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canditw

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Everything posted by canditw

  1. OVH does not help you setup RO, you have to set it up yourself. I suggest you look into the Paid Services section in the forum for more ready RO hostings.
  2. Thanks, I'll look into proxy servers. But I assume proxy servers are mainly just to fend off minor ddos attacks because its harder to find the gameservers ip?
  3. But does multi-login server determines the ping in-game? Because the final ping in-game seems to vary depending on which server i choose.
  4. I don't know how to explain this right (This post itself might sound very dumb). I'm tried out a RO recently, and before the login page the RO had multiple *channels* (but they're servers). So I just choose one of them and logged in, so the ping is great about 50ms. Then I made a second account and logged in another random *channel*, heres where it gets amazing, the ping was 250ms and I could see my other character standing right next to me. So what I can/t understand now is whether this is a multiple map-server config or a multiple zone-server (not sure what this is but found it online). When I opened the clientinfo.xml, it showed different IP addresses listed but the end result was the same all these *channels/servers* were linked to one (meaning everyone could see each other). *Also the character data is the same across these server.
  5. You will need to edit your map_cache.dat located in your db/pre-re folder to include the old izlude.gat. Because the map_cache.dat in the folder follows the new izlude walkable paths.
  6. This is a great project, and I would love to try it out!
  7. I was wondering if it is possible to add a waitingroom to this hunting mission where players can see their remaining time before being able to do the quest again? https://github.com/HerculesWS/Hercules/blob/master/npc/custom/quests/hunting_missions.txt
  8. Since it seems like a client side issue, I've checked both my msgstringtable.txt and found out that both my servers have the same file but the funny thing is that both are showing different message when the server is set to maintenance.
  9. When I set my (char_server_type:1) for maintenance instead of showing it is showing, after the login page. Is there a way to edit the new server away and get back the maintenance, my old server with an older release of Herc does not seem to have this issue.
  10. Hmm, but it seems that the delay in mumble script is between usage. I would like something like after typing @go they'll have to wait for 3seconds before warping to the area.
  11. Is it possible to add a progress bar to the @go command so its like 3seconds before warping? so players cant quickly teleport away from danger, like I'd prefer them using butterfly wings to safety instead of @go command.
  12. Yea me too, I would like to know what are the bugs people are talking about regarding herc's bg queue system
  13. @@Daifuku I've duplicated them onto a new map but I'll try the original map first. Thank you EDIT: Yes like daifuku said switching the map is the problem here, the original map works fine but how do I make it available on another map?
  14. I've tried changing both waiting room from 11 to 6 but it still doesn't warp the players once it is full. Am I missing some edits elsewhere?
  15. Does anyone know which lines I need to edit to change it from Default 10v10 to 5v5 or 3v3 in the bg file? I've tried editing, but it still doesnt work start once the rooms are full with 5v5 bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station",6,"start#bat_b01::OnReadyCheck",1,0,80; end; OnEnterBG: $@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit",""); end; } bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station",6,"start#bat_b01::OnReadyCheck",1,0,80; end; OnEnterBG: $@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit",""); end; } and OnReadyCheck: if( $@FlaviusBG1 ) end; .@Guillaume = getwaitingroomstate(0,"Lieutenant Ator"); .@[member=Croix] = getwaitingroomstate(0,"Lieutenant Thelokus"); if( !.@Guillaume && !.@[member="Croix"] ) { donpcevent "#bat_b01_timer::OnStop"; end; } if( .@Guillaume < 5 || .@[member=Croix] < 5 ) end; $@FlaviusBG1 = 1; $@FlaviusBG1_Victory = 0; $@[member="Croix"]_ScoreBG1 = 0; $@Guill_ScoreBG1 = 0; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@[member="Croix"]_ScoreBG1;
  16. @@Daifuku Thank you for the response, it really did inspired me to do something similar
  17. Is there any scripts of the actual bg where all the npc are joined into one? So players dont have to go to individual bg's npc to register or join.
  18. Hmm i tried this but this error is appeearing.
  19. So I've added a few custom atcommands and was wondering how do I add them to the list of commands which appears when a player types @commands
  20. I was wondering if I hexed my client to enable DNS Support so that I can use my domain as an address in the clientinfo.xml for players to connect. But at the same time I've placed cloudflare on the domain, will this in anyway interfere with the connection? This is because I am currently doing this however, without cloudflare I can connect to my server via the domain. But with cloudflare placed, it can connect sometimes but most of the time it just gives Failed to Connect to the Server. Was just wondering, have anyone experience this or are these two just incompatible with each other?
