themon
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Content Count
517 -
Joined
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Last visited
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Days Won
6
Posts posted by themon
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Its working now I just downloaded my main folder back up from my mediafire and now its ok
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You just have to merge using grf tool
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check the date of my post and check rathena date of having this card.
I first post this here before rathena implement this. and I also have post it in their forum
New Cards 2013 Started by themon, Nov 16 2013 03:28 AM
http://rathena.org/board/topic/89728-new-cards-2013/
their release
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kala ko bakasyon ka ng 3 days. di natuloy
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wish that someone will have interest in reviving this. because its fun to play. like playing marvel vs. capcom creating your own combo
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might be useful
4610
Card Name
Sarah Irene card
Description
The event of an attack a certain percentage or more of the MHP, the damage is reduced to a constant ratio.
Attacks giving fixed damage can not reduce the damage.Prefix / suffix
The cage / -
4608
Card Name
White Knights card
Description
ATK + 15.
The 20% additional damage medium-sized, large-sized monsters.
Add decrease damage when equipped, to receive 15% additional damage,
from medium to large monster in medium to large monsters at the same
time as the Khalitzbug Knights card 5%.Prefix / suffix
Knights / -
4609Card NameKhalitzbug Knights cardDescriptionDEF + 20.
Decrease damage to receive medium-sized, large monsters from 25%.
Add decrease damage when equipped, to receive 15% additional damage,
from medium to large monster in medium to large monsters at the same
time as the white knights card 5%.Prefix / suffixKnights / - -
don't know why
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too bad there is no way of getting this game new updates
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try ko lang naman tignan yung mga dating packet sa packets.h tapos tignan ko yung byte at kung pano ko nakuha yung error. then gawan ko ng new packet
gaya nito nakuha ko to nung naglagay ako ng talkie trap
packet(0x0962,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10);
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I tried to post it but got warned by Mysterious so I deleted the mediafire link.
but you can still try to download this in the youtube video if you want.
I really like to see a second job of this game
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item_db.txt
[cbox]item_db: (
/******************************************************************************
************* Entry structure ************************************************
******************************************************************************
{
// =================== Mandatory fields ===============================
Id: ID (int)
AegisName: "Aegis_Name" (string, optional if Inherit: true)
Name: "Item Name" (string, optional if Inherit: true)
// =================== Optional fields ================================
Type: Item Type (int, defaults to 3 = etc item)
Buy: Buy Price (int, defaults to Sell * 2)
Sell: Sell Price (int, defaults to Buy / 2)
Weight: Item Weight (int, defaults to 0)
Atk: Attack (int, defaults to 0)
Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
WeaponLv: Weapon Level (int, defaults to 0)
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
Refine: Refineable (boolean, defaults to true)
View: View ID (int, defaults to 0)
BindOnEquip: true/false (boolean, defaults to false)
Script: <"
Script
(it can be multi-line)
">
OnEquipScript: <" OnEquip Script (can also be multi-line) ">
OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
// =================== Optional fields (item_db2 only) ================
Inherit: true/false (boolean, if true, inherit the values
that weren't specified, from item_db.conf,
else override it and use default values)
},
******************************************************************************/
{
Id: 4582
AegisName: "Bungisngis_Card"
Name: "Bungisngis Card"
Type: 6
Buy: 20
Weight: 10
Loc: 769
Script: <" bonus bMaxHPrate,getrefine()/2; ">
},
{
Id: 4583
AegisName: "Engkanto_Card"
Name: "Engkanto Card"
Type: 6
Buy: 20
Weight: 10
Loc: 769
Script: <"
bonus2 bAddEle,Ele_Poison,30;
