Break San
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Break San got a reaction from crypton in Crash ao clicar para visualizar a descrição do item
Clientinfo utilize esse aqui
<?xml version="1.0" encoding="euc-kr" ?><clientinfo> <servicetype>america</servicetype> <servertype>primary</servertype> <extendedslot></extendedslot> <connection> <display> Help do DOO </display> <desc>DOO</desc> <balloon> Aproveite e Bom jogo!</balloon> <version>1</version> <address>127.0.0.1</address> <port>6900</port> <aid> <admin>20000000</admin> <admin>20000001</admin> <admin>20000002</admin> <admin>20000003</admin> <admin>20000004</admin> <admin>20000005</admin> <admin>20000006</admin> </aid>loadingscreen#10#//file end) <image>loading00.jpg</image> <image>loading01.jpg</image> loadingscreen#10#//file end) </connection> <registrationweb>https://www.facebook.com/RagnaArtOFICIAL/</registrationweb></clientinfo> -
Break San reacted to evilpuncker in buttons cash shop
@@Break San
http://depositfiles.org/files/624iv9hfc
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Break San reacted to evilpuncker in error luas files (StateIconInfo)
dude don't use luadec to decompile files, use the grf editor tool or just use the one I posted here
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Break San reacted to evilpuncker in skilldescript e stateiconinfo do bRO
bla bla bla escrevi um monte de coisa e o chrome deu crash e perdi tudo, apenas baixe e seja feliz!
atualizado dia: 05/03/2015
créditos: GRAVITY
luafiles05032015.zip
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Break San reacted to malufett in remove discounts
disable skill MC_DISCOUNT and RG_COMPULSION from skill_db
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Break San reacted to Garr in Christmas Event Help
Try this out.
prontera,154,186,6 script Daddy Christmas 718,{ mes "[Daddy Christmas]"; mes "Hello there!"; mes "Ho! Ho! Ho!"; mes "Have you been naughty or nice this year?"; next; if (select("I've been nice,Daddy Christmas.:Naughty, you fat prick!.") == 2) { mes "[Daddy Christmas]"; mes "See you around."; close; } else { mes "[Daddy Christmas]"; mes "Very well then!Since you have been nice this year, I will let you enjoy the presents I have in my bag. Here, take a look:"; next; mes "[Daddy Christmas]"; mes "So which one would you like to have?"; next; switch(select("10x Santa Bag:1x Goblin Egg:1x Santa Poring Hat")) { case 1: mes "[Daddy Christmas]"; mes "For the Santa Bag, you’ll need to bring me the following:"; mes "^00FF0010x Well-baked cookie^000000"; mes "^00FF0010x Candy Cane^000000"; mes "^00FF0010x Candy^000000"; mes "^00FF005x Poring Doll^000000"; mes "^00FF001x Santa Hat^000000"; next; mes "[Daddy Christmas]"; mes "Let me check if you have all that I need."; if (select("Yes!:Not Yet!.") == 2) { mes "[Daddy Christmas]"; mes "See you around."; close; } if( countitem(2236) < 1 || countitem(538) < 10 || countitem(530) < 10 || countitem(529) < 10 || countitem(741) < 5 ) { mes "You don't have the requirements."; close; } else { mes "[Daddy Christmas]"; mes "Exactly what I wanted. Here’s your present! Merry Christmas! Ho! Ho! Ho"; delitem 2236, 1; delitem 538, 10; delitem 530, 10; delitem 529, 10; delitem 741, 5; getitem 12132, 10; close; } case 2: mes "[Daddy Christmas]"; mes "For the Christmas Goblin Egg, you’ll need to bring me the following:"; mes "^00FF001x Santa Hat^000000"; mes "^00FF0020x Star Dust^000000"; mes "^00FF0020x Old