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Yoh Asakura

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Posts posted by Yoh Asakura


  1. unlit.c  missing the left "

    sprintf(e_msg, "Cooling down walk delay. Wait %.1f minutes.", (double)e_tick / 60);

    unit.c is working now, thank you.

     

    @Special thanks to Dastgir, who helped me to fix pc.c

     

    Edit line 4269 to this: if( (nameid != ITEMID_WING_OF_FLY && nameid != ITEMID_GIANT_FLY_WING && map->list[sd->bl.m].flag.noreturn) || map->getcell( sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKPVP) ) // Addon Cell PVP [Ize]


  2. Solved. I read all the topic and found this:

     

    "If you're using NEMO v.2.0 or newer, it's pretty easy to do it when hexing your client. Just enable the three "Packet __ Key Encryption" patches, and input the desired values.

     

    Then edit your src/map/packets.h, adding a line like this near the end of your file (replacing FIRSTKEY, SECONDKEY and THIRDKEY as appropriate):

     // Add me before the '#endif /* _MAP_PACKETS_H */' linepacketKeys(0xFIRSTKEY,0xSECONDKEY,0xTHIRDKEY);´

     

    Altermatively, if you don't want to edit source files, and you're compiling through ./configure and make, you can use the following (again, replace with your actual keys):

    ./configure --with-key1=0xFIRSTKEY --with-key2=0xSECONDKEY --with-key3=0xTHIRDKEY

     

    #FAQ

     

    what keys do I have to put in?


    If you don't want to make them up, you can use the keys from any working client (you can find them in src/map/packets.h). Refer to the list posted by KeyWorld to know which ones can be safely used.

    Do I have to make up those keys?

    Possibly not. Generate your own keys only if (1) you know exactly how the algorithm works; (2) you are not Gravity; (3) you know how to generate strong keys.
    I do not have any recommendations, as I don't have an algorithm to generate strong keys. I'm only able to recognize some classes of weak keys, but some keys I consider strong, may have other weaknesses. Just use keys from other client versions, since both I and KeyWorld have tested them with over 10 million iterations.

    Do I have to use three different ones?



    This is not strictly necessary. 


  3. Hello,

     

    I would like to know how I can use the Packet Encryption? I believe that I don't need to buy any anti-hack since hercules has the packet encryption.

     

    I've searched and I've found this:

     

    Use this http://herc.ws/board/topic/1105-hercules-wpe-free-june-14th-patch/Enable SSO Login Packet then use Token Login AlgorithmEnable Pincode

     

    I have to enable SSO Login using NEMO, and I must not use the option 'disable packet obfuscation'

    But what about the Token Login and Pincode? How to do?

     

    Regards,

     

    Yoh.


  4. Thank you. I only had to make some modifications like change baselevel to BaseLevel.

     

    Script Working:

     

    prontera,162,180,3	script	Soul Linker	719,{  OnLink:switch ( BaseJob ) {    case Job_Alchemist: set .@spirit, 445; break;    case Job_Monk: set .@spirit, 447; break;    case Job_Star_Gladiator: set .@spirit, 448; break;    case Job_Sage: set .@spirit, 449; break;    case Job_Crusader: set .@spirit, 450; break;    case Job_SuperNovice: set .@spirit, 451; break;    case Job_Knight: set .@spirit, 452; break;    case Job_Wizard: set .@spirit, 453; break;    case Job_Priest: set .@spirit, 454; break;    case Job_Bard: case Job_Dancer: set .@spirit, 455; break;    case Job_Rogue: set .@spirit, 456; break;    case Job_Assassin: set .@spirit, 457; break;    case Job_Blacksmith: set .@spirit, 458; break;    case Job_Hunter: set .@spirit, 460; break;    case Job_Soul_Linker: set .@spirit, 461; break;    default:    if ( Upper == 1 && BaseLevel < 70 )        set .@spirit, 494;    break;} if ( .@spirit ) {    sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0;    skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}

  5. Hi,

     

    I just search all the topics in here and I found many Soul Linker scripts, but none of them are working.

     

    I tried this one that seems good but it's not working. My char stays blue because of the link, but the effect of the link does not work. I gave soul link to my char with another account and them worked, which means that Soul Linker is working in my server, but this script is not.

    Also tried this script but it's not working also.

     

    Could anyone help me with this script?


  6. Hi,

     

    In all the pvp maps we can not attack a player if he is at the same guild. I would like to know if there's a way to allow players of the same guild kill each other in pvp maps.

     

    I wonder if this topic can be useful or if there's a better way to do it.

    But I think that if I follow the topic above it's too complicated because they use cell_pvp, and I want to allow Atk player in the same guild in ALL PvP Maps.

     

     

    Thank you.


  7. check your Mp3dec.asi, is it present?

     

    is your mp3 file has the right format?

    check it bit rate and sample rate

     

    lastly, check OptionInfo.lua in savedata folder,

    make sure this line written like this :

    CmdOnOffList["/bgm"] = 1

    OptionInfo.lua checked

     

    Mp3des.asi? Where this should be?

     

    Which bit rate and sample rate must be? What do you mean by right fomat? It's a .mp3...


  8. Hello,

     

    I would like to use music in some maps. I tried to add in my client at mp3nametable.txt but it didin't work. I have the BGM folder in my RO folder with the musics.mp3 format.

     

    I also would like to put music in the login intro. In the old emulators it worked just to put at mp3nametable as 01.mp3

     

    Anyone could help?

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