bonus2 bIgnoreDefRate,RC_Plant,30;
">
},
{
Id: 4584
AegisName: "Manananggal_Card"
Name: "Manananggal Card"
Type: 6
Buy: 20
Weight: 10
Loc: 2
Script: <"
bonus bSPDrainValue,1;
bonus bMaxSPrate,-1;
">
},
{
Id: 4585
AegisName: "Mangkukulam_Card"
Name: "Mangkukulam Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bMaxSPrate,10;
bonus bHPGainValue,-666;
">
},
{
Id: 4586
AegisName: "Tikbalang_Card"
Name: "Tikbalang Card"
Type: 6
Buy: 20
Weight: 10
Loc: 769
Script: <"
bonus bMatk,10;
bonus2 bMagicAtkEle,Ele_Wind,5;
if(getrefine()>=9) {
bonus2 bMagicAtkEle,Ele_Wind,5;
}
">
},
{
Id: 4587
AegisName: "Tiyanak_Card"
Name: "Tiyanak Card"
Type: 6
Buy: 20
Weight: 10
Loc: 136
Script: <"
bonus2 bCriticalAddRace,RC_DemiHuman,12;
bonus2 bCriticalAddRace,RC_Fish,12;
bonus2 bCriticalAddRace,RC_Brute,12;
">
},
{
Id: 4588
AegisName: "Wakwak_Card"
Name: "Wakwak Card"
Type: 6
Buy: 20
Weight: 10
Loc: 4
Script: <" bonus bBaseAtk,5*(readparam(bStr)/10); ">
},
{
Id: 4589
AegisName: "Jejeling_Card"
Name: "Jejeling Card"
Type: 6
Buy: 20
Weight: 10
Loc: 4
Script: <" bonus bMaxHP,200*(readparam(bVit)/10); ">
},
{
Id: 4590
AegisName: "Bangungot_Card"
Name: "Bangungot Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bInt,4;
bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",3,2500,BF_MAGIC,0;
">
},
{
Id: 4591
AegisName: "Bakonawa_Card"
Name: "Bakonawa Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bStr,4;
bonus2 bAddEffWhenHit,Eff_Bleeding,2000;
">
},
{
Id: 4592
AegisName: "Buwaya_Card"
Name: "Buwaya Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bVit,4;
bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",3,2500,BF_MAGIC,0;
">
},
)[/cbox]
cardprefixnametable.txt
[cbox]//malaya
4582#Endurance#
4583#Of poisonous weeds#
4584#Vampire#
4585#Of Curse#
4586#Wind#
4587#Slasher#
4588#Of Powerful#
4589#Of Reach#
4590#Of Lethargy#
4591#Of Blood#
4592#Of Chemical#[/cbox]
cardpostfixnametable.txt
[cbox]// 2013 malaya!
4583#
4585#
4588#
4589#
4590#
4591#
4592#[/cbox]
iteminfo.lub
[cbox] [4582] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Each 2 refine, MHP + 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Bungisngis Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Each 2 refine, MHP + 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4583] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Increase damage on Poison property monsters by 30%.",
"Ignores 30% of Plant monster's Defense Rate.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Engkanto Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Increase damage on Poison property monsters by 30%.",
"Ignores 30% of Plant monster's Defense Rate.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4584] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Regain 1 SP with each attack.",
"MSP - 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Weapon^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Manananggal Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Regain 1 SP with each attack.",
"MSP - 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Weapon^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4585] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Increases Maximun SP + 10%.",
"Drain 666 HP each time an enemy is killed.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Mangkukulam Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Increases Maximun SP + 10%.",
"Drain 666 HP each time an enemy is killed.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4586] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"MATK + 10, increases damage of wind element magic attacks by 5%.",
"If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Tikbalang Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"MATK + 10, increases damage of wind element magic attacks by 5%.",
"If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4587] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
"Class: ^777777Card^000000",
"Compound on: ^777777Accessory^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Tiyanak Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
"Class: ^777777Card^000000",
"Compound on: ^777777Accessory^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4588] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Every 10 base STR, you gain + 5 ATK.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Wakwak Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Every 10 base STR, you gain + 5 ATK.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4589] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Every 10 base VIT, you gain + 200 HP.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Jejeling Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Every 10 base VIT, you gain + 200 HP.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4590] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Bangungot Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4591] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Bakonawa Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4592] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Buwaya Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},[/cbox]
original post from http://rathena.org/board/topic/89898-port-malaya-new-cards-11/
related topic http://herc.ws/board/topic/2867-is-this-new-cards-available-also-on-hercules/ -
item_db.conf or item_db2.txt
[cbox]item_db: (
/******************************************************************************
************* Entry structure ************************************************
******************************************************************************
{
// =================== Mandatory fields ===============================
Id: ID (int)
AegisName: "Aegis_Name" (string, optional if Inherit: true)
Name: "Item Name" (string, optional if Inherit: true)
// =================== Optional fields ================================
Type: Item Type (int, defaults to 3 = etc item)
Buy: Buy Price (int, defaults to Sell * 2)
Sell: Sell Price (int, defaults to Buy / 2)
Weight: Item Weight (int, defaults to 0)
Atk: Attack (int, defaults to 0)
Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
WeaponLv: Weapon Level (int, defaults to 0)
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
Refine: Refineable (boolean, defaults to true)
View: View ID (int, defaults to 0)
BindOnEquip: true/false (boolean, defaults to false)
Script: <"
Script
(it can be multi-line)
">
OnEquipScript: <" OnEquip Script (can also be multi-line) ">
OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
// =================== Optional fields (item_db2 only) ================
Inherit: true/false (boolean, if true, inherit the values
that weren't specified, from item_db.conf,
else override it and use default values)
},
******************************************************************************/
{
Id: 4582
AegisName: "Bungisngis_Card"
Name: "Bungisngis Card"
Type: 6
Buy: 20
Weight: 10
Loc: 769
Script: <" bonus bMaxHPrate,getrefine()/2; ">
},
{
Id: 4583
AegisName: "Engkanto_Card"
Name: "Engkanto Card"
Type: 6
Buy: 20
Weight: 10
Loc: 769
Script: <"
bonus2 bAddEle,Ele_Poison,30;
bonus2 bIgnoreDefRate,RC_Plant,30;
">
},
{
Id: 4584
AegisName: "Manananggal_Card"
Name: "Manananggal Card"
Type: 6
Buy: 20
Weight: 10
Loc: 2
Script: <"
bonus bSPDrainValue,1;
bonus bMaxSPrate,-1;
">
},
{
Id: 4585
AegisName: "Mangkukulam_Card"
Name: "Mangkukulam Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bMaxSPrate,10;
bonus bHPGainValue,-666;
">
},
{
Id: 4586
AegisName: "Tikbalang_Card"
Name: "Tikbalang Card"
Type: 6
Buy: 20
Weight: 10
Loc: 769
Script: <"
bonus bMatk,10;
bonus2 bMagicAtkEle,Ele_Wind,5;
if(getrefine()>=9) {
bonus2 bMagicAtkEle,Ele_Wind,5;
}
">
},
{
Id: 4587
AegisName: "Tiyanak_Card"
Name: "Tiyanak Card"
Type: 6
Buy: 20
Weight: 10
Loc: 136
Script: <"
bonus2 bCriticalAddRace,RC_DemiHuman,12;
bonus2 bCriticalAddRace,RC_Fish,12;
bonus2 bCriticalAddRace,RC_Brute,12;
">
},
{
Id: 4588
AegisName: "Wakwak_Card"
Name: "Wakwak Card"
Type: 6
Buy: 20
Weight: 10
Loc: 4
Script: <" bonus bBaseAtk,5*(readparam(bStr)/10); ">
},
{
Id: 4589
AegisName: "Jejeling_Card"
Name: "Jejeling Card"
Type: 6
Buy: 20
Weight: 10
Loc: 4
Script: <" bonus bMaxHP,200*(readparam(bVit)/10); ">
},
{
Id: 4590
AegisName: "Bangungot_Card"
Name: "Bangungot Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bInt,4;
bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",3,2500,BF_MAGIC,0;
">
},
{
Id: 4591
AegisName: "Bakonawa_Card"
Name: "Bakonawa Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bStr,4;
bonus2 bAddEffWhenHit,Eff_Bleeding,2000;
">
},
{
Id: 4592
AegisName: "Buwaya_Card"
Name: "Buwaya Card"
Type: 6
Buy: 20
Weight: 10
Loc: 16
Script: <"
bonus bVit,4;
bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",3,2500,BF_MAGIC,0;
">
},
)[/cbox]systemiteminfo.lub [cbox] [4582] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Each 2 refine, MHP + 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Bungisngis Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Each 2 refine, MHP + 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4583] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Increase damage on Poison property monsters by 30%.",
