Triedge
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Posts posted by Triedge
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7 hours ago, 4144 said:First probably possible to add.
But for tabs probably need change client too much.
Okay, nice :3
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On 23/2/2019 at 2:21 PM, Triedge said:I would like to propose 2 ideas for future patches.
- Fixed loadingscreen time.- Set a minimum charge time during the loading screen. This is quite useful if you want to add information in the images of the loading screens. Currently the loading screens are very fast and do not give time to read in detail.
- Enable Tab in Strings.- Very useful when creating ordered lists using the dispbottom command.
@4144 what are you think?
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3 hours ago, 4144 said:New patches for protecting clients:
- Hide build info in client - hide any information about client version.
- Hide packets from peek - prevent peek and bpe to extract packets from client.
Oh, very nice!
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I would like to propose 2 ideas for future patches.
- Fixed loadingscreen time.- Set a minimum charge time during the loading screen. This is quite useful if you want to add information in the images of the loading screens. Currently the loading screens are very fast and do not give time to read in detail.
- Enable Tab in Strings.- Very useful when creating ordered lists using the dispbottom command.
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^ very nice!
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On 6/8/2017 at 2:56 PM, natural said:wow, nice nice :3
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news?
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^ Too True
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this is a Free or Paid project? o.o
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Working on a log damage, but a strange error when saving a data within the database.
void log_damage_skills(int char_id, const char *char_name, int class, int char_lvl,int batk,int watk, int mob_id, const char *mob_name, int mob_lvl, int skill_id, int skill_lv, struct Damage damagd, int porcentual) { ShowDebug("Iniciando logsamage \n"); ShowDebug("(per = '%d') \n", porcentual); int finalper = porcentual; char *Final = "finalmente"; if (SQL_ERROR == SQL->Query(logs->mysql_handle, LOG_QUERY " INTO `control_skill_damage` ( `date`, `char_id`, `char_name`, `class`, `char_lvl`, `char_batk`, `char_watk`, `mob_id`, `mob_name`, `mob_lvl`, `skill_id`, `skill_lv`, `damage`, `porcentual`, `notas`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', 'Finalmente')", char_id, char_name, class, char_lvl, batk, watk, mob_id, mob_name, mob_lvl, skill_id, skill_lv, damagd, porcentual) ) { Sql_ShowDebug(logs->mysql_handle); return; } }
The problem is the value "porcentual"
Always keep a value of 0.
Just I do not understand why always returning the value.
In fact, in the console it is that the value is 50, 400, etc ...But when saving, always keeps 0.
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@@Neo
Would it be possible to add an option to keep the Battle Mode cheat then send a message?
We explained my situation:
1.- I'm playing in Battle Mode, but then I get a message from another player and I want to answer.
2.- Press 'Enter' to deactivate the battle and write my message and pressed again 'Enter' to send it.
3.- But while writing a monster or a player begins to attack me and I want to use skills that I have for example QWER keys (such as LoL).
4.- But then the Battle Mode is still active and must finish sending double pressing 'Enter' to reactivate it.
With these data, it is possible that the Battle Mode is reactivated immediately after sending a message?
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this no support Item id!?
Isn't name good? So there's little chance of mistakes (ID typo, etc...)
Good when you have a few items, but when you want to add many items and use an external page (as ratemyserver.net) ITEM_NAME some are different.
I had to spend a few hours reviewing and comparing the ITEM_NAME of ratemyserver with those of item_db.conf, the first time I did it I had at least 71 errors by different names. It would have been much easier to have the option of using names or ids.
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this no support Item id!?
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Yes and... NO
Double Strafe no have Cooldown.
the delay 0 is based in ASPD.
Add cooldown no have effect in the Delay.
the min delay by aspd is 100 milliseconds. this is... aspd: 197... i thing.
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Officially Double Strafe is based on ASPD.
When the "AfterCastActDelay" is 0, it is based only ASPD. Except if they have a Cooldown or Delay.
With the change you put, you have added a cooldown of 1 second and not reduced by ASPD.
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what is the status of plugin version?
sorry, i don't have time for learn plugins now.
but i will create later.
i like soo much without plugin T-T!
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is possible used a callfunc from src? i need values! >.<
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Do you have permission to redistribute Zephyrus paid works?
same....
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You mean donpcevent in src?
if (sd->npc_id == 0) npc_event(sd, "NPC::OnEvent", 0);
thx very much!
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only used Fail2ban! is very good!
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I'm thinking of adding a system of analyzing, but ... to achieve function as desire.
I would be useful for certain events scripts are executed, but from the src ... remember someone posted something similar.
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@@Neo
Would it be possible to add an option to keep the Battle Mode cheat then send a message?
We explained my situation:
1.- I'm playing in Battle Mode, but then I get a message from another player and I want to answer.
2.- Press 'Enter' to deactivate the battle and write my message and pressed again 'Enter' to send it.
3.- But while writing a monster or a player begins to attack me and I want to use skills that I have for example QWER keys (such as LoL).
4.- But then the Battle Mode is still active and must finish sending double pressing 'Enter' to reactivate it.
With these data, it is possible that the Battle Mode is reactivated immediately after sending a message?
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What problem do you currently have with the HP/SP TABLES?
Nemo patcher
in Projects
Posted
Please!
Add support for body_sex_num for Alternative sprite of 3rd Class!