Broom^000000"; mes "^00FF0010x Witched Starsand^000000"; mes "^00FF0010x Rainbow Carrot^000000"; next; mes "[Daddy Christmas]"; mes "Let me check if you have all that I need."; if (select("Yes!:Not Yet!.") == 2) { mes "[Daddy Christmas]"; mes "See you around."; close; } if( countitem(2236) < 1 || countitem(1148) < 20 || countitem(637) < 20 || countitem(1061) < 10 || countitem(622) < 10 ) { mes "You don't have the requirements."; close; } else { mes "[Daddy Christmas]"; mes "Ho ho ho! *cough *cough"; delitem 2236, 1; delitem 1148, 20; delitem 637, 20; delitem 1061, 10; delitem 622, 10; getitem 9029, 1; mes "[Daddy Christmas]"; mes "Exactly what I wanted. Here’s your present! Merry Christmas! Ho! Ho! Ho"; close; } case 3: mes "[Daddy Christmas]"; mes "For the Santa Poring Hat, you’ll need to bring me the following:"; mes "^00FF001x Santa Poring Card^000000"; mes "^00FF0010x Wrapping Paper^000000"; mes "^00FF0010x Wrapping Lace^000000"; mes "^00FF00Santa Hat^000000"; mes "^00FF001x Stellar^000000"; mes "^00FF00100x Fabric^000000"; mes "^00FF001x Event Ticket^000000"; next; mes "[Daddy Christmas]"; mes "Let me check if you have all that I need."; if (select("Yes!:Not Yet!.") == 2) { mes "[Daddy Christmas]"; mes "See you around."; close; } if( countitem(4005) < 1 || countitem(7175) < 10 || countitem(7174) < 10 || countitem(2294) < 1 || countitem(2236) < 1 || countitem(1059) < 100 || countitem(30802) < 1 ) { mes "You don't have the requirements."; close; } else { mes "[Daddy Christmas]"; mes "Exactly what I wanted. Here’s your present! Merry Christmas! Ho! Ho! Ho"; delitem 4005, 1; delitem 7175, 10; delitem 7174, 10; delitem 2294, 1; delitem 2236, 1; delitem 1059, 1; delitem 3082, 1; getitem 5381, 1; close; } } }close;} -
Break San reacted to thanna in unknown column 'last_mac'
execute this on your database mate
ALTER TABLE `login` ADD COLUMN `last_mac` VARCHAR(18) NOT NULL DEFAULT '' AFTER `pincode_change` ; -
Break San reacted to Garr in query sql
Umm, corect me if I'm wrong, but isn't performing queries on online character data is useless? It'll get resaved again on log off. I think you'd be better off kicking the character before sql query.
mes "Okay!";.@account_id = getcharid(3);.@usedPoints = 3;.nivelVip = 1;.diasVip = 1;$verificaVip = 1;query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@usedPoints+") WHERE account_id='"+.@account_id+"'");atcommand "@kick " + strcharinfo(0);if (getgroupid() == 0){query_sql "UPDATE `login` SET `group_id` = "+.nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+.diasVip+" DAY) WHERE `group_id` = "+.nivelVip+" AND `account_id` = "+getcharid(3);} else {query_sql "UPDATE `login` SET `group_id` = "+.nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+.diasVip+" DAY) WHERE `group_id` = "+.nivelVip+" AND `account_id` = "+getcharid(3);}end; -
Break San reacted to malufett in query sql
I don't know if you get me..
use this
if (getgroupid() == 0){query_sql "UPDATE `login` SET `group_id` = 1, `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3);dispbottom "Relogue para ter seu VIP ativado.";}/** I don't know why it is here is this used for removing group id?else{query_sql "UPDATE `login` SET `group_id` = 1, `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 1 AND `account_id` = "+getcharid(3);}*/
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Break San reacted to Garr in Status on the Switch
Manually revert all 3 changes mentioned in the comments under the report.
