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themon

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Posts posted by themon


  1. might be useful

     

    4610

    Card Name

    Sarah Irene card

     

    Description

    The event of an attack a certain percentage or more of the MHP, the damage is reduced to a constant ratio.
    Attacks giving fixed damage can not reduce the damage.

     

    Prefix / suffix

    The cage / -

     

     4608

    Card Name

    White Knights card

     

    Description

    ATK + 15.
    The 20% additional damage medium-sized, large-sized monsters.

    Add decrease damage when equipped, to receive 15% additional damage,
    from medium to large monster in medium to large monsters at the same
    time as the Khalitzbug Knights card 5%.

     

    Prefix / suffix  

    Knights / -

     
    4609
    Card Name
    Khalitzbug Knights card
     
    Description
    DEF + 20.
    Decrease damage to receive medium-sized, large monsters from 25%.

    Add decrease damage when equipped, to receive 15% additional damage,
    from medium to large monster in medium to large monsters at the same
    time as the white knights card 5%.
     
    Prefix / suffix
    Knights / -

     

    http://www.google.com/translate?hl=en&ie=UTF8&sl=auto&tl=en&u=http%3A%2F%2Ffuture.sgv417.jp%2Findex.php%3FFrontPage


  2. item_db.txt
    [cbox]item_db: (
    /******************************************************************************
    ************* Entry structure ************************************************
    ******************************************************************************
    {
    // =================== Mandatory fields ===============================
    Id: ID (int)
    AegisName: "Aegis_Name" (string, optional if Inherit: true)
    Name: "Item Name" (string, optional if Inherit: true)
    // =================== Optional fields ================================
    Type: Item Type (int, defaults to 3 = etc item)
    Buy: Buy Price (int, defaults to Sell * 2)
    Sell: Sell Price (int, defaults to Buy / 2)
    Weight: Item Weight (int, defaults to 0)
    Atk: Attack (int, defaults to 0)
    Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
    Def: Defense (int, defaults to 0)
    Range: Attack Range (int, defaults to 0)
    Slots: Slots (int, defaults to 0)
    Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
    Upper: Upper mask (int, defaults to any = 0x3f)
    Gender: Gender (int, defaults to both = 2)
    Loc: Equip location (int, required value for equipment)
    WeaponLv: Weapon Level (int, defaults to 0)
    EquipLv: Equip required level (int, defaults to 0)
    EquipLv: [min, max] (alternative syntax with min / max level)
    Refine: Refineable (boolean, defaults to true)
    View: View ID (int, defaults to 0)
    BindOnEquip: true/false (boolean, defaults to false)
    Script: <"
    Script
    (it can be multi-line)
    ">
    OnEquipScript: <" OnEquip Script (can also be multi-line) ">
    OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
    // =================== Optional fields (item_db2 only) ================
    Inherit: true/false (boolean, if true, inherit the values
    that weren't specified, from item_db.conf,
    else override it and use default values)
    },
    ******************************************************************************/

    {
    Id: 4582
    AegisName: "Bungisngis_Card"
    Name: "Bungisngis Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 769
    Script: <" bonus bMaxHPrate,getrefine()/2; ">
    },
    {
    Id: 4583
    AegisName: "Engkanto_Card"
    Name: "Engkanto Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 769
    Script: <"
    bonus2 bAddEle,Ele_Poison,30;
    bonus2 bIgnoreDefRate,RC_Plant,30;
    ">
    },
    {
    Id: 4584
    AegisName: "Manananggal_Card"
    Name: "Manananggal Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 2
    Script: <"
    bonus bSPDrainValue,1;
    bonus bMaxSPrate,-1;
    ">
    },
    {
    Id: 4585
    AegisName: "Mangkukulam_Card"
    Name: "Mangkukulam Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bMaxSPrate,10;
    bonus bHPGainValue,-666;
    ">
    },
    {
    Id: 4586
    AegisName: "Tikbalang_Card"
    Name: "Tikbalang Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 769
    Script: <"
    bonus bMatk,10;
    bonus2 bMagicAtkEle,Ele_Wind,5;
    if(getrefine()>=9) {
    bonus2 bMagicAtkEle,Ele_Wind,5;
    }

    ">
    },
    {
    Id: 4587
    AegisName: "Tiyanak_Card"
    Name: "Tiyanak Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 136
    Script: <"
    bonus2 bCriticalAddRace,RC_DemiHuman,12;
    bonus2 bCriticalAddRace,RC_Fish,12;
    bonus2 bCriticalAddRace,RC_Brute,12;
    ">
    },
    {
    Id: 4588
    AegisName: "Wakwak_Card"
    Name: "Wakwak Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 4
    Script: <" bonus bBaseAtk,5*(readparam(bStr)/10); ">
    },
    {
    Id: 4589
    AegisName: "Jejeling_Card"
    Name: "Jejeling Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 4
    Script: <" bonus bMaxHP,200*(readparam(bVit)/10); ">
    },
    {
    Id: 4590
    AegisName: "Bangungot_Card"
    Name: "Bangungot Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bInt,4;
    bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",3,2500,BF_MAGIC,0;
    ">
    },
    {
    Id: 4591
    AegisName: "Bakonawa_Card"
    Name: "Bakonawa Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bStr,4;
    bonus2 bAddEffWhenHit,Eff_Bleeding,2000;
    ">
    },
    {
    Id: 4592
    AegisName: "Buwaya_Card"
    Name: "Buwaya Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bVit,4;
    bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",3,2500,BF_MAGIC,0;
    ">
    },
    )[/cbox]
     
    cardprefixnametable.txt
    [cbox]//malaya

    4582#Endurance#
    4583#Of poisonous weeds#
    4584#Vampire#
    4585#Of Curse#
    4586#Wind#
    4587#Slasher#
    4588#Of Powerful#
    4589#Of Reach#
    4590#Of Lethargy#
    4591#Of Blood#
    4592#Of Chemical#[/cbox]
     
    cardpostfixnametable.txt
    [cbox]// 2013 malaya!

    4583#
    4585#
    4588#
    4589#
    4590#
    4591#
    4592#[/cbox]
     
    iteminfo.lub
    [cbox] [4582] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Each 2 refine, MHP + 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Bungisngis Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Each 2 refine, MHP + 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4583] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Increase damage on Poison property monsters by 30%.",
    "Ignores 30% of Plant monster's Defense Rate.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Engkanto Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Increase damage on Poison property monsters by 30%.",
    "Ignores 30% of Plant monster's Defense Rate.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4584] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Regain 1 SP with each attack.",
    "MSP - 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Weapon^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Manananggal Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Regain 1 SP with each attack.",
    "MSP - 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Weapon^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4585] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Increases Maximun SP + 10%.",
    "Drain 666 HP each time an enemy is killed.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Mangkukulam Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Increases Maximun SP + 10%.",
    "Drain 666 HP each time an enemy is killed.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4586] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "MATK + 10, increases damage of wind element magic attacks by 5%.",
    "If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Tikbalang Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "MATK + 10, increases damage of wind element magic attacks by 5%.",
    "If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4587] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Accessory^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Tiyanak Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Accessory^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4588] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Every 10 base STR, you gain + 5 ATK.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Wakwak Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Every 10 base STR, you gain + 5 ATK.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4589] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Every 10 base VIT, you gain + 200 HP.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Jejeling Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Every 10 base VIT, you gain + 200 HP.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4590] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Bangungot Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4591] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Bakonawa Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4592] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Buwaya Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },[/cbox]
     
    original post from http://rathena.org/board/topic/89898-port-malaya-new-cards-11/
     
    related topic http://herc.ws/board/topic/2867-is-this-new-cards-available-also-on-hercules/


  3. item_db.conf or item_db2.txt

    [cbox]item_db: (
    /******************************************************************************
    ************* Entry structure ************************************************
    ******************************************************************************
    {
    // =================== Mandatory fields ===============================
    Id: ID (int)
    AegisName: "Aegis_Name" (string, optional if Inherit: true)
    Name: "Item Name" (string, optional if Inherit: true)
    // =================== Optional fields ================================
    Type: Item Type (int, defaults to 3 = etc item)
    Buy: Buy Price (int, defaults to Sell * 2)
    Sell: Sell Price (int, defaults to Buy / 2)
    Weight: Item Weight (int, defaults to 0)
    Atk: Attack (int, defaults to 0)
    Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
    Def: Defense (int, defaults to 0)
    Range: Attack Range (int, defaults to 0)
    Slots: Slots (int, defaults to 0)
    Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
    Upper: Upper mask (int, defaults to any = 0x3f)
    Gender: Gender (int, defaults to both = 2)
    Loc: Equip location (int, required value for equipment)
    WeaponLv: Weapon Level (int, defaults to 0)
    EquipLv: Equip required level (int, defaults to 0)
    EquipLv: [min, max] (alternative syntax with min / max level)
    Refine: Refineable (boolean, defaults to true)
    View: View ID (int, defaults to 0)
    BindOnEquip: true/false (boolean, defaults to false)
    Script: <"
    Script
    (it can be multi-line)
    ">
    OnEquipScript: <" OnEquip Script (can also be multi-line) ">
    OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
    // =================== Optional fields (item_db2 only) ================
    Inherit: true/false (boolean, if true, inherit the values
    that weren't specified, from item_db.conf,
    else override it and use default values)
    },
    ******************************************************************************/

    {
    Id: 4582
    AegisName: "Bungisngis_Card"
    Name: "Bungisngis Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 769
    Script: <" bonus bMaxHPrate,getrefine()/2; ">
    },
    {
    Id: 4583
    AegisName: "Engkanto_Card"
    Name: "Engkanto Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 769
    Script: <"
    bonus2 bAddEle,Ele_Poison,30;
    bonus2 bIgnoreDefRate,RC_Plant,30;
    ">
    },
    {
    Id: 4584
    AegisName: "Manananggal_Card"
    Name: "Manananggal Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 2
    Script: <"
    bonus bSPDrainValue,1;
    bonus bMaxSPrate,-1;
    ">
    },
    {
    Id: 4585
    AegisName: "Mangkukulam_Card"
    Name: "Mangkukulam Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bMaxSPrate,10;
    bonus bHPGainValue,-666;
    ">
    },
    {
    Id: 4586
    AegisName: "Tikbalang_Card"
    Name: "Tikbalang Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 769
    Script: <"
    bonus bMatk,10;
    bonus2 bMagicAtkEle,Ele_Wind,5;
    if(getrefine()>=9) {
    bonus2 bMagicAtkEle,Ele_Wind,5;
    }

    ">
    },
    {
    Id: 4587
    AegisName: "Tiyanak_Card"
    Name: "Tiyanak Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 136
    Script: <"
    bonus2 bCriticalAddRace,RC_DemiHuman,12;
    bonus2 bCriticalAddRace,RC_Fish,12;
    bonus2 bCriticalAddRace,RC_Brute,12;
    ">
    },
    {
    Id: 4588
    AegisName: "Wakwak_Card"
    Name: "Wakwak Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 4
    Script: <" bonus bBaseAtk,5*(readparam(bStr)/10); ">
    },
    {
    Id: 4589
    AegisName: "Jejeling_Card"
    Name: "Jejeling Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 4
    Script: <" bonus bMaxHP,200*(readparam(bVit)/10); ">
    },
    {
    Id: 4590
    AegisName: "Bangungot_Card"
    Name: "Bangungot Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bInt,4;
    bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",3,2500,BF_MAGIC,0;
    ">
    },
    {
    Id: 4591
    AegisName: "Bakonawa_Card"
    Name: "Bakonawa Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bStr,4;
    bonus2 bAddEffWhenHit,Eff_Bleeding,2000;
    ">
    },
    {
    Id: 4592
    AegisName: "Buwaya_Card"
    Name: "Buwaya Card"
    Type: 6
    Buy: 20
    Weight: 10
    Loc: 16
    Script: <"
    bonus bVit,4;
    bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",3,2500,BF_MAGIC,0;
    ">
    },
    )[/cbox]

     

    systemiteminfo.lub [cbox] [4582] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Each 2 refine, MHP + 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Bungisngis Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Each 2 refine, MHP + 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4583] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Increase damage on Poison property monsters by 30%.",
    "Ignores 30% of Plant monster's Defense Rate.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Engkanto Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Increase damage on Poison property monsters by 30%.",
    "Ignores 30% of Plant monster's Defense Rate.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4584] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Regain 1 SP with each attack.",
    "MSP - 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Weapon^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Manananggal Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Regain 1 SP with each attack.",
    "MSP - 1%.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Weapon^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4585] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Increases Maximun SP + 10%.",
    "Drain 666 HP each time an enemy is killed.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Mangkukulam Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Increases Maximun SP + 10%.",
    "Drain 666 HP each time an enemy is killed.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4586] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "MATK + 10, increases damage of wind element magic attacks by 5%.",
    "If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Tikbalang Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "MATK + 10, increases damage of wind element magic attacks by 5%.",
    "If the upgrade level is 9 or higher, add an additional 5% wind element magic attacks.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Headgear^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4587] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Accessory^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Tiyanak Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Add a Critical Rate + 12 on Demi Human, Brute and Fish monsters.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Accessory^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4588] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Every 10 base STR, you gain + 5 ATK.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Wakwak Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Every 10 base STR, you gain + 5 ATK.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4589] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "Every 10 base VIT, you gain + 200 HP.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Jejeling Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "Every 10 base VIT, you gain + 200 HP.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Garment^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4590] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Bangungot Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "INT + 4, Adds a high chance of inflicting the Sleep status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4591] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Bakonawa Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "STR + 4, Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    [4592] = {
    unidentifiedDisplayName = "Card",
    unidentifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    unidentifiedDescriptionName = {
    "VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    identifiedDisplayName = "Buwaya Card",
    identifiedResourceName = "À̸§¾ø´ÂÄ«µå",
    identifiedDescriptionName = {
    "VIT + 4, Adds a high chance of inflicting the Stone Curse status to the attacking enemy each time the wearer is magically attacked.",
    "Class: ^777777Card^000000",
    "Compound on: ^777777Armor^000000",
    "Weight: ^7777771^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },[/cbox]


  4. switch ko nalang yung dalawa.

     

    ano pa kaya kulang sa packet ko. 2013-08-14aRagexe Full Client by Themon

     

    [cbox]#if PACKETVER >= 20130814
    packetKeys(0x23A23148,0x0C41420E,0x53785AD7); /* THEMON */
    packet(0x0874,7,clif->pActionRequest,2,6);
    packet(0x0947,10,clif->pUseSkillToId,2,4,6);
    packet(0x093A,5,clif->pWalkToXY,2);
    packet(0x088A,6,clif->pTickSend,2);
    packet(0x088c,5,clif->pChangeDir,2,4);
    packet(0x0926,6,clif->pTakeItem,2);
    packet(0x095F,6,clif->pDropItem,2,4);
    packet(0x0202,8,clif->pMoveToKafra,2,4);
    packet(0x0873,8,clif->pMoveFromKafra,2,4);
    packet(0x0887,10,clif->pUseSkillToPos,2,4,6,8);
    packet(0x0962,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10);
    packet(0x0937,6,clif->pGetCharNameRequest,2);
    packet(0x0959,18,clif->pPartyBookingRegisterReq,2,4,6);
    packet(0x0368,19,clif->pWantToConnection,2,6,10,14,18);
    packet(0x0281,26,clif->pFriendsListAdd,2);
    packet(0x0927,26,clif->pPartyInvite2,2);
    packet(0x0958,5,clif->pHomMenu,2,4);
    #endif[/cbox]
     

    sa ngayon wala naman ako error na nakukuha


  5. Aura Modification 101

    n4y5q1.png

    An introductory course.

