. (Their Base)

    Objetives:

    > The teams have to find the Treasure Chest on the map and kill it. 

    > When you kill the Treasure Chest your team make 1 point. 

    > The Treasure Chest is born in a random spot anywhere on the map.

    > The Treasure Chest has 200 HP(or more perhaps). And everyone hits 1 on it.  (So the teams have the change to find it and fight against each other while someone is breaking it)

    > After killing it, the teams are teleported back to their base and the Treasure Chest is born again anywhere on the map and your team have to find it again.

    > The first team that make 3 Points wins the Battleground. 

    I hope I was clear.

    Treasure sprite:

    GrXYZlu.png

     


  2. 8 minutes ago, bWolfie said:

    Yes it's possible but takes some work to configure. I have them configured with Kubix's BG release from 2016. I'm not familiar with eBG so I can't help you.

    That's quite hard cause firstly you need a mapper who has played the mode before and secondly a scripter who knows the ins and outs of it too.

    Would be awesome if Dastgir convert those battleground into his plugin.


  3. 20 minutes ago, Dastgir said:

    Don't we already have those in eBG and/or in Hercules emulator?

    If there's any difference, please explain

    Yes we have, what I meant to say was if it is possible to convert those old battleground scripts (Tierra, KVM and Flavius) into your ExtendedBG, with @joinbg and all the features from your plugin... instead of using the original NPCs to join the battleground... It sucks to use the chatroom to wait for players for the battleground  to start...


  4. É sempre bom deixar o emulador atualizado, estão sempre arrumando bugs e erros.

    Mas tu pode verificar no git as atualizações em cada release do emulador, se não for tão relevante pra você ou uma correção pequena, tu pode deixar a versão que tu baixou, ou atualizar manualmente a correção.

    Uma coisa que eu faço é sempre anotar todas modificações que eu faço no emulador, dai sempre que sai um novo release do emulador com uma correção importante, eu baixo ele e aplico todas as minhas modificações novamente, sempre verificando se está dando erro ou não.

    Estou com um trabalho de tradução do Hercules agora, já traduzi toda mob.db, e estou iniciando a tradução da item.db, por se tratar de alterações apenas de tradução não é comum acontecer erros caso eu queira usar uma versão mais recente do Hercules.

    O que não é legal é você utilizar uma versão muito antiga do emulador por muito tempo, porque talvez tu irá encontrar bugs que já foram arrumados em releases posteriores, por isso é sempre verificar o log das atualizações no GitHub.

    Abraços!

     


  5. Depende, você pode deixar o emulador pre-renewal e apenas retirar os warps, portais paras os novos mapas depois do episódio da Ilha Esquecida.

    E retirar também os NPCS e warps dos mapas de Morroc por causa do episódio do Satan Morroc.


  6. 3 hours ago, hikashin said:

    Hello this is killing all monster in map lol. better to disable monster in monster respawn for example in thor_v03
    in

    npc\pre-re\mobs\dungeons\thor_v.txt <--- find the mob_boss
    and comment it like this.

    //thor_v03,0,0,0,0    boss_monster    Ifrit    1832,1,39600000,600000,0

    Just do this much better. to completely disabled.

    boss_monster is mvp you can find it on mobs folder each txt.
     

    But he doesn't want to disable the MVP, he just want to prevent people from killing the mvp all the time he uses @reloadscript.


  7. 2 hours ago, arthurcunha1991 said:
    
    is still with error = x
    
    I do not script script I'm very dumb :)

     

    Sem títuloerrro2.png

     

    You just need to add " ; " at the end of line 60.

    mes "This code can't claim with same ip.";   <-

     

     


  8. That's amazing, I am a big fan of Resident Evil, the old ones!

    I used to play for several hours Resident Evil 1,2 and 3 for Playstation 1. 

    In my opinion was the best game ever made for the console, but now the game has changed and it is not like the survivor horror it used to be.

    Loved you work!


  9. You don't need to apologize about your english in every topic you make.

    Most of the people here don't have english as the first tongue, so they don't care if you make a mistake.

    You can find lots of things here including events if you search in the forum.

     

     

     


  10. In the printscreen it's written "restock.c". The name should be the same in plugins.conf and in makefile in src\plugins.

    Check on your plugins.conf and makefile if the name are the same. Because it seems to be written "restock.c" instead of restock as you said  you named on both files.


  11. 7 hours ago, Fizik said:

    [Error]: script error in file 'npc/custom/etc/Restock.txt' line 147 column 1
        set_label: dup label
       144:         }
       145:         end;
       146:
    *  147: OnRestock:
            ^
       148:         // Get Restock Amount
       149:         query_sql("SELECT `restkq`,`restkf` FROM `restock` WHERE `charid`="+ getcharid(0) +" AND `restockid`="+ restkid, .@qu, .@fr);
       150:         if (.@qu) {

    and:

    [Error]: script error in file 'npc/custom/etc/Restock.txt' line 152 column 3
        parse_line: expect command, missing function name or calling undeclared function
       149:         if (.@qu) {
       150:                 // Restock Item
       151:                 .@ru = restkid;
    *  152:                 restock_item(.@ru, .@qu, .@fr);
            ~~~~~~~~~~~~~~~~^
       153:         }
       154:         restkid = 0;
       155:         end;

    I have this problem with NPC Restok.txt
    Can you help with this?

    Did you enable the plugin at conf/plugins.conf?

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