"Ignores 30% of Plant monster's Defense Rate.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Engkanto Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Increase damage on Poison property monsters by 30%.",
"Ignores 30% of Plant monster's Defense Rate.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4584] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Regain 1 SP with each attack.",
"MSP - 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Weapon^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Manananggal Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Regain 1 SP with each attack.",
"MSP - 1%.",
"Class: ^777777Card^000000",
"Compound on: ^777777Weapon^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4585] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Increases Maximun SP + 10%.",
"Drain 666 HP each time an enemy is killed.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Mangkukulam Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Increases Maximun SP + 10%.",
"Drain 666 HP each time an enemy is killed.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4586] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"MATK + 10, increases damage of wind element magic attacks by 5%.",
"If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Tikbalang Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"MATK + 10, increases damage of wind element magic attacks by 5%.",
"If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
"Class: ^777777Card^000000",
"Compound on: ^777777Headgear^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4587] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
"Class: ^777777Card^000000",
"Compound on: ^777777Accessory^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Tiyanak Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
"Class: ^777777Card^000000",
"Compound on: ^777777Accessory^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4588] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Every 10 base STR, you gain + 5 ATK.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Wakwak Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Every 10 base STR, you gain + 5 ATK.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4589] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"Every 10 base VIT, you gain + 200 HP.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Jejeling Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"Every 10 base VIT, you gain + 200 HP.",
"Class: ^777777Card^000000",
"Compound on: ^777777Garment^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4590] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Bangungot Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4591] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Bakonawa Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},
[4592] = {
unidentifiedDisplayName = "Card",
unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
unidentifiedDescriptionName = {
"VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
identifiedDisplayName = "Buwaya Card",
identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
identifiedDescriptionName = {
"VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
"Class: ^777777Card^000000",
"Compound on: ^777777Armor^000000",
"Weight: ^7777771^000000"
},
slotCount = 0,
ClassNum = 0
},[/cbox] -
switch ko nalang yung dalawa.
ano pa kaya kulang sa packet ko. 2013-08-14aRagexe Full Client by Themon
[cbox]#if PACKETVER >= 20130814
packetKeys(0x23A23148,0x0C41420E,0x53785AD7); /* THEMON */
packet(0x0874,7,clif->pActionRequest,2,6);
packet(0x0947,10,clif->pUseSkillToId,2,4,6);
packet(0x093A,5,clif->pWalkToXY,2);
packet(0x088A,6,clif->pTickSend,2);
packet(0x088c,5,clif->pChangeDir,2,4);
packet(0x0926,6,clif->pTakeItem,2);
packet(0x095F,6,clif->pDropItem,2,4);
packet(0x0202,8,clif->pMoveToKafra,2,4);
packet(0x0873,8,clif->pMoveFromKafra,2,4);
packet(0x0887,10,clif->pUseSkillToPos,2,4,6,8);
packet(0x0962,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10);
packet(0x0937,6,clif->pGetCharNameRequest,2);
packet(0x0959,18,clif->pPartyBookingRegisterReq,2,4,6);
packet(0x0368,19,clif->pWantToConnection,2,6,10,14,18);
packet(0x0281,26,clif->pFriendsListAdd,2);
packet(0x0927,26,clif->pPartyInvite2,2);
packet(0x0958,5,clif->pHomMenu,2,4);
#endif[/cbox]
sa ngayon wala naman ako error na nakukuha
-
maybe in korea they read backwards like in japan i think. like in the bifrost message the lines are scrambled
-
sorry for always getting confuse where to post
-
Aura Modification 101
An introductory course.
