Hello,
First, I wanna thank you @AnnieRuru for creating this awesome plugin!
Does someone show us a video to demonstrate how each main flag works?
I'm currently testing, but I couldn't determine if there's something wrong or not.
Thanks!
Hi all,
Can someone expound what these function means?
I have my own thoughts made but I wanna double check from other perspectives.
// Delay time after casting (Note 2)
delay_rate: 100
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530
Thanks!
Thanks for replying!
Following up, if I wanna reduce packets sent/received in-game especially during huge clashes, what script changes I have to focus first?
Hi all,
I'm not sure if this is the right section to get feedback so please bear with me. I'm new heh
I have couple of questions on packet loss. I did some google-fu to get more information but ended up getting generalized answers.
What are usual culprits why packets are easily lost in RO?
Are there any non-network-related configurations [such as tweaking server/client-side scripting] to apply to minimize this?
I'm aware that there is a @packetfilter plugin command made already but I am certain that lag spike/high packet loss may occur again in the future. Are there any calibrations to the OS or mySQL software to apply to make significant difference?
Thanks everyone!