    By: Dane

     

    Hi everyone, I bet you've all noticed that we now have an aura in-game. It is accessible with the command /aura,
    and it is only visible on your own character. I repeat, only you can
    see this aura, no one else can. This guide is purely about tweaking your
    aura so you won't get bored of it after hours of gameplay. First off,
    to the folder where the files are kept:
     

    2ijrzg9.png

     

    The file folder is found in C:Program FilesGravityROdatatextureeffect
    by default. If it is in a different folder, I assume you knew what the
    heck you were doing, so just head over to your RO folder, then to datatextureeffect. The two files I have marked there are aurafloat.tga and auraring.bmp, these two are the files that we will be modifying to tweak our aura.

    This is the original aura that we can see as of the moment:
     

    6ogym9.png

     

    See that thing that looks like a magic circle around the feet? That's the image that we can edit by editing auraring.bmp. That spinning thing around the character is the one that is changed by editing aurafloat.tga.

    For
    simplicity's sake, I will be using Photoshop CS3 in all demonstrations,
    either get that or you can use other versions of Photoshop and other
    graphic editors, if you know what you're doing. You can also use Paint
    to edit auraring.bmp, but you cannot edit aurafloat.tga because Paint cannot open nor save .tga files.

    Ok, here's where the craziness starts. We start off with a 256 x 256 canvas, with color mode RGB/8 bit.
     

    2jbw3k1.png

     

    Black
    serves as our "transparent", so we dye the background black and this
    will be our starting material. Then, create a layer so that we can start
    working on our custom aura. The one I'm making now is a simple aura
    made of a few concentric circles.
     

    280ino8.jpg

     

    We save this in the .bmp format, with depth set to 24 bit. Now, this is how it looks like in-game:
     

    33a8orp.png

     

    Now, you might be asking, "There's just 2 circles I made, why is there 4?" See, there's a default animation for the auraring.bmp
    that seems to be in the client itself, so it can't be edited easily.
    What happens is that they duplicate the image, twist it a bit, and then
    animate it with an alternating zoom-in, zoom-out animation. Thus, I
    don't recommend auras that are FULL, that is, they don't have any
    transparencies in the center regions. What would happen is that they
    would overlap (twistedly) and look really bad.

    So yeah, this looks really, really bad:
     

    5cjg2d.png

     

    See
    the part where you can picture out that the "inside" head is slightly
    twisted? To make things worse, they overlap and have this weird
    transparency thing going on, so I repeat, do not do this unless you want
    a sucky looking aura.

    ** NOTES: For auraring.bmp,
    you can actually use a higher resolution image to make the aura clearer
    in-game. I've used a 512 x 512 canvas with some text on it, and it's
    pretty darn clear to me.**

    Now that you know the basics about auraring.bmp,
    it's now up to you to create your own custom aura. But wait! We still
    have the spinning thing. Oh yeah, this is one of the harder parts, as it
    uses a different format, and its appearance in-game bears little
    resemblance to the one you've created in Photoshop. All-in-all, it's
    more of a trial-and-error effort, with you testing out various
    combinations and looking how it looks like in-game. But of course I
    won't leave you in the dark just like that. I'll show you a sample of
    what I've tried earlier.

