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frenzmu06

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Posts posted by frenzmu06


  1. I'm working on translating the last final descriptions and items... @Alexandria send to you when finish? :P

    ->Try this

     

    if it's not good enough and you have better Korean understanding then you can translate them :lol:

     

     

     

     

    @Alexandria send to you when finish? :P

     

    Sweet but where are you taking the description or the information?

     

    I'm comparing different databases from the internet... do you have a "good" place to take it from?

     

    ->LINK


  2. yes it requires .NET framework 4 (guess i should have written that down). I initially started using WinForms but the background rendering had some flicker when you tried to resize/move plus some other graphic blunders were coming up so i switched to WPF.

    lol, so ex this program will be used as my ragnarok server launcher then my players have to install .NET framework 1st right?

     

    if yes then that's another problem for server owners guiding their lazzzzzyyyyy players running their server... :P


  3. Can you clarify on how this is supposed to work? I didn't understand from just glancing the image.

    Costume Tab on new clients has slots from head up to accessories, headgears on costume tab (top, mid, low) overrides the general tab's headgear view (sprite), i think also true on the garment slot, while the rest are just plain slots which doesn't show anything (maybe will on future) but has stats/effects (a new feature for gravity to earn cash) ^_^

     

    Shadow System = Costume tab expansion/Extra Cash Items Slots


  4. another update which significantly will blow your hercules experience! lol

     

    upside: @costume command; another step on 2013 client

     

    downside: insanely outrageous horrible gaylooking sprite for male!

     

     

     

     

     

     

     

    just trolling :)

     

    good job Ind


  5. one thing i do not like w/ the option of setting restrictions on clone skill usage handled on skill_db is that it is always global

    i envy the capability of other unit types of having the the advantage/option to choose zones for disable skills (i love playing with clones :P ) but as you said it'll slow down the processing to all the other types so i think its not worth adding if it'll just degrade the performance

     

    keep up the good job Ind :meow:


  6. so the possible inputs for disable skills are: PLAYER | MONSTER | HOMUN | MERCENARY | ELEMENTAL

     

    if i put MONSTER then that does that include SUMMONS (like alchemist's flora,hydra) & CLONES?

    maybe you can also include CLONE/SUMMON Type monster as possible inputs (i think i'ts handled better here than in the skill_db)

    i think also PET? since they can also cast skill

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