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adani_jmc

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  1. Thank you, Rytech and 3CeaM! Though at the time, i dont really understand much how to make the engine work as i wanted to do, but at least, its been a great experience for me, and i learn so much
  2. Isnt neon cube is already an ancient ? have you try to use Jikari Patcher instead because its newer (though also old) and its based from neoncube. or how about if you merge your old patch into one for the newest patch, while keep your patch number in patchlist updated example //1 GRF ideletethispatch1.gpf //2 GRF ideletethispatch2.gpf 3 GRF patch1+2merged.gpf 4 GRF mynewpatch.gpf //5 GRF thiswillmergepatch3+4etc.gpf
  3. well, i've double-checked it, no different with the viewID in the accesorryid, item_db or in the iteminfo.lua Was your client diffed with "Increase ViewID"?? Yes sir, 25000 ID, and i think its still not the problem i give an example view id = 1800 --> appear view id = 1801 --> wont appear view id = 1802 --> appear view id = 1803 --> appear view id = 1804 --> wont appear view id = 1805 --> appear and some headgear cant be place in other position, i've tried, they only can be use with Loc: 256 code
  4. well, i've double-checked it, no different with the viewID in the accesorryid, item_db or in the iteminfo.lua
  5. Hello, I just add alots of custom headgear about 400++ items, in 3 phase, first i add 200, second about 130++, and third about 70++ when i test it, i've got several problem. 1. both of first and second phase, i already have all the sprite in my grf, so i just had edit the lua file's and the item_db2.conf, when i test it, alot of item doesnt show up, like this 2. in third phase, i add new sprite and yes, i add more line on my lua file's and item_db2, several item should be on middle and lower position, so i add the Loc to 1, like in the code below sadly i can't put on my character equipment, like the character got restriction, but i dont put any on code. its says like this but if i edit the Loc back from 1 to 256, it can be use as equip its weird, because in the first and second phase, i have alot of middle and lower headgear usable like this exampe: btw, i used 2013-12-23 client and without any error on my mapserver console thankyou for answering.
  6. yokai, now its got another error line, i think i can search it by myself by the way, is there any documentation about common error in the new item db? thank you for answering my question xD +1
  7. hmm nothing wrong in the line 69, but this is the first 100 lines in my item_db { Id: 20008 AegisName: "arcticwings" Name: "_arcticwings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Job: 0x2147483647 Loc: 1 Refine: false View: 1008 Script: <" bonus bStr,2; ">},{ Id: 20009 AegisName: "bloodwings" Name: "_bloodwings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1009 Script: <" bonus bAgi,2; ">},{ Id: 20010 AegisName: "bloodybutterflywings" Name: "_bloodybutterflywings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1010 Script: <" bonus bVit,2; ">},{ Id: 20011 AegisName: "darkfairywings" Name: "_darkfairywings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1011 Script: <" bonus bInt,2; ">},{ Id: 20012 AegisName: "devilingwings" Name: "_devilingwings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Job: 0x2147483647 Loc: 1 Refine: false View: 1012 Script: <" bonus bDex,2; ">},{ Id: 20013 AegisName: "dragonwings" Name: "_dragonwings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1013 Script: <" bonus bLuk,2; ">},{ Id: 20014 AegisName: "elementalwings" Name: "_elementalwings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1014 Script: <" bonus bSpeedAddRate,7; ">},{ Id: 20015 AegisName: "firey" Name: "_firey" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1015 Script: <" bonus bStr,2; ">},{ Id: 20016 AegisName: "gargoylewings" Name: "_gargoylewings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1016 Script: <" bonus bAgi,2; ">},{ Id: 20017 AegisName: "greatevilwings" Name: "_greatevilwings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1017 Script: <" bonus bVit,2; ">},{ Id: 20018 AegisName: "icewings" Name: "_icewings" Type: 5 Buy: 100000 Weight: 10 Atk: Def: 1 Loc: 1 Refine: false View: 1018 Script: <" bonus bInt,2; ">},
  8. i try to add custom item with the new item_db system on hercules. i add the item one by one manually and when i try to test it, it show error on the console like this did someone knows why its happen ? i try to search but not find anything thx hercules
  9. aw, so this is not my centos problem haha okay, lets wait
  10. i try to compile my server *just downloaded it* but it fail when i use the make sql command. its says = whats wrong ? btw i use CentOS 6.5 thanks for answering
  11. Uhm, sorry but where is the latest unpacked client and diff file hosted ? i want to use 2013-12-23 client. or the stable one for the latest hercules note: i've search through http://k3dt.eu/Ragexe/unpacked/ thanks Hercules
  12. well, its also fix the Rotation Rigth msg on character creation and Cash point msg in Kafra shop but [] item compare msg in inventory become NO MSG
  13. nope, it will read from kRo's data.grf, depend on you data.ini setting
  14. Oh yeah i forgot to search through yum for git haha because i saw one post in the "Geting Hercules" said, the revision with svn co and git clone is sometimes in different number okay, times to work on hercules thank you for answering
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