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3
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Break San reacted to Garr in Buff & Spirit
Because it's not SC_SPIRIT, it's SC_SOULLINK.
prontera,156,165,5 script Buff & Link 100,{emotion 47; set .@Price,0; // Zeny requerido. set .@Buffs,1; // Buffar os jogadores? (1: sim / 0: não) set .@Delay,5; // Tempo de espera, em segundos ( Padrão 5 segundos ) set .@level,1; // Level de Player VIP set .@time, 300000; // Duração do Buff Soul Link ( Padrão 5 minutos ) // Padrão VIP ---------------------------------------------------- if (getgroupid() >= .@level) { atcommand "@repairall"; callfunc "F_ClearGarbage",0; if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Custo: "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFCurar^000000:^777777Sair^000000") == 2) close; set Zeny, Zeny-.@Price; } specialeffect2 313; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; // Soul Linker -------------------------------------------------- switch ( BaseJob ) { case 18: set .@spirit, 445; break; case 15: set .@spirit, 447; break; case 4047: set .@spirit, 448; break; case 16: set .@spirit, 449; break; case 14: set .@spirit, 450; break; case 23: set .@spirit, 451; break; case 7: set .@spirit, 452; break; case 9: set .@spirit, 453; break; case 8: set .@spirit, 454; break; case 19: case 20: set .@spirit, 455; break; case 17: set .@spirit, 456; break; case 10: set .@spirit, 458; break; case 11: set .@spirit, 460; break; } if ( .@spirit ) { sc_start2 SC_SOULLINK, .@time, 5, .@spirit; skilleffect .@spirit, 5; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } } else { atcommand "@repairall"; callfunc "F_ClearGarbage",0; if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Custo: "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFCurar^000000:^777777Sair^000000") == 2) close; set Zeny, Zeny-.@Price; } specialeffect2 313; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; }} -
Break San reacted to AnnieRuru in map change
disable player from multi client and kick AFK players ?
that's a frequently asked question until .... I'm sick of it
I know how to block same ip address, but dunno how to block same mac address
and for the AFK script
//===== Hercules Script ===========================================//= AFK script//===== By: =======================================================//= AnnieRuru//===== Current Version: ==========================================//= 1.3//===== Compatible With: ==========================================//= Hercules 20140919//===== Description: ==============================================//= warp AFK players in BG maps to SavePoint, leave current team//===== Topic =====================================================//= http://www.eathena.ws/board/index.php?showtopic=272411//===== Additional Comments: ======================================//= repost this script for hercules//=================================================================- script afk_script -1,{// ConfigOnInit: .sleeploop = 2000; // every 1 second .afk = 4; // loop 180 times of 1 second = 3 minutes to execute setarray .@map$, "bat_a01", "bat_a02", "bat_b01", "bat_b02", "bat_c01", "bat_c02", "bat_c03"; // battlegrounds .@size = getarraysize( .@map$ ); for ( .@i = 0; .@i < .@size; .@i++ ) setmapflag .@map$[.@i], mf_loadevent; .map$ = ":"+ implode( .@map$, ":" ) +":"; .idle = .sleeploop * .afk / 1000; end;// what to do when triggeredL_trigger:// dispbottom "you have afk for "+ .idle +" seconds"; if ( getcharid(4) ) bg_leave; warp "SavePoint", 0,0; end;// functionOnPCLoadMapEvent: while ( true ) { if ( compare( .map$, ":"+ strcharinfo(3) +":" ) ) { if ( checkidle() >= .idle ) goto L_trigger;// dispbottom "you have afk for "+ checkidle() +" seconds"; sleep2 .sleeploop; } else break; } end;}wanted to make a release topic, but suddenly realize Ind almost finish the battleground queue systemmight as well use his ... when ready
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Break San reacted to AnnieRuru in Npc Emblem of War
maybe you can try my mithril coin shop
