Caspian
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Posts posted by Caspian
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8 minutes ago, bWolfie said:Yes it's possible but takes some work to configure. I have them configured with Kubix's BG release from 2016. I'm not familiar with eBG so I can't help you.
That's quite hard cause firstly you need a mapper who has played the mode before and secondly a scripter who knows the ins and outs of it too.
Would be awesome if Dastgir convert those battleground into his plugin.
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20 minutes ago, Dastgir said:Don't we already have those in eBG and/or in Hercules emulator?
If there's any difference, please explain
Yes we have, what I meant to say was if it is possible to convert those old battleground scripts (Tierra, KVM and Flavius) into your ExtendedBG, with @joinbg and all the features from your plugin... instead of using the original NPCs to join the battleground... It sucks to use the chatroom to wait for players for the battleground to start...
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Is it possible to add Tierra Valley, Flavius and KVM to the Extended Battleground?
Would be awesome to have these battleground!
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You need to download a new data folder. It's missing some sprites.
You are using a newest client with an old data folder.
Or you can use download an old client to match with your files in your data folder/ grf.
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É sempre bom deixar o emulador atualizado, estão sempre arrumando bugs e erros.
Mas tu pode verificar no git as atualizações em cada release do emulador, se não for tão relevante pra você ou uma correção pequena, tu pode deixar a versão que tu baixou, ou atualizar manualmente a correção.
Uma coisa que eu faço é sempre anotar todas modificações que eu faço no emulador, dai sempre que sai um novo release do emulador com uma correção importante, eu baixo ele e aplico todas as minhas modificações novamente, sempre verificando se está dando erro ou não.
Estou com um trabalho de tradução do Hercules agora, já traduzi toda mob.db, e estou iniciando a tradução da item.db, por se tratar de alterações apenas de tradução não é comum acontecer erros caso eu queira usar uma versão mais recente do Hercules.
O que não é legal é você utilizar uma versão muito antiga do emulador por muito tempo, porque talvez tu irá encontrar bugs que já foram arrumados em releases posteriores, por isso é sempre verificar o log das atualizações no GitHub.
Abraços!
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Depende, você pode deixar o emulador pre-renewal e apenas retirar os warps, portais paras os novos mapas depois do episódio da Ilha Esquecida.
E retirar também os NPCS e warps dos mapas de Morroc por causa do episódio do Satan Morroc.
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10 hours ago, uekifan said:Hello! Sorry I have a question, this always appears when I run run-serv.bat "map serv.exe does nto exist make sure you compiled your server"
You just have to compile your server before you run it.
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6 hours ago, hikashin said:in live server it should not do @reloadscript everytime as proper practice.
Yes, of course, but the same thing will happen if he disables the mvp. the changes will only be applied if he reloads the script or restart the server.
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3 hours ago, hikashin said:Hello this is killing all monster in map lol. better to disable monster in monster respawn for example in thor_v03
innpc\pre-re\mobs\dungeons\thor_v.txt <--- find the mob_boss
and comment it like this.//thor_v03,0,0,0,0 boss_monster Ifrit 1832,1,39600000,600000,0
Just do this much better. to completely disabled.
boss_monster is mvp you can find it on mobs folder each txt.
But he doesn't want to disable the MVP, he just want to prevent people from killing the mvp all the time he uses @reloadscript.
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Porque não usa o Hercules? Bem melhor e atualizado, e também tenta mudar sua data e hexed pra ver se melhora e descobrir de onde vem o problema.
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That's amazing, I am a big fan of Resident Evil, the old ones!
I used to play for several hours Resident Evil 1,2 and 3 for Playstation 1.
In my opinion was the best game ever made for the console, but now the game has changed and it is not like the survivor horror it used to be.
Loved you work!
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É só você mudar a configuração do texto pra ANSI.
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Install MSVS as you are using windows, choose a solution in your Hercules folder (Hercules-12.sln, or Hercules-13.sln, or Hercules-15.sln), open it, and build your solution.
There is a lot of tutorial out there.
NortonHanks reacted to this -
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In the printscreen it's written "restock.c". The name should be the same in plugins.conf and in makefile in src\plugins.
Check on your plugins.conf and makefile if the name are the same. Because it seems to be written "restock.c" instead of restock as you said you named on both files.
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Probably you didn't install it right
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7 hours ago, Fizik said:[Error]: script error in file 'npc/custom/etc/Restock.txt' line 147 column 1
set_label: dup label
144: }
145: end;
146:
* 147: OnRestock:
^
148: // Get Restock Amount
149: query_sql("SELECT `restkq`,`restkf` FROM `restock` WHERE `charid`="+ getcharid(0) +" AND `restockid`="+ restkid, .@qu, .@fr);
150: if (.@qu) {
and:[Error]: script error in file 'npc/custom/etc/Restock.txt' line 152 column 3
parse_line: expect command, missing function name or calling undeclared function
149: if (.@qu) {
150: // Restock Item
151: .@ru = restkid;
* 152: restock_item(.@ru, .@qu, .@fr);
~~~~~~~~~~~~~~~~^
153: }
154: restkid = 0;
155: end;
I have this problem with NPC Restok.txt
Can you help with this?Did you enable the plugin at conf/plugins.conf?
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Go to your data folder > luafiles541> lua files> signboardlist.lub
And delete your signboarlist.lub.
[Release] ExtendedBG for Hercules (with eAmod BG modes)
in Projects
Posted · Edited by Caspian
Battleground mode:
Name: Battleground -- Treasure Hunt --
Map: dew_fild01
In the image there are two suggestions where the blue and red team might born. (Their Base)
Objetives:
> The teams have to find the Treasure Chest on the map and kill it.
> When you kill the Treasure Chest your team make 1 point.
> The Treasure Chest is born in a random spot anywhere on the map.
> The Treasure Chest has 200 HP(or more perhaps). And everyone hits 1 on it. (So the teams have the change to find it and fight against each other while someone is breaking it)
> After killing it, the teams are teleported back to their base and the Treasure Chest is born again anywhere on the map and your team have to find it again.
> The first team that make 3 Points wins the Battleground.
I hope I was clear.
Treasure sprite: