Triedge
-
Content Count
199 -
Joined
-
Last visited
Posts posted by Triedge
-
-
There are times when you can not enter the event, when players enter the map are immediately teleported out of the event.
Is there any condition for which you can use?
This does not always happen.
Sometimes if you let them play and sometimes just map them out. -
The window that opens is too small.
Would that be corrected? -
http://rathena.org/board/topic/92423-facebook-share-system-new/
let me see.
This Work in Windows with Hercules.
Work in Windows with Rathena.
Work in CentOS with Rathena
BUT... no work in CentOS with Hercules.
in Hercules show "Unknown Job:" in console.
-
no work in Linux.
or maybe... no work in Hercules.
-
prontera,150,150,0 script Sample 100,{ if ( getcharid( 1 ) ) { getpartymember getcharid( 1 ), 1; getpartymember getcharid( 1 ), 2; do { .index = rand( $@partymembercount ); .random_member$ = rid2name( $@partymemberaid[ .index ] ); } while ( !isloggedin( $@partymemberaid[ .index ], $@partymembercid[ .index ] ) ); mes "Random member : " +.random_member$; } close;}
A template
thx very much :3
-
Lately I'm working on a script party.
But I need the bounty on its members are very fair.
I have no problem with the traditional method.
But I would be more useful if you could attach a party member at random, but hey seen that if the member is not online the script practically stops.
What options do I have? -
when AfterCastActDelay is 0, the Delay is for the ASPD.
How can i remove the delay for ASPD
You can not.
-
Source mod is working now...
But php is not.. And yeah it's not optimized..
Still debugging...
This work in CentOS?
work without root privileges?
what port need this for work?
-
when AfterCastActDelay is 0, the Delay is for the ASPD.
-
Unable to vote for the server. Err no. 4
-
oh, very nice!
thx n_n
-
in my opinion, these party related script commands are absolute ... I never use them
better just learn how to use battleground
and there's a flaw about party_create and then party_addmember
which needs to use sleep in between them because it needs to transfer the data from char-server.exe
battleground system however, is entirely calculated inside map-server.exe, which doesn't have this kind of bug
It is possible to make a Battleground without waitroom ?
that at least the party commands is more or less easy to make a Party vs Party.
-
*party_create
*party_destroy
*party_addmember
*party_delmember
*party_changeleader
*party_changeoption
-
last night I was ready to start coding a script to Party vs Party.
but I realized that Hercules does not handle commands Party. At least not the ones you see in rathena.Would it be possible to implement them?
-
eso mismo...
Recuerdo que Hercules premusia de tener mucha mas actividad en su repositorio/GIT que Rathena
pero ultimamente veo que Rathena esta mucho mas activo.
-
mmm..
setarray .@numbers[0],1,2,3,4,5;
->
setarray .@numbers[5],6,7,8,9,10;
work?
-
example:
setarray .@numbers[0],1,2,3,4,5;
How added options 6,7,8,9,10?
-
...
Example of something feature if change to the new system.
-
mention one example.
-
really be necessary?
-
Pls... No.
In my mod server modify the 1000 monsters, change to the new system would have to configure everything again.
Change HP, EXP, Drop, str, int, ATK and many more ... -
Eathena oficialmente es un proyecto muerto, creo que ya ni se actualiza o que se.
Rathena esta enfocado a emular el Renewal y mantener el contenido del pre-renewal.
Hercules sigue a Rathena en esos aspectos, pero Hercules se enfoca mas en la optimizacion e implementar varias novedades que Rathena por uno u otros motivos no veras.
-
Mm ... what would be the correct way to run something like this:
select("I meet no requisites:" + ((countitem(501)) ? "Option 1!" : "") + ":" + ((countitem(502)) ? "Option 2!" : "") + ":" + ((countitem(503)) ? "Option 3!" : "") + ":" + ((countitem(504)) ? "Option 4!" : "") + ":" + ((countitem(505)) ? "Option 5!" : "") + ":" + ((countitem(506)) ? "Option 6!" : "") + ":" + ((countitem(507)) ? "Option 7!" : "") + ":" + ((countitem(508)) ? "Option 8!" : "") + ":" + ((countitem(509)) ? "Option 9!" : "") + ":" + ((countitem(510)) ? "Option 10!" : "") + ":" + ((countitem(511)) ? "Option 11!" : "") + ":" + ((countitem(512)) ? "Option 12!" : "") + ":" + ((countitem(513)) ? "Option 13!" : "") + ":" + ((countitem(514)) ? "Option 14!" : "") + ":" + ((countitem(515)) ? "Option 15!" : "") + ":" + ((countitem(516)) ? "Option 16!" : "") + ":" + ((countitem(517)) ? "Option 17!" : "") + ":" + ((countitem(518)) ? "Option 18!" : "") + ":" + ((countitem(519)) ? "Option 19!" : "") )
-
That works well for small menus.
But I need that for example, note 10 conditions. and fulfilled every condition, adds an option to the menu.
Example:
select("Nothing"+((BaseLevel >=5) ? ":Only Have 5 Level"
+((BaseLevel >=5) && counitem(501) > 0 ? ":Only Have 5 Level and have item 501":
+((BaseLevel >=5) && counitem(502) > 0 ? ":Only Have 5 Level and have item 502":"") )
Let's say you have level 5 and item 502.
Obviously the options 1,2 and 4 appear, but the 3 does not appear.And while I understand as "creating" the menu, as it should make it work properly?
shuffle algorithm - Commited into Github
in Quest, Shops, Functions & Algorithms Releases
Posted
can work with mysql?