dennis259
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dennis259 started following script:conv_str: cannot convert to string, defaulting to ""
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script:conv_str: cannot convert to string, defaulting to ""
dennis259 posted a question in Script Support
Triple Inferno dc After Collecting all skull Disconected Triple Inferno DC [Error]: script:conv_str: cannot convert to string, defaulting to "" [Debug]: Data: nothing (nil) [Debug]: Source (NPC): Tierra_TI (invisible/not on a map) [Warning]: mapindex_name2id: Requested id for non-existant map name ''. [Error]: Server received crash signal! Attempting to save all online characters! Script: OnValidateScore: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Tierra_TI" ) end; -
I have same problem..you fix it?
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- ragnarok test server
- your home server
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[FREE SETUP] RAGNAROK VPS/Server Hosting with DDOS PROTECTION
dennis259 replied to PonyVPS's topic in Paid Services
not recomende suck vps- 71 replies
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wala naman po error reading conf/char-server.conf. [info]: Done reading conf/import/inter_conf.txt. [info]: Done reading conf/inter-server.conf. [info]: Done reading conf/import/inter_conf.txt. [info]: Done reading conf/inter-server.conf. [info]: Server supports up to '1024' concurrent connections. [info]: Finished reading conf/import/inter_conf.txt. [info]: Finished reading conf/inter-server.conf. [info]: Finished reading conf/import/login_conf.txt. [info]: Finished reading conf/login-server.conf. [info]: Connect Character DB server.... (Character Server) [status]: Memory manager initialised: log/map-server.leaks
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all item i put on shop always disconnected my server.apple.etc in server say no error Server received crash signal! Attempting to save all online characters!
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when Buying on Quest shop and Tcg shop im using 2012-4-10 client
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MY server disvonected if a buy an item on tcg shop,,,i cant login rejected from server i restart my server to login a again...i think my tcg have a problem 2012-4-10 po gamit ko .//===== Hercules Script ====================================== //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6a //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,147,166,12 script TCG Shop#1 821,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Equipment","Weapons","Usable"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,15041,1,0,0,7227,300); Add(1,2128,1,0,0,7227,250); Add(1,2168,1,0,0,7227,250); Add(1,2423,1,0,0,7227,200); Add(1,5518,1,0,0,7227,150); Add(1,5451,1,0,0,7227,200); Add(1,5452,1,0,0,7227,200); Add(1,5453,1,0,0,7227,200); Add(1,18729,1,0,0,7227,300); Add(1,5314,1,0,0,7227,150); Add(1,5613,1,0,0,7227,100); Add(1,5376,1,0,0,7227,100); Add(1,5224,1,0,0,7227,250); Add(1,5353,1,0,0,7227,300); Add(1,5379,1,0,0,7227,200); Add(1,5529,1,0,0,7227,150); Add(1,5389,1,0,0,7227,100); Add(1,18518,1,0,0,7227,150); Add(1,18519,1,0,0,7227,150); Add(1,18507,1,0,0,7227,150); Add(1,5421,1,0,0,7227,100); Add(1,5775,1,0,0,7227,200); Add(2,13416,1,0,0,7227,80); Add(2,13417,1,0,0,7227,80); Add(2,13418,1,0,0,7227,80); Add(2,13042,1,0,0,7227,80); Add(2,1310,1,0,0,7227,80); Add(2,1426,1,0,0,7227,80); Add(2,1546,1,0,0,7227,80); Add(2,1576,1,0,0,7227,80); Add(2,1577,1,0,0,7227,80); Add(2,1640,1,0,0,7227,80); Add(2,1641,1,0,0,7227,80); Add(2,1826,1,0,0,7227,80); Add(2,1827,1,0,0,7227,80); Add(2,1927,1,0,0,7227,80); Add(2,1981,1,0,0,7227,80); Add(2,1187,1,0,0,7227,80); Add(2,1281,1,0,0,7227,80); Add(2,1282,1,0,0,7227,80); Add(2,1382,1,0,0,7227,80); Add(2,1486,1,0,0,7227,80); Add(2,2002,1,0,0,7227,80); Add(2,13307,1,0,0,7227,80); Add(2,1743,1,0,0,7227,80); Add(2,13110,1,0,0,7227,80); Add(2,13176,1,0,0,7227,80); Add(2,13177,1,0,0,7227,80); Add(2,13178,1,0,0,7227,80); Add(2,13179,1,0,0,7227,80); Add(2,13412,1,0,0,7227,80); Add(2,13413,1,0,0,7227,80); Add(2,13032,1,0,0,7227,80); Add(2,1228,1,0,0,7227,80); Add(2,1224,1,0,0,7227,80); Add(2,1230,1,0,0,7227,80); Add(3,12221,1,0,0,7227,1); Add(3,12202,1,0,0,7227,2); Add(3,12203,1,0,0,7227,2); Add(3,12204,1,0,0,7227,2); Add(3,12205,1,0,0,7227,2); Add(3,12207,1,0,0,7227,2); Add(3,12206,1,0,0,7227,2); Add(3,12030,50,0,0,7227,15); Add(3,12031,50,0,0,7227,15); Add(3,12029,50,0,0,7227,15); Add(3,13710,1,0,0,7227,10); Add(3,12214,1,0,0,7227,10); Add(3,14003,1,0,0,7227,25); Add(3,12114,50,0,0,7227,15); Add(3,12115,50,0,0,7227,15); Add(3,12116,50,0,0,7227,15); Add(3,12117,50,0,0,7227,15); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1..
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when buying item on Tcg shop my server Disconected...if i login rejected from server i use 2012-4-10 client