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Yoh Asakura

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Posts posted by Yoh Asakura


  1. @@Mhalicot

    By the way, I asked Dastgir to make a modification in your "autoattack plugin" but he didin't reply. Could you do it?

     

    "Would you add something to the "autoattack" plugin? Because this scripts only let the char attack all the mobs around, but it would be nice to select which mob(s) you want to attack, example: "@autoattack +MobId or MobName"  :D"


  2. Hi,

     

    I wonder if it's possible to have a SQL table that show us which player has killed which player in the pvp map, and if possible showing the time, date.

    Because even if we block dual accounts players can kill each other only to receive points...


  3. @@Mhalicot

    The main.sql file already comes with the table.

     

     

    CREATE TABLE IF NOT EXISTS `ipbanlist` (  `list` VARCHAR(255) NOT NULL DEFAULT '',  `btime` DATETIME NOT NULL DEFAULT '0000-00-00 00:00:00',  `rtime` DATETIME NOT NULL DEFAULT '0000-00-00 00:00:00',  `reason` VARCHAR(255) NOT NULL DEFAULT '',  KEY (`list`)) ENGINE=MyISAM;

  4. index.php?app=downloads&module=display&section=screenshot&id=196

    File Name: IP Ban Script

    File Submitter: Yoh Asakura

    File Submitted: 31 Mar 2015

    File Category: Utility

     

    IP Ban Script

     

    A simple and useful script that allows GM's to Ban someone's IP from the server.

    It's also possible to put a reason why you want to ban that IP.

    The IP and the reason (if any) will be at your database, in "ipbanlist" table.

     

    Original author: unknown

    Script edited by: Yoh Asakura.

     

    Click here to download this file


  5. It's still not working.

     

    Script:

     

    //Noygg Eventpvp_n_6-5	mapflag	zone	Noyggpvp_n_6-5	mapflag	zone	Noygg

     

    MapZoneDB:

     

    {	name: "Noygg"		disabled_items: {		Yggdrasil_Seed_Box: true		Underripe_Yggseed: true		Dried_Yggdrasilberry: true		Leaf_Of_Yggdrasil: true		Seed_Of_Yggdrasil: true		Yggdrasilberry: true	 }},

  6.  

    Yes. Just make sure you added the mapflag

     

    {	name: "Event"		disabled_items: {		Yggdrasilberry: true		Leaf_Of_Yggdrasil: true	}}
    //Eventsquiz_02	mapflag	zone	Eventquiz_01	mapflag	zone	Event

    Even with this the merchants can enter in the pvp arena with the item Yggdrasil. They put it in their cart...is there anyway to block the item in their cart?


  7. @edit 2:

     

    It's normal now.

     

    I've edited the cell pvp addon part. I disabled the buffs and the deathmatch.

     

     

    +// Addon Cell PVP [Ize]+// Enable Deathmatch for cell pvp+// Default: 0+// 0 = No+// 1 = Yes+cellpvp_deathmatch: 0 +// Enable buff when player is dead for cell pvp+// Default: 1+// 0 = No+// 1 = Yes+// Request core npc files use name "deathmatch_core"+cellpvp_autobuff: 0

     

    I believe it's the buffs that was causing gravity error, since I never get the buffs after the player dies.


  8. Hi.

     

    I have a script that blocks dual accounts but if I let my char in prontera in @afk for example, and then if I go to the pvp (which has the mapflag to block dual acc) my char from prontera will be kicked. Why if I didin't put mapflag in prontera?

     

     

    -	script	blockdual	-1,{OnPCLoadMapEvent:	query_sql "SELECT `name` FROM `char` INNER JOIN `login` ON `login`.`account_id` = `char`.`account_id` WHERE `char`.`online` = '1' AND `login`.`last_ip` IN (SELECT `last_ip` FROM `login` WHERE `login`.`account_id` = '"+getcharid(3)+"')",.@name$;	for(set @i,0; @i < getarraysize(.@name$) && getarraysize(.@name$) > 1; set @i,@i+1){		if(getcharid(0) == getcharid(0,.@name$[@i])) continue;		atcommand "@adjgmlvl 0 "+.@name$[@i];		atcommand "@kick "+.@name$[@i];	}	if (getarraysize(.@name$) > 1) {		mes "^FF0000[Guardian]^000000";		mes "Sorry, you can't use double account in this place.";		close;	}end;} // Mapflagpvp_n_6-5	mapflag	loadevent

  9.  

     

    Have you ever looked at the elemental property tables concerning level 1 earth property? It literally lowers only wind damage by 50%. It's considered the weakest of all element cards for a reason.

    I didin't get you. Why  earth is considered the weakest of all elements cards?

    check the element table(http://irowiki.org/wiki/Element)

    only earth and wind attacks are lowered by  sandman card...

     

    btw how did you conduct you test?

     

    :meow:

    That's the problem. Earth attacks are not being lowered by the sandman card.

     

    I made many tests with the Elements cards for robe.

     

    Tests:

    I've tested one by one. I equipped for example a card to enchance my robe with the fire element, then I use the fire element conversor to hit my char, the hit was 30k.

    I've done the same with all the other elements, and all of them the hit was 30 except for the EARTH element. With earth element I hit 90k (using the robe enchanced with earth).


  10. Have you ever looked at the elemental property tables concerning level 1 earth property? It literally lowers only wind damage by 50%. It's considered the weakest of all element cards for a reason.

    I didin't get you. Why  earth is considered the weakest of all elements cards?


  11. Hi,

     

    I just add a CellPvP in prontera. After we kill a player, if the player click to return to save point (which is prontera), we all get gravity error. Why?

     

    @edit

    We all get gravity error except the player that was killed.

    I also tried to turn the pvp on in prontera, and I killed the char outside the cellpvp arena and nothing happened, we didin't get gravity, which means is somenthing about the cellpvp system.

     

     

    http://herc.ws/board/topic/4589-pk-area/?p=29693


  12. Hi,

     

    I don't know why but the Sandman Card effect is not working. All the other cards that Enchant Armors with a property is working, all of them but Sandman Card. Anyone knows why? 

    Maybe is because is not "Earth" anymore. I think it is "Ground", isn't it? Since the Elemental_Earth (ID: 12116)  has the following script: SC_PROPERTYGROUND instead of Property Earth.

     

    @edit:

    I tried to put "ground" but it didin't work also.

     

     

    ID Card: 4101

     

     

     { bonus bDefEle,Ele_Earth; bonus bDef,1; },{},{}

  13. Hi,

     

    I wonder if it's possible to block an item just in a certain map. Just like the code bellow from map_zone_db.conf, but just for a map. Is it possible or I would have to create an NPC to do not let players with this item on the map?

     

     

    	disabled_items: {		Wing_Of_Fly: true	}

  14. @status.c

     

    if(flag&SCB_FLEE2 && bst->flee2) {  if (st->luk == bst->luk)   st->flee2 = status->calc_flee2(bl, sc, bst->flee2, true);  else   st->flee2 = status->calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true);  st->flee2 = min(st->flee2, 90); // << cap until 90 and won't go higher}

    :meow:

    But what happened with the part I've changed?  I tried to put each 17 luk = +1 perfect flee, but it's still each 10 luk = +1perfect flee.

    What you said above...I won't change that because with Custom Items is possible to have perfect flee, that's why I want to change the points of luck to get perfect flee...

     

     

    if ( bl->type&battle_config.enable_perfect_flee )        st->flee2 += st->luk + 10; //(every 10 luk = +1 perfect flee)
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