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EriNa_KillerSoul

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Posts posted by EriNa_KillerSoul


  1. I getting this error at my CMD

     

    [Warning]: sv_unescape_c: empty escape sequenceckTower.txt[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )

     

    This is my script

     

    // Clock Tower-	script	ControlReloj	-1,{	end;OnInit:	if( gettime(3) >= 7 && gettime(3) < 19 )		day;	else		night;	end;OnClock0000:OnClock0100:OnClock0200:OnClock0300:OnClock0400:OnClock0500:OnClock0600:OnClock0700:OnClock0800:OnClock0900:OnClock1000:OnClock1100:	set .Sufijo$, "a.m.";	goto L_Bells;	end;OnClock1200:OnClock1300:OnClock1400:OnClock1500:OnClock1600:OnClock1700:OnClock1800:OnClock1900:OnClock2000:OnClock2100:OnClock2200:OnClock2300:	set .Sufijo$, "p.m.";	goto L_Bells;	end;	L_Bells:	set .Count, 0;	set .Hour, gettime(3);	if( .Hour == 7 ) day;	if( .Hour == 19 ) night;		if( .Hour > 12 ) set .NHour, .Hour - 12;	else if( .Hour == 0 ) set .NHour, 12;	else set .NHour, .Hour;		announce "[EFOM Academy Clock Tower - " + .NHour + " " + .Sufijo$ + "]",0,0x00CCFF;	initnpctimer;	end;OnTimer1000:OnTimer3000:OnTimer5000:OnTimer7000:OnTimer9000:OnTimer11000:OnTimer13000:OnTimer15000:OnTimer17000:OnTimer19000:OnTimer21000:OnTimer23000:	soundeffectall "waveffectef_angelus.wav",0,"prontera";	soundeffectall "waveffectef_angelus.wav",0,"morocc";	soundeffectall "waveffectef_angelus.wav",0,"payon";	soundeffectall "waveffectef_angelus.wav",0,"aldebaran";	soundeffectall "waveffectef_angelus.wav",0,"geffen";	soundeffectall "waveffectef_angelus.wav",0,"izlude";	soundeffectall "waveffectef_angelus.wav",0,"louyang";	soundeffectall "waveffectef_angelus.wav",0,"eclage";	soundeffectall "waveffectef_angelus.wav",0,"amatsu";	soundeffectall "waveffectef_angelus.wav",0,"comodo";	soundeffectall "waveffectef_angelus.wav",0,"yuno";	soundeffectall "waveffectef_angelus.wav",0,"alberta";	soundeffectall "waveffectef_angelus.wav",0,"lighthalzen";	soundeffectall "waveffectef_angelus.wav",0,"gonryun";	soundeffectall "waveffectef_angelus.wav",0,"ayothaya";	soundeffectall "waveffectef_angelus.wav",0,"hugel";	soundeffectall "waveffectef_angelus.wav",0,"rachel";	soundeffectall "waveffectef_angelus.wav",0,"sanctum";	soundeffectall "waveffectef_angelus.wav",0,"sl_mall01";	soundeffectall "waveffectef_angelus.wav",0,"sl_mall02";	set .Count, .Count + 1;	if( .Count >= .NHour )	{		stopnpctimer;		set .Count, 0;	}	end;}

     


  2.  

    You did something wrong, then.

     

    Place the first bit of code right above:

    /** * Fills the reference of available commands in atcommand DBMap **/
    The second bit of code, further down in the file, like so:
    		ACMD_DEF(channel),		ACMD_DEF(fontcolor),		ACMD_DEF(searchstore),		ACMD_DEF(costume),		ACMD_DEF(afk),
    Works fine for me when placed in the correct location. /wah

     

    I paste before this line

     

    /** * Fills the reference of available commands in atcommand DBMap **/

    and paste this below ACMD_DEF(costume),

    ACMD_DEF(afk),

  3.  

    /*==========================================* @afk by Rad, built on by Tubby * same as autotrade, but works without vending*------------------------------------------*/int atcommand_afk(const int fd, struct map_session_data* sd, const char* command, const char* message){nullpo_retr(-1, sd);if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag ){if (!message || !*message) {chat_createpcchat(sd, "(@afk) Away", "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);}if((strlen(message) < 0)||(strlen(message) > 36)) {chat_createpcchat(sd, "(@afk) Away", "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);}chat_createpcchat(sd, message, "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);} elseclif_displaymessage(fd, "AFK is not allowed on this map.");return 0;}
    And also add
    ACMD_DEF(afk),
    Into src/map/atcommand.c

     

    There's some plugin version floating around that I've not been able to get working.

     

    atcommand.c: In function 'atcommand_afk':atcommand.c:9444: warning: implicit declaration of function 'trade_tradeack'atcommand.c:9452: warning: implicit declaration of function 'clif_authfail_fd'atcommand.c:9485: warning: implicit declaration of function 'clif_displaymessage'atcommand.c: In function 'atcommand_basecommands':atcommand.c:9752: warning: initialization from incompatible pointer type

    I got this when compile


  4.  

     

    Utility: Automatic Third-Class Jobs

    As per spectator's request: http://herc.ws/board/topic/882-rinstant-job-changer/

     

    Description:

    Allows player to choose a third-class job upon initial login; if the player fails to choose a class for any reason, (s)he will be prompted again upon next login.

     

    Video and download:

    http://dev.are-o.net/dl/scripts/thirds/

     

    switch(select("Rune Knight:High Wizard:Arch Bishop:Ranger:Mechanic:Guillotine Cross:Royal Guard:Sorcerer:Sura:Minstrel/Wanderer:Genetic:Shadow Chaser"))

    High wizard? :blink:

     

    Whoa, thanks for pointing that out. Forgot to swap that name out in that menu. Updated and fixed; thanks!

     

    Heh...no problem...I like this script...useful...keep up good work /no1


  5. Utility: Automatic Third-Class Jobs

    As per spectator's request: http://herc.ws/board/topic/882-rinstant-job-changer/

     

    Description:

    Allows player to choose a third-class job upon initial login; if the player fails to choose a class for any reason, (s)he will be prompted again upon next login.

     

    Video and download:

    http://dev.are-o.net/dl/scripts/thirds/

     

    switch(select("Rune Knight:High Wizard:Arch Bishop:Ranger:Mechanic:Guillotine Cross:Royal Guard:Sorcerer:Sura:Minstrel/Wanderer:Genetic:Shadow Chaser"))

    High wizard? :blink:

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