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khenma

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Everything posted by khenma

  1. I just wondering if it is possible to connect to my server using LAN (without internet) Esp. WLAN if possible.... how?
  2. g_room1-3,64,185,3 script RFYL Event 668,{ // We need to use attachnpctimer because the mes command below // needs RID attach attachnpctimer; initnpctimer; npctalk "We will start in a short time, give me 15 seconds"; end; OnTimer15000: npctalk "Ok 5 seconds more"; end; OnTimer6000: npctalk "4"; end; OnTimer7000: npctalk "3"; end; OnTimer8000: npctalk "2"; end; OnTimer9000: npctalk "1"; end; OnTimer10000: stopnpctimer; mes "[Man]"; mes "Ok Let us start the RFYL Event"; mes "Good Luck to all participants!"; monster "g_room1-3",64,185,"Poring",1002,4,"NPCNAME::OnLabel"; for (set .@i, 0; .@i < .mobnumber; set .@i, .@i + 1){ set .@mobGID, monster "g_room1-3",64,185,"Killer Poring",1002,4; unitattack .@mobGID, getcharid(3); } close; detachnpctimer; // and remember attachnpctimer and detachnpctimer can only be used // while the NPC timer is not running! } ################:case 2: ####################
  3. g_room1-3,64,185,3 script RFYL Event 668,{ // We need to use attachnpctimer because the mes command below // needs RID attach attachnpctimer; initnpctimer; npctalk "We will start in a short time, give me 15 seconds"; end; OnTimer15000: npctalk "Ok 5 seconds more"; end; OnTimer6000: npctalk "4"; end; OnTimer7000: npctalk "3"; end; OnTimer8000: npctalk "2"; end; OnTimer9000: npctalk "1"; end; OnTimer10000: stopnpctimer; mes "[Man]"; mes "Ok Let us start the RFYL Event"; mes "Good Luck to all participants!"; monster "g_room1-3",64,185,"Poring",1002,4,"NPCNAME::OnLabel"; for (set .@i, 0; .@i < .mobnumber; set .@i, .@i + 1){ set .@mobGID, monster "g_room1-3",64,185,"Killer Poring",1002,4; unitattack .@mobGID, getcharid(3); } close; detachnpctimer; // and remember attachnpctimer and detachnpctimer can only be used // while the NPC timer is not running! } can anyone make a NPC script that will set players into specific map into a limited amount of players can enter, and will countdown to disable npc right after the room is full or in a 3 minutes time. example steps: 1. enable npc for queue or in a 3 minutes time. I preferred 3 minutes time. 2. then once full or 3mins. time is elapsed, disabled npc for entering then inside the said room: 3. a 1 minute pause/ countdown again before starting the event. so the players will get ready. 4. then 3-4 monsters will be summon inside room that will automatically attack the players. 5.then the last man/character standing will be the winner. will be given the item reward. On the above script, i got an error on line 38 == need ' ( '..... i dont know where to put.. can you please revised this? iwant this script to be like in the Example steps i mentioned above.. thanks. on the script, the npc will only start countdown when i click it. but i want it to start the count down when the room is full or 3 minutes time elapsed. hope you can help me!
  4. you can edit the statspoins per lvl in the statpoint.txt file https://github.com/HerculesWS/Hercules/blob/master/db/re/statpoint.txt what does each line represents/means ? starting from 48 down to 6058? Edit: AH ok.... I got it//// thanks +1
  5. why im getting errors? I did'n't change anything in skill_cast_db.txt error: sv_readdb: too many columns in line 1931 of "db/pre-re/skill_cast_db.txt" <found 8,maximum is 7>
  6. and change to (quote it) Then go to trunk/conf/battle/skill.conf look for this Change 150 to your desired Dex. Then recompile okay thanks, l'll try it how about on my question no. 2?
  7. How can I set it when dex is 150,? where to find it/? Is it possible to increase the statpoint per level? If yes, How?
  8. I change it into 9999999999999999, when I kill monster from lhz_dun02 & 04 I only get exp almost half of my exp bar, I already set my multiple level into "yes". I tried also to add another 999999999 but still the same effect.. I recompiled always.. done done thanks..
  9. thanks.. is there a limit/max value for exp rates...
  10. and also what is the max for base and job exp... im using 2013 0807 client.. i change the max level into 500.
