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malufett

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  1. Upvote
    malufett got a reaction from Jedzkie in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  2. Upvote
    malufett got a reaction from Ind in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  3. Upvote
    malufett got a reaction from jaBote in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  4. Upvote
    malufett got a reaction from hsombini in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  5. Upvote
    malufett got a reaction from Slowpoker in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  6. Upvote
    malufett got a reaction from kyeme in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  7. Upvote
    malufett got a reaction from quesoph in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  8. Upvote
    malufett got a reaction from JulioCF in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  9. Upvote
    malufett reacted to Yommy in Does Any Rebellion Skill work?   
    themon, to fix that just do
    @job 0
     
    and forgot about the rebellion until hercules adds support for them
  10. Upvote
    malufett got a reaction from pr3p in Skill Points can distribute to 3rd class [From Instant Job Change]   
    bypassing the hierarchical sequencing on jobchanging will cause this problem..by using @stat you can see the change_lv_2nd/3rd is not properly computed...I suggest to modify your instant leveler just like iRO sakray..same with aegis when you bypass the hierarchy you will end the same problem..
     

  11. Upvote
    malufett got a reaction from pr3p in Are we ready to move to 160?   
    I prefer to make sure latest clients(2013) to be stable first before shifting to the next level since you can't enjoy those updates if the the client is not totally supported...
     

  12. Upvote
    malufett reacted to jaBote in Baaxal al habla:   
    ¡Hola!
     
    Encantado, soy jaBote.
     
    De momento estoy haciendo guías que siguen muy detalladamente cada paso de cómo montar un servidor (mientras lo monto yo personalmente), aunque no están todas acabadas y por ello hay algún que otro salto. Tras hacer todas las guías necesarias tenía pensado montar una especie de macro guía de cómo hacer un servidor, simplemente enlazando cada paso grande hacia su respectiva guía.
     
    De momento no tengo tiempo para hacer muchas más guías porque le estoy dando un repasito a la documentación oficial de Hercules y otros asuntos personales más que me quitan tiempo, aunque a cada guía que hago le adjunto una sección de FAQs en la primera respuesta. No sé si te refieres a eso pero, ¿no las has visto?
     
    Cualquier otro problema que te surja y sea capaz de solucionar, simplemente coméntame.
     
    ¡Un saludo!
  13. Upvote
    malufett got a reaction from JulioCF in Time Concerning Condition of Music   
    the music duration is client based the server job is to poke the client and tells what to execute of this and that...and as far as I know there is no server command that tells the client to stop the music..
     

  14. Upvote
    malufett got a reaction from brosss241 in Introducing Hercules Renewal Challenge   
    Hercules Renewal Updates
     
    Ladies and Gentlemen Hercules Development Team Proudly present you Official Ragnarok Renewal Mechanics/Systems that is now available in Hercules....
     
     
    What Renewal updates do we have?
     
    RE PHYSICAL ATK SYSTEM
    -RE EDP support.
    -Mob ATK support
    -RE DEF reduction support
    NOTE:It is functional however there are still some missing piece that needs to be discovered
     
    RE MAGICAL ATK SYSTEM
    -Mob MATK support
    -RE MDEF support
    NOTE:It is functional however there are still some missing piece that needs to be discovered
     
    RE CASTING SYSTEM
    -Fully functional casting formula derived/based from kRO
    -Skill bonuses support
     
    RE ASPD SYSTEM
    -Full support for skill bonuses
    -Support for item bonuses
     
    RE STATUS SYSTEM
    -Accurate batk, hit, flee, def, mdef & etc formula for MOBS and PC
     
    RE SKILLS
    -Such as CR_ACIDDEMONSTRATION, ASC_BREAKER and etc.
    -3rd jobs skills
    NOTE:This is huge but I can say we already have almost half of it
     
    2013 kRO Updates
    we already have some of the new skills implemented
    GC_DARKCROW RA_UNLIMIT GN_ILLUSIONDOPING RK_DRAGONBREATH_WATER RK_LUXANIMA NC_MAGMA_ERUPTION WM_FRIGG_SONG SO_ELEMENTAL_SHIELD SR_FLASHCOMBO SC_ESCAPE AB_OFFERTORIUM WL_TELEKINESIS_INTENSE LG_KINGS_GRACE ALL_FULL_THROTTLE And a lot lot lot more to be added...
     
     
    And now we challenge you to compare our current system to official servers and we guarantee a good satisfaction but PLLEEASE if you find bugs, discrepancy and other anomaly just drop by our  Bug Tracker and we will immediately take appropriate action to serve you most..
     
    commit
     
    SPECIAL THANKS!
    To Awesome Yommy for the AWESOME support, resources, methods and techniques. To Rytech for the KG/OB skill info To Kyeme, Mecheiru, Angezerous & others for RE info and tips And lastly to you as a member of Hercules
  15. Upvote
    malufett got a reaction from evilpuncker in Introducing Hercules Renewal Challenge   
    just added RK & WL but I'm still working on it..
     

