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latheesan

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Everything posted by latheesan

  1. @@Winterfox The file name is 2014-10-22bRagexePatched - does this mean it's already patched & I can't use NEMO patcher on it or will it still let me patch it with my own options? @@aznguy212 Thanks for this, I had no idea prontera was updated, I will try that as a last resort (fall back to the old 2013 client).
  2. @@Winterfox Thanks for the info. Any ideas where I can grab the 2014-04-16 client from? It's not available from here: http://k3dt.eu/Ragexe/unpacked
  3. @@aznguy212 and @@Winterfox Okay, maybe I spoke too soon perhaps. I have one more client side bug. When I logged in, I was dropped into the map: new_1-1 (as per config). So, I used the @go 0 command the client crashed immediately. When I re-login (I assume I am being taken to prontera) the client is crashing immediately (I get no alert window with why it crashed). Maybe I should try slightly newer client from here: http://k3dt.eu/Ragexe/unpacked? perhaps 2014-02-12aRagexe.exe? or is there even newer that I can use that is known to be stable? Any ideas? Thanks again.
  4. @@aznguy212 and @@Winterfox Yes, that did the trick. Thanks.
  5. @@Neo After patching 2014-10-22bRagexe with your NEMO client patcher, AVAST antivirus is flagging this file as a virus like this: Any ideas?
  6. Hi. I have been away from ragnarok online for a very long time and decided to pick it up again and use Hercules emulator. Today I git cloned the main repo and I was able to successfully compile the project in VS2012 (release mode). Everything that has been changed on the server were put in the import dir, here are my changes: login_conf.txt char_conf.txt map_conf.txt inter_conf.txt Nothing else on the emulator was editted or updated. Having set the server up, I patched a new client using 2013-08-14aRagexe.exe using NEMO xDiff Patcher: Selected Options Then I created my server.grf using the following: Basic Complete Renewal Data English Folder Ragnarok Online ClientSide Translation Then I created a Full Client using the following: Latest Korean Official RO Client And then updated the DATA.INI with the following: Now that server & client side setup was completed, I launched the server and the client and I logged in. It prompted me to setup the pin code, so I did (all worked fine). Now I created my char - here I saw one bug (my char name was not displayed after creation). I proceeded anyway. It said please wait... for a while and then I got disconnected: I saw the following on the char server: I thought it might've been a first login error or something, so I closed the client and tried to login again and select my char. This time, I got a different error: Any idea what might be wrong? Sorry, I've been away for so long, things might've changed with the emu. Have I forgot to edit/change something in the emu or is my client not patched correctly? Thanks in advance for any help.
  7. New version released : http://herc.ws/board/files/file/108-npc-script-editor/
  8. Version v1.0.0.600

    6121 downloads

    Easy to use & feature packed NPC Script Editor for RO emulator(s). Has a built in plug-in system, so anyone can write their own plugin to extend this editor's feature. Now optimized for performance and support NPC Script Parsing / Syntax / Error checking (F6) right in the editor to speed up your coding.
  9. Hi everyone, I am back from my long break. I have now completed the script parsing / checking functionality within NPC Script Editor. I got in touch with Ind from Hercules emu few months ago to discuss the posibility of using the script parsing functionality that is already inside map-server as a stand alone feature and one of the developer came up with this: https://github.com/HerculesWS/Hercules/pull/217 This special edition of map-server_sql.exe (compiled from Hercules emu) is now integrated with NPC Script Editor. Here is how it looks like: When you are editing a script, press F6 to parse and synctax check the script you are working with. Any errors are reported like this: If you've fixed the error and pressed F6 again, it will highlight the next problem, etc... Now you can work on NPC Scripts and not have to load it into the live/test server to see if any syntax/coding error are in there. Hopefully this will speed up everyone's NPC Scripting. I am currently working on packaging this as a standalone installer and hope to have it released soon. This new build comes with new bug fixes and improvements also.
  10. latheesan

