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orange

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  1. Upvote
    orange got a reaction from Uzieal in Rebellion Skill Balance Update   
    Actually that's the reason updates are a bit delayed in hercules. Here formulas etc are made as per gravity release. what we have here  are tried and tested and the devs here try to keep as close as possible to the original release. 
  2. Upvote
    orange reacted to AnnieRuru in Keep GM on map after Emperium breaks   
    script.c
    int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap){ int16 m=va_arg(ap,int); int g_id=va_arg(ap,int); int flag=va_arg(ap,int); if(!sd || sd->bl.m != m) return 0; if( (sd->status.guild_id == g_id && flag&1) //Warp out owners || (sd->status.guild_id != g_id && flag&2) //Warp out outsiders || (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] ) pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); return 1;}add if ( pc_get_group_level(sd) < 99 ) somewhere inside heresure you can do it yourself
  3. Upvote
    orange reacted to Mystery in Real Info about Training Edition   
    To tell you the truth... what the hell is this? o_o. I didnt even read any of it just because of the huge amount of text within 5 posts itself. This isn't a suggestion but more of a story book OR a suggestion towards ADMINISTRATORS of a server lol.
  4. Upvote
    orange reacted to kisuka in Authors of Athena   
    Athena has been passed along from team to team through the ages: from Athena, to AthenaMods, to eAthena, to 3CeAM, to rAthena, and now Hercules. With each new development team that acquires the project, a little bit more is done to improve the overall project that is Athena.
     
    There have been countless people involved with this project through many years. Many of them have put in countless hours, and contributed thousands of lines of code (some of which still exists to this day).
     
    Athena would not be where it is today without the help of these amazing developers. Because of this, I'm adding in this AUTHORS file to give tribute and credit to the amazing people which have made this project possible.
     
    Thank you to everyone who has helped in the development of Athena. You are amazing, skilled, and your work will live on through the years to come. This project is yours, and has lasted over 10 years thanks to the dedication and support you have put in.
     
    View AUTHORS List
     
    If you know any past developers which have contributed to Athena and aren't on the list, please submit a pull request
     
    To any development teams that are maintaining their own forks of Athena, please include this AUTHORS file in your own repos, give credit to all these amazing people.
  5. Upvote
    orange reacted to Haru in Hercules WPE Free - June 14th Patch   
    This means your client is not using any obfuscation, because you (or someone for you, if you're not the one who hexed it), disabled it. This means you'll probably be able to connect to the server even if you have packet_obfuscation set to 0.
     
    Hercules doesn't currently have the encryption keys for that client version though (unless they're the same as the 20130703 client, but I doubt so), so even if you enable the obfuscation clientside, you might not be able to connect to the server unless you also add the correct keys.
  6. Upvote
    orange reacted to jTynne in Wandering Poring v1.0   
    This is a very simple event script I created for the GM's of my server.
     
    Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing.
     
    You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes.
     
    // Syntax: Item ID / Quantity
    if(.@prize == 1) { getitem 501,1; }
    if(.@prize == 2) { getitem 502,1; }
    if(.@prize == 3) { getitem 503,1; }
    if(.@prize == 4) { getitem 504,1; }
    if(.@prize == 5) { getitem 505,1; }
    // 25 Poring Coins Base Prize
    getitem 7539,25;
     
    Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila.
     
    Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks!
     
     
    - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
  7. Upvote
    orange reacted to Ind in Hercules WPE Free - June 14th Patch   
    Hercules WPE Free - June 14th Patch
     
    Made Possible Thanks to Yommy
    We're only able to provide you with this feature thanks to Yommy, Thank you very much! WPE Free - Official Packet Obfuscation Support Packet spamming is no longer possible by normal means, with this feature each packet sent has its own id, so spamming (by sending the same packet more than once) is impossible. For this feature to function you MUST NOT use the 'disable packet obfuscation' client diff. conf/battle/client.conf
    // Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
    Currently functional for over 44 clients (Thanks to Shakto!): 2011-08-17 - 2015-05-13 Special Thanks to Yommy ..Yommy ...The all-awesome Yommy~! Thank you again! Shakto for the 44 PacketKeys! Also - SQL DB Updates & DB2SQL For logical and performance reasons we've modified the structure of the renewal item db tables, atk and matk no longer share the same column, equip_level was replaced by equip_level_min so that we could add equip_level_max which is required by new renewal items. Note however that because of the previous atk:matk format, it was not possible to provide a upgrade file that would save the matk data Item script errors from sql dbs used to point to a inexistent line number, it was modified to display the item id instead. This update has shrunk the sizes of the item db .sql files, making it possible for tools such as phpmyadmin to parse them, once again. With this patch we're also introducing a new official plugin, db2sql, its purpose is to make it easier for our developers to keep the .sql db files up to date (but you may use that to convert your own if you so desire, too), to use this plugin (when it is enabled in plugins.conf) type server tools db2sql in the console. Link~u! Commit 1 Commit 2
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