By: DaneHi everyone, I bet you've all noticed that we now have an aura in-game. It is accessible with the command /aura,
and it is only visible on your own character. I repeat, only you can
see this aura, no one else can. This guide is purely about tweaking your
aura so you won't get bored of it after hours of gameplay. First off,
to the folder where the files are kept:
The file folder is found in C:Program FilesGravityROdatatextureeffect
by default. If it is in a different folder, I assume you knew what the
heck you were doing, so just head over to your RO folder, then to datatextureeffect. The two files I have marked there are aurafloat.tga and auraring.bmp, these two are the files that we will be modifying to tweak our aura.
This is the original aura that we can see as of the moment:
See that thing that looks like a magic circle around the feet? That's the image that we can edit by editing auraring.bmp. That spinning thing around the character is the one that is changed by editing aurafloat.tga.
For
simplicity's sake, I will be using Photoshop CS3 in all demonstrations,
either get that or you can use other versions of Photoshop and other
graphic editors, if you know what you're doing. You can also use Paint
to edit auraring.bmp, but you cannot edit aurafloat.tga because Paint cannot open nor save .tga files.
Ok, here's where the craziness starts. We start off with a 256 x 256 canvas, with color mode RGB/8 bit.
Black
serves as our "transparent", so we dye the background black and this
will be our starting material. Then, create a layer so that we can start
working on our custom aura. The one I'm making now is a simple aura
made of a few concentric circles.
We save this in the .bmp format, with depth set to 24 bit. Now, this is how it looks like in-game:
Now, you might be asking, "There's just 2 circles I made, why is there 4?" See, there's a default animation for the auraring.bmp
that seems to be in the client itself, so it can't be edited easily.
What happens is that they duplicate the image, twist it a bit, and then
animate it with an alternating zoom-in, zoom-out animation. Thus, I
don't recommend auras that are FULL, that is, they don't have any
transparencies in the center regions. What would happen is that they
would overlap (twistedly) and look really bad.
So yeah, this looks really, really bad:
See
the part where you can picture out that the "inside" head is slightly
twisted? To make things worse, they overlap and have this weird
transparency thing going on, so I repeat, do not do this unless you want
a sucky looking aura.
** NOTES: For auraring.bmp,
you can actually use a higher resolution image to make the aura clearer
in-game. I've used a 512 x 512 canvas with some text on it, and it's
pretty darn clear to me.**
Now that you know the basics about auraring.bmp,
it's now up to you to create your own custom aura. But wait! We still
have the spinning thing. Oh yeah, this is one of the harder parts, as it
uses a different format, and its appearance in-game bears little
resemblance to the one you've created in Photoshop. All-in-all, it's
more of a trial-and-error effort, with you testing out various
combinations and looking how it looks like in-game. But of course I
won't leave you in the dark just like that. I'll show you a sample of
what I've tried earlier.
First, we start off with another square canvas. For this time, I've used the resolution 128 x 128, as aurafloat.tga is pretty much blurred, and doesn't really need much clarity anyway.
I've
done something really basic here, with the standard black background,
and with 3 horizontal lines around the top of the image. This is pretty
basic, as this is just to show you guys how the 3 horizontal lines would
appear. I did say it was quite different, though.
