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Luffy

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Posts posted by Luffy


  1. Can someone help how or what the script of this in item_db


     



    Angeling Woolly Hat [1]
    18838.png
    A hat applied a special engine which
    can move Angeling's wings. This engine seems to have a myterious
    function.

    All State + 1.

    ATK, MATK + 2.

    Additional ATK, MATK + 2 per 1 refine grade.

    Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.

    When transforming with a phycial attack, ASPD +2 for 5 sec.

    When transforming with a magical attack, decrease Floating Casting time for 5 sec.

    Transformation success chance will be increased per each refine grade.

     



  2. Wow i didnt know that it can be done like that. thanks angel let me try this.

    DONE is working m/
     

     



    P.S , how can i make it just drop on where im standing the for example i just @flooritem apple 10 .. it will scatter 10 apple on where am standing and as i increase the flooritem amount that the time it will go far to me. sorry for my english


  3. Hi Ridley thank you for the fast reply.

    still confuse, can you specify the numbers of monday to sunday, i understand now that 0 is sunday and 6 is saturday? so 5 is friday? 4 is thursday? 3 is wed?
    2 is tue? 1 is monday?

    then on the OnClock how will i put it there? can you give example? on how it will Start and how will it END XD..

    3rd, can i add
      setbattleflag "item_rate_common", 4000;
    setbattleflag "item_rate_heal", 4000;
    setbattleflag "item_rate_use", 4000;
    setbattleflag "item_rate_equip", 8000;

     

    on Mysterious script?


  4. Help! can someone help editing this one?
    dont know how to make it for example.

    Friday will start Double EXP on 12 pm and will end 12 midnight
     then

    Saturday will start again Double EXP on 12 pm and will end 12 midnight

     

    until Monday.

     

    This is my DROPS.CONF : http://upaste.me/fe7b144307a2d54b8
    and my Normal Exp/job exp rate is 100x / 100x

     

    -	script    FloatingRate    -1,{OnSat0000:OnMon0000:OnInit:	if ( gettime(4) == 6 || gettime(4) == 0 ) {		announce "Double EXP and DROP rate EVENT started", bc_all;		setbattleflag "base_exp_rate", 20000;		setbattleflag "job_exp_rate", 20000;		setbattleflag "item_rate_common", 4000;		setbattleflag "item_rate_heal", 4000;		setbattleflag "item_rate_use", 4000;		setbattleflag "item_rate_equip", 8000;		atcommand "@reloadmobdb";	}	else if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) {		announce "Double EXP and DROP rate EVENT ended", bc_all;		setbattleflag "base_exp_rate", 10000;		setbattleflag "job_exp_rate", 10000;		setbattleflag "item_rate_common", 2000;		setbattleflag "item_rate_heal", 2000;		setbattleflag "item_rate_use", 2000;		setbattleflag "item_rate_equip", 4000;		atcommand "@reloadmobdb";	}	end;} 
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