  11. is there any application to translate these? These is used in VB project, it is suppose to be in English language, how do they change it into this language? It should be like this>>>>Q4601|3|"Revolution" is the:|wobbling of the earth about its axis|motion of bodies in the solar system relative to stars|motion of a celestial body in its orbit|spinning of a celestial body about its axis then they changed it into this>>> ULxTROqqC]lHdXeqF[qQgXyabH`ewH`Yv_eyFI`efKp]FZqQBXc}f_sQVYlqVdev[~|GScEf[yMBPmef[iGSgUV[iyV^QVuIW]sqt_bev[~qdSA (as seen on the first line below). Is this reversible/ can be translate back into English? thanks
  12. okay thanks sir ill try my best to do it.. how to make npc for it? that players will warp to this map? I just invented the npc name
  13. Hi. I think it's better for you to tell and check all the errors you made on that (along with some comments of mine), so that you can learn more from this and the examples: [*]The curly braces usually denote optional parameters and are required not to be present (if you put an optional parameter, just put it as if it was another one without the curly braces, unless specifically noted in the manual). [*]If you will spawn monsters at random in a map (The (x,y) coordinates are (0,0) ), you don't need to specify the width and height of the spawn rectangle. They'll just be ignored from the map server. [*]The monster parameter (or boss_monster if you want to spawn a mob that is considered a boss) must be left intact, these are reserved words that must ot be changed. [*]You could also leave out the level of the Poring if you want so that the server assigns them their default level, which is 1. [*]Amount of Porings has no issues except that they could make your client laggy. You sure you want to summon that much amount of porings? [*]From the amount of porings on, you could have finished your mob spawn if you want, no need to fill every variable unless you want to use them, in that order. [*]You can leave the delays to 0 (or just omit them) if you want the server to apply the minimum delay of 5000 ms (5 seconds) [*]Is that an event label you'll actually use or have you just invented it? In case you won't use any NPC label it's better to set them to 0. [*]You could have left out the last two parameters if you didn't want to give them any use. Possible fixes to your mob spawn would be these. Use the first one if you don't want to enforce any delay or use any special event label or the second if you will use the event label and the delays: new_zone03,0,0 monster Poring 1002,400new_zone03,0,0 monster Poring 1002,400,10000,5000,"PoringCatcher::OnEventName" Hope this gives you some insight on this and helps you learn a bit more! ah so ite has 2 lines.. I thought only 1, it works fine now. yeah you're right. 400 is to much. hmm... error found by the way... the npc event: event not found [poring catcher::oneventname] by the way, can a poring stop their looting ability?
  14. It should be at a fix scheduled time maybe every 4 hours Map: g_room1-3 64 183 Always the same for the moment, can be change, hmm the attack of monster should be adjustable, Mostly High level monster with high damage hmmm pvp off. it can be avoided that the monster would kill more than one.,but more than one will do, if so, then there will be no winner. or maybe tie (hmmm.. when 2 more players left>> set time limit 3minutes count down.. no penalty if there are 3 more players left which is not yet kill by the monster, its should be decided that the player who have more HP left will be the winner
  15. hi. I created new txt file named newzone.txt, cause I want to have poring spawned on that map and make that map as event area for hunting poring coin. my newzone.txt contains: only this please check.. new_zone03,0,0{,8{,2}} Poring Poring{,4} 1002,400{,10000{,5000{,"PoringCatcher::OnEventName"{,0,{0}}}}} I based it here
  16. hi guys, i would like to request from everyone to release a run for your life event npc. how should it work? 1. players will join the rfyl npc when the event started in 3 mins time. players will be warped to 2 small room connected to each other. 2. after 3 mins. no any other players could join the event, or lets say rfyl npc will be gone or off. 3. then in 1 min. the event is about to start and 1-3 monsters will be summoned and attack the players (take note.. the using of potions should be disabled. attacking monster is disabled..so their ability to survive depends on their equips. 4. once there's a last man standing. monsters will be automatically kill/ unsummon. 5. the winner will be rewarded with the powerful equips/items.
  17. yes it was not... thanks.. do u know the script for last man standing.. where people will join then... monsters will spawn and killing the people then the last man standing wins..in one small room.. i think its run for your life.. sorry i think im on the wrong section?
  18. <?xml version="1.0" encoding="euc-kr" ?><clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>TheodoreRO Server</display> <desc>TheodoreRO Ragexe</desc> <address>127.0.0.1</address> <port>6900</port> <version>30</version> <langtype>0</langtype> <balloon>TheodoreRO Ragexe</balloon> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> <admin>2000006</admin> <admin>2000007</admin> <admin>2000008</admin> <admin>2000009</admin> <admin>2000010</admin> <admin>2000011</admin> <admin>2000012</admin> <admin>2000013</admin> <admin>2000014</admin> <admin>2000015</admin> <admin>2000016</admin> <admin>2000017</admin> <admin>2000018</admin> <admin>2000019</admin> <admin>2000020</admin> <loading> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> </loading> </aid> </connection></clientinfo> SOLVED /no1 /thx thanks.
  19. <?xml version="1.0" encoding="euc-kr" ?><clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>TheodoreRO Server</display> <desc>TheodoreRO Ragexe</desc> <address>127.0.0.1</address> <port>6900</port> <version>30</version> <langtype>0</langtype> <balloon>TheodoreRO Ragexe</balloon> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> <admin>2000006</admin> <admin>2000007</admin> <admin>2000008</admin> <admin>2000009</admin> <admin>2000010</admin> <admin>2000011</admin> <admin>2000012</admin> <admin>2000013</admin> <admin>2000014</admin> <admin>2000015</admin> <admin>2000016</admin> <admin>2000017</admin> <admin>2000018</admin> <admin>2000019</admin> <admin>2000020</admin> <loading> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> </loading> </aid> </connection></clientinfo>
  20. honestly I didn't get it.. what im going to edit in clientinfo.xml?
  21. yeah your right its just the outfit... hmmm how to bring it to normal? because even the name is colored yellow. but why they are inter change? the group id with 99 or GM account ..... appears as normal outfit and names in white color as normal player ( which is suppose to be in a GM outfit) and the group id with 0 Normal Account..... appears with GM outfit even name in yellow color.. ( which is suppose to be in a normal account outfit )
  22. okay, additional question, why I cant make a normal accounts even I change the group ip from 99 to 0 can you give me the proper way to create normal account
  23. a.) Ah so, I thought its was something to do with the client . ill check hehe. b.) we're done. Thanks. c.) hmm recompile using sql? d.) okay ill try to fix/find it.
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