Keeping things simple, let's see how it looks like in-game. Save it as 24 bits/pixel, and we're good to go:
There's
the 3 lines we've made! For some odd reason, they aren't linear, but
instead, they're bent in a petal-like manner. In relation to that, if
you put the color near the bottom, then the spinning aura would just
remain in the bottom as well. Similarly, the animation is also fixed, so
all it does is turn and turn and turn and turn and turn.
**NOTES: I tried using a different resolution for aurafloat.tga, and it worked fine. Only thing was that it was "cut" at one end because it wasn't square (I think)**
Now,
that's all that is to know really. Pretty simple, isn't it? ALSO, don't
bash me if you don't really understand what's been going on in this
post. I don't have any sleep, thanks to this and a lab report due later
today.
Sky's the limit, guys.
Made this myself.
========
For
people who want to make an aura, but do not have the time as of yet, I
have included a *starter pack* which I got off the internet by searching
in Google. I do not take credit for anything in this pack, except for
that heart-shaped aura you saw above.
LINKS:
Mediafire
Rapidshare (limited)
FileFront
Sendspace
Now that's a lot of links.
========
For
people who've made successfully made their own auras, share your
screenshots here! Or heck, even share your auras too. It's merrier if
more people share what they've done.
========
Let
me make this clear, I do not take requests for auras. I've made some
people a few auras, and I believe this will end up the same as my
previous sig-making issue: which was me quitting halfway through or
never doing the request.
I might make some which I can release, but for anything else, there's no guarantee.
========
UPDATE:
Ok I uploaded the file on fileden:
Download it here
ummmmm
I edited it in Photoshop, so you should be able to do the same, just
make sure it has no layers (make a new layer and merge it with a black
background) Also, if you have stuff thats angled like this one is, it
comes up inverted in-game
Have fun with your new effects xD (it goes in the same directory as the other effects)Seems
like you can now edit the floating balls of light. First, download the
TGA file provided in the link and place it in the same folder as
aurafloat and auraring. As you open it, you will see this:
Note the orientation of the figure, as it is flipped horizontally in-game. It looks like so:
*Credits go to crushcard for this section.*note: I just paste it here link dont longer exist
-
just merge this to your .grf file using grf tools
-
can anyone make a script for an item that can add empty slot to any equipment but will check if the slot is max 4slot
ex.
{
Id: 16235
AegisName: "Slot_Up"
Name: "Slot Up"
Type: 11
Buy: 50
Weight: 10
Script: <" equip empty slot +1 ">
},
-
@dastgir about msgstringtable.txt
1924 Over 85% Weight#
1925 Any work in progress (NPC dialog, manufacturing ...) quit and try again.# <<< I think this should be on line 1924because when you try to use skill while talking to an npc or have open dialog box you will get this message "Over 85% Weight"
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no this is not first time to see that I just want to share it here. because some of the item that are included in that iteminfo.lub in not included in the client side translation iteminfo.lub. maybe they can translate and add it on the client side translation iteminfo.lub next update.
I try to upaste.me or spoiler to post it but its too big that why I uploaded it in mediafire
-
1924 Over 85% Weight#
1925 Any work in progress (NPC dialog, manufacturing ...) quit and try again.# <<< I think this should be on line 1924because when you try to use skill while talking to an npc or have open dialog box you will get this message "Over 85% Weight"
-
I update my client rdata.grf and data.grf using rsu-kro-rag-lite.exe and rsu-kro-renewal-lite.exe
and this file is included in the update Systemiteminfo.lub
-
hindi ko ata na close muna yung .grf bago ko exit nung nagmerge ako. kaya na corrupt. kaya okey na ngayon kahit maulit pa yung ganung error alam ko na. pag may naka encounter ng same error alam na kung ano pwede solution.
okey lang kaya yung post ko sa offtopic baka kasi magka warning ulit ako. pacheck nalang yung Ragnarok Battle Offline post
Ragnarok Episode Timeline
in Ragnarok News
Posted
nice too