  16. Upvote
    malufett got a reaction from evilpuncker in Renewal Attack Speed   
    because simply Hercules emulate main server which is kRO not iRO, pRO, bRO and etc...
    kRo aspd calc: http://ro.doddlercon.com/r/aspdcalc/calc.php
     

  17. Upvote
    malufett got a reaction from mleo1 in Client Translation Project   
    I hope someone will share their translated item description for rebellion class items..because some day you will need it badly when you update your Herc server...
     
    Rebellion skill info
    skillinfolist.lua
    skilldescript.lua
    skillid.lua
    skilltreeview.lua
     
    special thanks to:
    to the creator of luadec
    and google and Rytech et al. for the translations
     
    it came from latest kro patch as of 8-29-2013..so you can see some changes from the current info out there in the internet...
     

  18. Upvote
    malufett got a reaction from llbranco in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31   
    you should diff your client to enable SSO Login...
     

  19. Upvote
    malufett got a reaction from Jedzkie in About Double Strafe   
    @battle.c
     
    #ifdef RENEWAL case HW_MAGICCRASHER:   flag.tdef = 1;   break;#endif +case AC_DOUBLE:  + if( sd && (sd->class_ == MAPID_HUNTER || sd->class_ == MAPID_SNIPER) )  + wd.div_++;  + break;
  20. Upvote
    malufett got a reaction from nyxfatalis in Buffs will not be removed upon death   
    check your 'db/sc_config.txt'
     
     

  21. Upvote
    malufett reacted to trinity in Trinity Networks - Starting @ $10 - berry 'BER Promos!   
    Trinity Networks offers Easy to manage, enterprise-level, and very affordable DDOS Protected Ragnarok Hosting Solution. We also offer Virtual Private Servers, Domain Transfers and Registrations along with Standard to DDOS Protected Web Hosting, SSL Certificates, Unmanaged Budget to Enterprise Dedicated Servers,  Seed Boxes and other services for your Ragnarok Servers.
     
     
    Check out our RO Hosting Offers, and if you have any questions, our support staff are more than happy to help!
    Just create an account at our website ( https://trinitynetworks.net ) and open a sales ticket for inquiries.
     
     
     

     
     

    All RO Hosting Servers comes with:
     
    * Full ROOT Access
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    * Free sub-domain ( yourro.ragnarok.gs / yourro.ragnarok.sx )
    * Free Flux/Ceres Install
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    * Offloaded SQL
    * Free use of our Trinity Networks RO Panel
     
     
    ~ TRINITY NETWORKS RO PANEL ~
     
    Start, Stop, Restart, Backup, Compile and edit your RO Servers anytime, anywhere! Our easy-to-use panel is accessible on any browser and device so you don't have to worry about server downtime, and if unexpected life events happen and you need to take a few days off, you can add a staff member to the
    service(and control their level of access) to make sure that the server stays up while you are away!
     

     
    Note: We're currently working on TNRO Panel v1.1 and we're adding more features and updating the GUI so stay tuned! 
     
     
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  22. Upvote
    malufett got a reaction from evilpuncker in Flux Control Panel for Hercules   
    hehehe..in short "due to public demand"...
     

  23. Upvote
    malufett reacted to Ind in Ultimate Item DB Update   
    Ultimate Item DB Update
     
    Overview
    A very extensive item db update for renewal mode The Numbers: Over 6500 individual flag updates 212 newly added/enabled items Made Possible Thanks To: Muad_Dib for all the data Yommy for the help on the equip field Haru for the new upper masks and his ultimate parser skills that improved the quality of this update by many fold In the update
    db/re/item_db (and thus sql-files/item_db_re.sql) over 6500 flag updates and 212 newly added/enabled items 16: Upper Third jobs (Trans)32: Baby Third jobs The AegisName field was updated in several entries to match the official ones The name field was also updated in several entries to match the client display files 2 New 'Upper' flags were added to accommodate many of the newly added items:Custom items in renewal mode will require to have these new flags if you wish these jobs to make use of such items db/re/item_packages update to match the newly added items db/re/item_groups update to match the newly added items A new error message in the item db parser that will display any duplicate AegisName fields that are conflicting (Thanks to Masao) Special Thanks
    once again,
    Muad_Dib, this update wouldn't exist if it weren't for all the data he provided us with Yommy, wouldn't have been able to properly update the equip flags if it weren't for the job data he provided me with Haru, for making it possible to polish this update so many times. Haru spent many hours debugging this update and writing tools to further enhance the quality of the update Link~u!
    Commit Commit 2 (Follow up)Special Thanks to Yommy for bringing it to our attention and for providing the data for the follow up, and to Haru for help in validating the update
  24. Upvote
    malufett got a reaction from x13th in Skill effect/animation gone   
    try this
    clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
  25. Upvote
    malufett reacted to pixel in I <3 Hercules very much!   
    Thank you God for showing me Hercules.
    I no feel more pain caused by super bugged rathena + eamod.
    I now can increase perfomance of my server and include many unique features for my dear players.
    I can start to maniuplate by many things. I follow hercules till march, and always happy with each update.
    Thank you hercules community (not only to developers (do not shame)) for support so great emulator.
     
    Anyway, i think, hercules need more guides and other manuals how to build servers, for each hercules feature, list of the all features of hercules etc.
     
     
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