glemor123
Members-
Content Count
287 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by glemor123
-
But the revision is not indicated where the topic is inserted.unlike rathena log. Where the topic has a revision indicated where it is inserted.this is very important special for servers who already modified their src and cant update their revision because they already modified their src
-
I am suggesting this one http://trac.rathena.org/log/rathena/?rev=16553 so that i can also update my modified revision manually
-
thanks but when i tried this one but my revision is 13307 i cant see the revision 13308-13715 i tried to change the from date but it is stuck with 2014 because i think my revision that i am currently using is from the month of november 2013
-
How to increase flying side kick skill of star gladiator via source modification
-
Any solution on how to solve for pre-re? Do you mean that you didn't see your MATK go up whenever you use Amplify Magic on your ALT+Q? For pre-renewal setting, base on my experience as a High Wizard @official server, you can't really see the changes on ALT+Q when you use Amplify Magic skill. i'm using renewal settings sir
-
for example the latest is 13333. and i want to see the updates in 13330 version. what will i do?
-
where can i donwload the hercules for each revision. so that i can update my svn manually for example hercules svn 13307 then next hercules svn 13308 then next hercules svn 13309
-
i'm using hercules svn 13307 also i tried the 2.7 afk from your link this is the error CONFIGUREReconfiguring with options:config.status: creating Makefileconfig.status: creating src/common/Makefileconfig.status: creating 3rdparty/mt19937ar/Makefileconfig.status: creating 3rdparty/libconfig/Makefileconfig.status: creating src/char/Makefileconfig.status: creating src/login/Makefileconfig.status: creating src/map/Makefileconfig.status: creating src/plugins/Makefileconfig.status: creating src/tool/Makefileconfig.status: creating src/test/Makefileconfig.status: creating tools/HPMHookGen/Makefile MAKE pluginsmake[1]: Entering directory `/root/server/src/plugins' CC afk.cafk.c:71:2: warning: no newline at end of file
-
got a problem make[1]: Entering directory `/root/server/src/plugins' CC sample.c CC db2sql.c CC HPMHooking.c CC afk.cafk.c: In function 'plugin_init':afk.c:71: warning: implicit declaration of function 'addAtcommand'afk.c:71: error: 'afk' undeclared (first use in this function)afk.c:71: error: (Each undeclared identifier is reported only onceafk.c:71: error: for each function it appears in.)afk.c:72:2: warning: no newline at end of filemake[1]: *** [../../plugins/afk.so] Error 1make[1]: Leaving directory `/root/server/src/plugins'make: *** [plugins] Error 2
-
the kyrie eleison skill doesn't auto cast even if i'm hit bonus3 bAutoSpellWhenHit,PR_KYRIE,10,(30+70*(readparam(bInt)>=99));
-
centos is this correct? ################ PLUGIN CONFIGURATION ############################### ## When you add a plugin, add its name here: ## Example: if you have a plugin named my_cool_plugin.c and another ## one named my_second_plugin.c, add them to the list like this: ## ## MYPLUGINS = my_cool_plugin my_second_plugin ## ## Note: DO NOT include the .c extension!!! #MYPLUGINS = afk# ########## DO NOT EDIT ANYTHING BELOW THIS LINE!!! ##################PLUGINS = sample db2sql HPMHooking $(MYPLUGINS)COMMON_D = ../commonCOMMON_H = $(wildcard $(COMMON_D)/*.h)CONFIG_D = ../configCONFIG_H = $(wildcard $(CONFIG_D)/*.h) $(wildcard $(CONFIG_D)/*/*.h)MAP_H = $(wildcard ../map/*.h)CHAR_H = $(wildcard ../char/*.h)LOGIN_H = $(wildcard ../login/*.h)ALL_H = $(COMMON_H) $(CONFIG_H) $(MAP_H) $(CHAR_H) $(LOGIN_H)@SET_MAKE@CC = @CC@export CC#####################################################################.PHONY: all $(PLUGINS) clean buildclean helpall: $(PLUGINS) Makefile$(PLUGINS): %: ../../plugins/%@DLLEXT@buildclean: @echo " CLEAN plugins (build temp files)" @rm -rf *.o clean: buildclean @echo " CLEAN plugins" @rm -rf ../../plugins/*@DLLEXT@help: @echo "possible targets are $(PLUGINS:%='%') 'all' 'clean' 'help'" @echo "" @echo "$(PLUGINS:%='%')" @echo " - builds a specific plugin" @echo "'all' - builds all above targets" @echo "'clean' - cleans builds and objects" @echo "'buildclean' - cleans build temporary (object) files, without deleting the" @echo " compiled plugins" @echo "'help' - outputs this message"#####################################################################Makefile: Makefile.in @$(MAKE) -C ../.. src/plugins/Makefile.SECONDEXPANSION:../../plugins/%@DLLEXT@: %.c $(ALL_H) $$(shell ls %/* 2>/dev/null) @echo " CC $<" @$(CC) @DEFS@ @CFLAGS@ @CPPFLAGS@ @LDFLAGS@ @SOFLAGS@ -o $@ $< i already did this steps; i have my afk.c at my src/plugins, i edited make file .in stated above. then if i try to run the command make plugins it gives me error