    First, we start off with another square canvas. For this time, I've used the resolution 128 x 128, as aurafloat.tga is pretty much blurred, and doesn't really need much clarity anyway.
     

    zodz4l.png

     

    I've
    done something really basic here, with the standard black background,
    and with 3 horizontal lines around the top of the image. This is pretty
    basic, as this is just to show you guys how the 3 horizontal lines would
    appear. I did say it was quite different, though.
     

    5fi7ah.jpg

     

    Keeping things simple, let's see how it looks like in-game. Save it as 24 bits/pixel, and we're good to go:
     

    kcgvw4.png

     

    There's
    the 3 lines we've made! For some odd reason, they aren't linear, but
    instead, they're bent in a petal-like manner. In relation to that, if
    you put the color near the bottom, then the spinning aura would just
    remain in the bottom as well. Similarly, the animation is also fixed, so
    all it does is turn and turn and turn and turn and turn.

    **NOTES: I tried using a different resolution for aurafloat.tga, and it worked fine. Only thing was that it was "cut" at one end because it wasn't square (I think)**

    Now,
    that's all that is to know really. Pretty simple, isn't it? ALSO, don't
    bash me if you don't really understand what's been going on in this
    post. I don't have any sleep, thanks to this and a lab report due later
    today.

    Sky's the limit, guys.
     

    25p07di.png
    Made this myself.


     

    ========


    For
    people who want to make an aura, but do not have the time as of yet, I
    have included a *starter pack* which I got off the internet by searching
    in Google. I do not take credit for anything in this pack, except for
    that heart-shaped aura you saw above.

    LINKS:

    Mediafire
    Rapidshare (limited)
    FileFront
    Sendspace

    Now that's a lot of links.

    ========

    For
    people who've made successfully made their own auras, share your
    screenshots here! Or heck, even share your auras too. It's merrier if
    more people share what they've done. smile.gif

    ========

    Let
    me make this clear, I do not take requests for auras. I've made some
    people a few auras, and I believe this will end up the same as my
    previous sig-making issue: which was me quitting halfway through or
    never doing the request.

    I might make some which I can release, but for anything else, there's no guarantee.

    ========

    UPDATE:
     

    Ok I uploaded the file on fileden:

    Download it here

    ummmmm
    I edited it in Photoshop, so you should be able to do the same, just
    make sure it has no layers (make a new layer and merge it with a black
    background) Also, if you have stuff thats angled like this one is, it
    comes up inverted in-game

    Have fun with your new effects xD (it goes in the same directory as the other effects)

     

    Seems
    like you can now edit the floating balls of light. First, download the
    TGA file provided in the link and place it in the same folder as
    aurafloat and auraring. As you open it, you will see this:
     

    s4cmmu.png

     

    Note the orientation of the figure, as it is flipped horizontally in-game. It looks like so:
     

    29pwuu0.png


    *Credits go to crushcard for this section.*

     

    note: I just paste it here link dont longer exist


  6. can anyone make a script for an item that can add empty slot to any equipment but will check if the slot is max 4slot

     

    ex.

    {
     Id: 16235
     AegisName: "Slot_Up"
     Name: "Slot Up"
     Type: 11
     Buy: 50
     Weight: 10
     Script: <" equip empty slot +1 ">
    },
     

     

     


  7. no this is not first time to see that I just want to share it here. because some of the item that are included in that iteminfo.lub in not included in the client  side translation iteminfo.lub. maybe they can translate and add it on the client side translation iteminfo.lub next update.

     

    I try to upaste.me or spoiler to post it but its too big that why I uploaded it in mediafire


  8. hindi ko ata na close muna yung .grf bago ko exit nung nagmerge ako. kaya na corrupt. kaya okey na ngayon kahit maulit pa yung ganung error alam ko na. pag may naka encounter ng same error alam na kung ano pwede solution. :no1:

     

    okey lang kaya yung post ko sa offtopic baka kasi magka warning ulit ako. pacheck nalang yung Ragnarok Battle Offline post

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