Jump to content

Naruto

Members
  • Content Count

    174
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Naruto


  1. status.c

    			case SC_CASH_BOSS_ALARM:
    				if( sd != NULL ) {
    					struct mob_data *boss_md = map->getmob_boss(bl->m);
    					if( boss_md == NULL || boss_md->bl.prev == NULL ) {
    						return 0;
    					}
    					val1 = boss_md->bl.id;
    					if( (val4 = tick/1000) < 1 )
    						val4 = 1;
    					tick_time = 1000;
    				}
    				break;
    			if( sd && --(sce->val4) >= 0 ) {
    				struct mob_data *boss_md = map->id2boss(sce->val1);
    				if( boss_md && sd->bl.m == boss_md->bl.m ) {
    					clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
    					if (boss_md->bl.prev != NULL) {
    						sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
    					}
    					else;
    					sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
    				}
    			}
    			break;

     

    clif.c

    static void clif_bossmapinfo(int fd, struct mob_data *md, short flag)
    {
    	WFIFOHEAD(fd,70);
    	memset(WFIFOP(fd,0),0,70);
    	WFIFOW(fd,0) = 0x293;
    				WFIFOB(fd,2) = 1;
    				WFIFOL(fd,3) = md->bl.x;
    				WFIFOL(fd,7) = md->bl.y;
    
    	WFIFOSET(fd,70);
    
    }

     

    pretty sure its working fine just let me know

     

     

    changes are : no timer, no delay,  and changes inbetween mvps after killing one if there is more then one on the map 


  2. Mac Anu


    I made this map, all the models and restored all the textures, based off the city of Mac Anu from the .dot//hack infection series.

     

    I did edit gravity textures.

     

     

     

    No real thanks to give out maybe besides browedit and its development team and gravity for textures.

     

     

     

     

    I use alot of client features,  I didnt include the water I used cause you guys probably wont use it.

     

     

     

     

    So the main difference here is your gonna have to add a file to your effect tool lub you can pm me how or post

     

     

     

     

    This is a PLAYABLE BETA

    GRF is unlocked and no weird stuff.

    Your free to do as you please. Adding more effects to effecttool is just a matter of adding a new emmiter and a new number, you can test it by spawning a bunch and seeing how many are blank. 

     


     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.