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LutaReyli

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Everything posted by LutaReyli

  1. Hi all, I recently added 2 custom item trader NPCS. One is a free download from Hercules, the other is one I was building myself as a learning dummy. For the one I downloaded, the only edits I made were adjusting where I would like them to stand on the map and updating AegisNames to more recent ones. For both, all of the sprite, items, and equipment data all naturally exist in the dbs. However, even after closing out of the game, saving the file edits, and restarting the game, the downloaded NPC has not moved from their original spot, and though I can be prompted to click both of them, clicking either of them does not prompt their text boxes to open and begin. I have already enabled both in the .conf, so I decided to try and disable the practice one; after saving and restarting, that practice NPC is still there despite being supposedly disabled. The only thing I think might have affected anything is that I was doing these edits while logged into the game itself so that I could copy coordinates. Would that have done anything? I'm truly unsure of how to proceed or troubleshoot. Please advise.
  2. Hello anacondaq and everyone, thank you for so much for your hard work on this project. I'm still getting my feet wet in terms of scripting, and I'm using the 4cram_4th_jobs emulator, but have noticed that in the Hercules wiki and many other guides, some of the file names are different (i.e. 4th uses .hpp instead of .h as the guides instruct, there's a lot of .yml files, etc). Does the 4cram emulator interact with or pull from Hercules in any way? If yes, does that mean I can edit the proper files in Hercules to achieve the results I want? If no, then is it safe to copy-paste and/or appropriate/consolidate files/scripts from Hercules into 4cram?
  3. I've been using anacondaq's 4cram_4th_jobs emulator, but also have hercules and rathena emulators. I suppose I should ask in that thread directly and see if the emulators interact with each other in anyway. Thank you for informing me of the difference.
  4. I'm brand spanking new to Herc and coding in a gaming space, and thanks to many guides have been getting my feet wet and have a functioning offline private server. However, I've been having problems locating the script needed to edit maximum levels. I've managed to locate what I believe is trunk/src/common/mmo.h, but mine is a .hpp file rather than a .h file, and said .hpp file is missing the #define MAX_LEVEL line of code to manipulate. Two connected questions I have here: 1) is the mmo.hpp file the same mmo.h file that all the guides are telling me about? 2) if yes, since I do not have the #define MAX_LEVEL code currently extant, is it safe for me to add that line in manually? thanks muchly
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