    Yommy

    <?php$peeps = array("Jezu","dastgirpojee","JayPee","nanakiwurtz","hemagx","malfuett","pr3p","nndsl","Zopokx","Vali","Virtue","M45T3R","Michieru","Judas","Beret","Yommy");echo "Hello ". implode(', ', $peeps) .'. I am Latheesan.';?>
  11. Me and Yommy is comming up with a way to do just this. We hope to have a basic working script parser built into the NSE for the next release.
  12. Yea... I have been trying to do this since forever T_T Unfortunetly I code in .NET C# so I don't quite understand how to take the src for rAthena/Hercules written in C++ and make a utility/function out of it. Ideally, i want to take the content of the editor tab and pass it a function which utilizes the script parser and give me validation responses. If someone help me figure that out, i can implement this into NSE in a heart beat
  13. Thanks guys. A new version was just released - first post updated. What's New in Version v1.0.0.314
  14. Hi, NPC Script Editor is an easy to use & feature packed NPC Script Editor for ROemulator(s). Download Latest Version NPC Script Editor r600 Features NPC Script Syntax Highlighting Standard functionalities you'd expect of a editor (file, open, print etc...) Fully implemented Find & Replace (Ctrl + F / Ctrl + H) with Go To (Ctrl + G) functions Quick Find & Highlight Tabbed Editor Tab Docking Open-Source & Easy To Use Plugin System - sample "Hello World" project in "Plugins" folder (VS2012 C# .NET) Auto-Suggest/Complete Code Folding Markers / Bookmarks NPC Script Commands Bible - Free Plugin Text Translator - Free Plugin Snippets - coming soon Hotkeys Ctrl + W = Close Current Tab Ctrl + Tab = Next Tab (Cycle Forward) Ctrl + Shift + Tab = Prev Tab (Cycle Back) Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) Ctrl + Space = Show auto-suggest/complete for the script command you are typing F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin F2 = Select text in editor and press F2 to open Text Translator plugin What's New in Version v1.0.0.600 [*]Fixed bug with plugin service which initialized the plugin twice (slowed the app launch, now it's much better) [*]Updated plugin interface - the Initialize() method must take a string parameter (SelectionQuery) [*]Sample "Hello World" sample plugin (VS2012 C# .NET) now comes shipped with each new release - check "Plugins" folder [*]The NSE will now remember your last window position, size and monitor number (Resets with each new release) [*]Now you can open npc script file by dragging & dropping them into editor [*]NPC Script Command Bible Plugin will load custom "script_commands.txt" file (if it's found in "Plugins" dir) - otherwise it defaults to built-in resource file on the DLL. [*]Ctrl + W = Close Current Tab [*]Ctrl + Tab = Next Tab (Cycle Forward) [*]Ctrl + Shift + Tab = Prev Tab (Cycle Back) [*]Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) [*]Ctrl + Space = Show auto-suggest/complete for the script command you are typing [*]F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin [*]F2 = Select text in editor and press F2 to open Text Translator plugin [*]Implemented F6 Hotkey = Parse Current NPC Script To Output Window and shows any syntax / coding errors [*]OutputWindow cannot be closed, and it starts hidden now [*]Improved OutputWindow handling code [*]OutputWindow now launches in hidden mode, and reveals itself on F6 keypress (if hidden) [*]Fixed Tab Order/Stop in Core Plugins [*]NPCScriptCommandsBible Plugin no longer uses internal script_commands.txt [*]script_commands.txt is converted to Windows EOL automatically before parsing - no need to manually convert it now [*]Re-Written NPCScriptCommandsBible Plugin's script_commands.txt Parser [*]Plugin Code Optimized [*]Fixed unnecessary trailing space with command info parsing - NPCScriptCommandsBible [*]Enabled word wrap and forced vertical scroll bar - NPCScriptCommandsBible [*]F1 hotkey now guesses the word at caret position (if a selection wasn't there) [*]New script file(s) that are opened now automatically converted to CRLF (EOL) [*]Fixed minor bug with F1 Guess Word At Caret function [*]Fully Implemented "Open Recent" (History) Feature [*]U.I Improvement - If the same file is already opened, that tab window is shown instead of opening the same file twice (or more) [*]Enabled brace matching [*]Fixed Minor Bug With Start-Up Sequence [*]Fixed crash bug with opening files with the editor [*]Removed Global Hotkey and replaced with application level hotkey feature Demo Thanks for trying my editor. Any comments and feedback would be much appreciated. NPC Script Editor r314.zip
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