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Posts posted by EriNa_KillerSoul
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Thx emistry <3
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I getting this error at my CMD
[Warning]: sv_unescape_c: empty escape sequenceckTower.txt[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )
This is my script
// Clock Tower- script ControlReloj -1,{ end;OnInit: if( gettime(3) >= 7 && gettime(3) < 19 ) day; else night; end;OnClock0000:OnClock0100:OnClock0200:OnClock0300:OnClock0400:OnClock0500:OnClock0600:OnClock0700:OnClock0800:OnClock0900:OnClock1000:OnClock1100: set .Sufijo$, "a.m."; goto L_Bells; end;OnClock1200:OnClock1300:OnClock1400:OnClock1500:OnClock1600:OnClock1700:OnClock1800:OnClock1900:OnClock2000:OnClock2100:OnClock2200:OnClock2300: set .Sufijo$, "p.m."; goto L_Bells; end; L_Bells: set .Count, 0; set .Hour, gettime(3); if( .Hour == 7 ) day; if( .Hour == 19 ) night; if( .Hour > 12 ) set .NHour, .Hour - 12; else if( .Hour == 0 ) set .NHour, 12; else set .NHour, .Hour; announce "[EFOM Academy Clock Tower - " + .NHour + " " + .Sufijo$ + "]",0,0x00CCFF; initnpctimer; end;OnTimer1000:OnTimer3000:OnTimer5000:OnTimer7000:OnTimer9000:OnTimer11000:OnTimer13000:OnTimer15000:OnTimer17000:OnTimer19000:OnTimer21000:OnTimer23000: soundeffectall "waveffectef_angelus.wav",0,"prontera"; soundeffectall "waveffectef_angelus.wav",0,"morocc"; soundeffectall "waveffectef_angelus.wav",0,"payon"; soundeffectall "waveffectef_angelus.wav",0,"aldebaran"; soundeffectall "waveffectef_angelus.wav",0,"geffen"; soundeffectall "waveffectef_angelus.wav",0,"izlude"; soundeffectall "waveffectef_angelus.wav",0,"louyang"; soundeffectall "waveffectef_angelus.wav",0,"eclage"; soundeffectall "waveffectef_angelus.wav",0,"amatsu"; soundeffectall "waveffectef_angelus.wav",0,"comodo"; soundeffectall "waveffectef_angelus.wav",0,"yuno"; soundeffectall "waveffectef_angelus.wav",0,"alberta"; soundeffectall "waveffectef_angelus.wav",0,"lighthalzen"; soundeffectall "waveffectef_angelus.wav",0,"gonryun"; soundeffectall "waveffectef_angelus.wav",0,"ayothaya"; soundeffectall "waveffectef_angelus.wav",0,"hugel"; soundeffectall "waveffectef_angelus.wav",0,"rachel"; soundeffectall "waveffectef_angelus.wav",0,"sanctum"; soundeffectall "waveffectef_angelus.wav",0,"sl_mall01"; soundeffectall "waveffectef_angelus.wav",0,"sl_mall02"; set .Count, .Count + 1; if( .Count >= .NHour ) { stopnpctimer; set .Count, 0; } end;}
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Thanks!I'm waiting for this one
EDIT
I got this when compile
vending.c: In function 'vending_purchasereq':vending.c:255: warning: 'item_name' may be used uninitialized in this function
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Thx for the release
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You did something wrong, then.
Place the first bit of code right above:
/** * Fills the reference of available commands in atcommand DBMap **/
The second bit of code, further down in the file, like so:ACMD_DEF(channel), ACMD_DEF(fontcolor), ACMD_DEF(searchstore), ACMD_DEF(costume), ACMD_DEF(afk),
Works fine for me when placed in the correct location. /wahI paste before this line
/** * Fills the reference of available commands in atcommand DBMap **/
and paste this below ACMD_DEF(costume),
ACMD_DEF(afk),
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/*==========================================* @afk by Rad, built on by Tubby * same as autotrade, but works without vending*------------------------------------------*/int atcommand_afk(const int fd, struct map_session_data* sd, const char* command, const char* message){nullpo_retr(-1, sd);if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag ){if (!message || !*message) {chat_createpcchat(sd, "(@afk) Away", "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);}if((strlen(message) < 0)||(strlen(message) > 36)) {chat_createpcchat(sd, "(@afk) Away", "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);}chat_createpcchat(sd, message, "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);} elseclif_displaymessage(fd, "AFK is not allowed on this map.");return 0;}
And also addACMD_DEF(afk),
Into src/map/atcommand.cThere's some plugin version floating around that I've not been able to get working.
atcommand.c: In function 'atcommand_afk':atcommand.c:9444: warning: implicit declaration of function 'trade_tradeack'atcommand.c:9452: warning: implicit declaration of function 'clif_authfail_fd'atcommand.c:9485: warning: implicit declaration of function 'clif_displaymessage'atcommand.c: In function 'atcommand_basecommands':atcommand.c:9752: warning: initialization from incompatible pointer type
I got this when compile
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Happy Birthday Emistry
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OMG!!!AWESOME!!!
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Nice map...love it!
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Welcome
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Use xantara flux cp
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Utility: Automatic Third-Class Jobs
As per spectator's request: http://herc.ws/board/topic/882-rinstant-job-changer/
Description:
Allows player to choose a third-class job upon initial login; if the player fails to choose a class for any reason, (s)he will be prompted again upon next login.
Video and download:
switch(select("Rune Knight:High Wizard:Arch Bishop:Ranger:Mechanic:Guillotine Cross:Royal Guard:Sorcerer:Sura:Minstrel/Wanderer:Genetic:Shadow Chaser"))
High wizard?
Whoa, thanks for pointing that out. Forgot to swap that name out in that menu. Updated and fixed; thanks!
Heh...no problem...I like this script...useful...keep up good work /no1
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wah...nice...10/10
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Utility: Automatic Third-Class Jobs
As per spectator's request: http://herc.ws/board/topic/882-rinstant-job-changer/
Description:
Allows player to choose a third-class job upon initial login; if the player fails to choose a class for any reason, (s)he will be prompted again upon next login.
Video and download:
switch(select("Rune Knight:High Wizard:Arch Bishop:Ranger:Mechanic:Guillotine Cross:Royal Guard:Sorcerer:Sura:Minstrel/Wanderer:Genetic:Shadow Chaser"))
High wizard?
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Welcome
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Diff your exe using "use plain text description"'s patch
Same...not working
EDIT : Its working after I try diff another option
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haha...by renaming one by one
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no.. i have my own grf, then i use the latest lua files we have. but still got those errors
try rename the lua files to lub. I already solved it. Only left the NO MSG when create characters
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Hi
in Introductions
Posted