-
amplify magic damage not working. when i cast amplify magic damage. i don't see any additional matk for example no amplify =129 matk. with amplify =129matk
-
i received this error when i run the command make plugin for the afk command MAKE mt19937armake[1]: Entering directory `/root/server/3rdparty/mt19937ar'make[1]: Nothing to be done for `all'.make[1]: Leaving directory `/root/server/3rdparty/mt19937ar' MAKE libconfigmake[1]: Entering directory `/root/server/3rdparty/libconfig'make[1]: Nothing to be done for `all'.make[1]: Leaving directory `/root/server/3rdparty/libconfig' MAKE common_sqlmake[1]: Entering directory `/root/server/src/common'make[1]: Nothing to be done for `sql'.make[1]: Leaving directory `/root/server/src/common' MAKE plugin.omake[1]: Entering directory `/root/server/src/plugins'make[1]: *** No rule to make target `o'. Stop.make[1]: Leaving directory `/root/server/src/plugins'make: *** [plugin.o] Error 2
-
up.willing to pay for this modification
-
DOnt use the custom Aura sprite , since its broken . it will crash your client mostly and try to diff your exe with NEMO patcher , http://herc.ws/board/topic/2905-nemo-client-patcher/ there are no enable aura above level 99
-
how to revert renewal matk to pre-renewal. because i already have 255 int and my matk is still 300+. same applies with atk please give me other way rather than disabling #define RENEWAL
-
doesn't work T_T
-
nope there are no diff for that in my xdiffpatcher v1.0.0 i'm using 2013-08-07 client
-
the thing that i can see that is related to aura is. the use custom aura sprites. and i didn't checked it. i'm using xdiffpatcher v1.0.0
-
my aspd doesn't increase if i use one of them what should i do? // Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#ifndef _CONFIG_RENEWAL_H_#define _CONFIG_RENEWAL_H_/** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **//** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/#ifndef DISABLE_RENEWAL/// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas#define RENEWAL/// renewal cast time/// (disable by commenting the line)////// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a/// "fixed cast time" which can only be reduced by specialist items and skills//#define RENEWAL_CAST/// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP/// renewal exp rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item exp rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied#define RENEWAL_EXP/// renewal level modifier on damage/// (disable by commenting the line)///// leave this line to enable renewal base level modifier on skill damage (selected skills only)#define RENEWAL_LVDMG/// renewal enchant deadly poison algorithm////// leave this line to enable the renewed EDP algorithm/// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased#define RENEWAL_EDP/// renewal ASPD [malufett]/// (disable by commenting the line)////// leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack#define RENEWAL_ASPD#endif // DISABLE_RENEWAL#endif // _CONFIG_RENEWAL_H_
-
my character is already 255 and i still don't have aura but if i am level 99 i have aura // Maximum allowed 'level' value that can be sent in unit packets.// Use together with the aura_lv setting to tell when exactly to show the aura.// NOTE: You also need to adjust the client if you want this to work.// NOTE: Default is 99. Values above 127 will probably behave incorrectly.// NOTE: If you don't know what this does, don't change it!!!max_lv: 99// Level required to display an aura.// NOTE: This assumes that sending max_lv to the client will display the aura.// NOTE: aura_lv must not be less than max_lv.// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149// will be sent as being all level 98, and only characters with level// 150 or more will be reported as having level 99 and show an aura.aura_lv: 255// Units types affected by max_lv and aura_lv settings. (Note 3)// Note: If an unit type, which normally does not show an aura, is// set it will obtain an aura when it meets the level requirement.// Default: 0 (none)client_limit_unit_lv: 0
-
omg. thank you for reminding me. i always forget to recompile
-
i already comment out the renewal drop but still the poring drop rate is not 100%
-
thank you can you explain me this one item_rate_use: 1000000 item_rate_use_boss: 50000 item_drop_use_min: 50000 item_drop_use_max: 10000 what is the meaning of min and max