http://rathena.org/board/topic/91109-how-to-fix-multi-shop-v12/?p=238863
- shop market2#hidden -1,501:1000prontera,156,172,5 script market 100,{ dispbottom "You currently have "+ countitem(.currency) +" "+ getitemname(.currency); callshop .shopname$, 1; end;OnInit: function addshopitem { npcshopdelitem .shopname$, 501; .@count = getargcount(); for ( .@i = 0; .@i < .@count; .@i++ ) { if ( .@i % 2 == 0 ) .itemid[ .@i /2 ] = getarg( .@i ); else { .itemcost[ .@i /2 ] = getarg( .@i ); npcshopadditem .shopname$, .itemid[ .@i /2 ], getarg( .@i ); } } }// ----- Configuration ------ .shopname$ = "market2#hidden"; // shop name that match the 1st line in this script .currency = 674; // item used for currency addshopitem // adds shop items here 512,10, 513,20, 514,30, 515,40, 516,50, 607,1;// ------------------------- .itemsize = getarraysize( .itemid ); for ( .@i = 0; .@i < .itemsize; .@i++ ) setd ".item"+ .itemid[.@i] +"cost", .itemcost[.@i]; npcshopattach .shopname$; end;OnBuyItem: if ( !@bought_quantity ) end; .@size = getarraysize( @bought_nameid ); for ( .@i = 0; .@i < .@size; .@i++ ) .@itemcost = .@itemcost + getd( ".item"+ @bought_nameid[.@i] +"cost" ) * @bought_quantity[.@i]; if ( .@itemcost > countitem(.currency) ) { mes "you don't have enough "+ getitemname(.currency); close; } if ( !checkweight2( @bought_nameid, @bought_quantity ) ) { mes "you can't carry all these items !"; close; } delitem .currency, .@itemcost; for ( .@i = 0; .@i < .@size; .@i++ ) getitem @bought_nameid[.@i], @bought_quantity[.@i]; end;OnSellItem: if ( !@sold_quantity ) end; .@size = getarraysize( @sold_nameid ); for ( .@i = 0; .@i < .@size; .@i++ ) .@itemgain = .@itemgain + getd( ".item"+ @sold_nameid[.@i] +"cost" ) * @sold_quantity[.@i]; if ( !checkweight( .currency, .@itemgain ) ) { mes "you can't carry all these items !"; close; } for ( .@i = 0; .@i < .@size; .@i++ ) if ( getd( ".item"+ @sold_nameid[.@i] +"cost" ) ) delitem @sold_nameid[.@i], @sold_quantity[.@i]; getitem .currency, .@itemgain; end;} -
Break San reacted to AnnieRuru in PERSONALIZAÇÃO BG PVP [PEDIDO]
try this
source
http://herc.ws/board/topic/4570-
function
http://herc.ws/board/topic/4889-
script
http://upaste.me/6473ee
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Break San reacted to AnnieRuru in PERSONALIZAÇÃO BG PVP [PEDIDO]
*blush*
sorry but I dunno how to answer your question
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Break San got a reaction from Lektalwer in FREE PSD 2
File Name: FREE PSD 2
File Submitter: Doo
File Submitted: 21 Aug 2014
File Category: Client Resources
FREE PSD
Click here to download this file
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Break San reacted to JulioCF in [solved]Instalar plugins
http://herc.ws/wiki/Hercules_Plugin_Manager
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Break San got a reaction from JulioCF in script unmute
Resolvido, um membro da minha equipe conseguiu a solução em outro fórum.
@credito SoulBlaker
prontera,170,189,4 script NPC UnMuteTeste 50,{ if( $@unmutenpc ) sleep2 1000; set $@charunmute$, strcharinfo(0); set $@unmutenpc, 1; initnpctimer; end; OnTimer1000: atcommand "@unmute "+$@charunmute$; set $@unmutenpc, 0; stopnpctimer; end;} -
Break San reacted to evilpuncker in Conversor elemental
vê se funciona:
Script: <" sc_start SC_PROPERTYFIRE,60000,10; ">
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Break San reacted to evilpuncker in Conversor elemental
SC_PROPERTYWATER
SC_PROPERTYWIND SC_PROPERTYGROUND água, vento e terra respectivamente, só copiar do anterior -
Break San reacted to evilpuncker in Buffs
sc_start SC_ATTHASTE_POTION2,360000,0;sc_start SC_INC_AGI,240000,10;sc_start SC_BLESSING,240000,10;sc_start SC_IMPOSITIO,60000,5;sc_start SC_MAGNIFICAT,90000,5;sc_start SC_FOOD_STR,360000,10;sc_start SC_FOOD_AGI,360000,10;sc_start SC_FOOD_VIT,360000,10;sc_start SC_FOOD_INT,360000,10;sc_start SC_FOOD_DEX,360000,10;sc_start SC_FOOD_LUK,360000,10; -
Break San reacted to evilpuncker in [solved]Como adiciona item na db
copia eles do re/item_db.conf e cola no pre-re/item_db.conf