  21. How do I add the icons for the images? The one for Flux hercules or vending_he EDIT: Ignore this, I Found it.
  22. This have been happening to me frequently, the server runs fine with players in and out like normal but once in ahwile I will get this error and players who are trying to login will get *Server Closed (1)*, and a simple restart will fix this. But what seems to be causing this error? It usually happens after a day or two while the server is running. Char-server 'ARO' has disconnected. [status]: Attempting to connect to Char Server. Please wait. [status]: Connecting to xxx.xxx.xxx:6121 [Error]: make_connection: connect failed (socket #6, error 111: Connection refused)! Somehow the char server crashed midway and goes into an endless loop of reconnection. Update: tried to check with a gdb core dump. Got this error from the core file via gdb Core was generated by './char-server'. Program terminated with signal 11, Segmentation fault. #0 0x00007f13f8bda06a in vfprintf () from /lib64/libc.so.6 Missing separate debuginfos, use: debuginfo-install glibc-2.12-1.166.el6_7.7.x86_64 keyutils-libs-1.4-5.el6.x86_64 krb5-libs-1.10.3-42.el6.x86_64 libcom_err-1.41.12-22.el6.x86_64 libselinux-2.0.94-5.8.el6.x86_64 mysql-libs-5.1.73-5.el6_6.x86_64 nss-softokn-freebl-3.14.3-23.el6_7.x86_64 openssl-1.0.1e-42.el6_7.2.x86_64 pcre-7.8-7.el6.x86_64 zlib-1.2.3-29.el6.x86_64 bt full #0 0x00007f13f8bda06a in vfprintf () from /lib64/libc.so.6 No symbol table info available. #1 0x00007f13f8c05752 in vsnprintf () from /lib64/libc.so.6 No symbol table info available. #2 0x0000000000451743 in StringBuf_Vprintf (self=0x7f13f753ce34, fmt=0x46cc28 "SELECT `party_id` FROM `%s` WHERE `name`='%s'", ap=0x7ffc3bb168a0) at strlib.c:1025 apcopy = {{gp_offset = 16, fp_offset = 48, overflow_arg_area = 0x7ffc3bb16980, reg_save_area = 0x7ffc3bb168c0}} n = <value optimized out> off = <value optimized out> size = 5498 __func__ = "StringBuf_Vprintf" #3 0x00000000004475b4 in Sql_QueryV (self=0x7f13f753ce34, query=<value optimized out>, args=0x7ffc3bb168a0) at sql.c:255 No locals. #4 0x0000000000446deb in Sql_Query (self=<value optimized out>, query=<value optimized out>) at sql.c:241 res = 1001482432 args = {{gp_offset = 16, fp_offset = 48, overflow_arg_area = 0x7ffc3bb16980, reg_save_area = 0x7ffc3bb168c0}} ---Type <return> to continue, or q <return> to quit--- #5 0x000000000043f0dd in inter_party_search_partyname ( str=0x7f13fa8a5044 "\"asdsad\"") at int_party.c:305 esc_name = "\\\"asdsad\\\"\000\366\023\177\000\000\000\000\000\000\000\000\000\000\061_\237\371\023\177\000\000\000\000\000\000\000\000\000\000\064\316S\367\023\177\000\000P" data = <value optimized out> p = 0x0 #6 0x000000000043ff60 in mapif_parse_CreateParty (fd=6, name=0x7f13fa8a5044 "\"asdsad\"", item=0, item2=0, leader=0x7f13fa8a505e) at int_party.c:488 p = <value optimized out> __func__ = "mapif_parse_CreateParty" #7 0x0000000000440281 in mapif_parse_CreateParty (fd=6, name=0x7f13fa8a5044 "\"asdsad\"", item=0, item2=0, leader=0x7f13fa8a505e) at int_party.c:499 newname = 0x7f13f6316284 "asdsad" p = <value optimized out> __func__ = "mapif_parse_CreateParty" #8 0x0000000000440281 in mapif_parse_CreateParty (fd=6, name=0x7f13fa8a5044 "\"asdsad\"", item=0, item2=0, leader=0x7f13fa8a505e) at int_party.c:499 newname = 0x7f13f6316254 "asdsad" p = <value optimized out> And it goes on about the same thing getting about 10,000+ worth of this error or maybe even more. It just goes on forever. any clues on this?
  23. @@Legend it worked thanks !!!
  24. Not sure why, when i try to add a new group in the Item_group.conf and I'm getting this error when i try to use the item buildin_getrandgroupitem: unknown item id 0 Heres the new group info Bloody_Card_Album1: ( "Amon_Ra_Card", "Atroce_Card", "Bacsojin_Card", "Baphomet_Card", "Berzebub_Card", "Dark_Lord_Card", "Detale_Card", "Doppelganger_Card", "Dracula_Card", "Eddga_Card", "Dark_Snake_Lord_Card", "Fallen_Bishop_Card", "Garm_Card", "Gloom_Under_Night_Card", "Golden_Bug_Card", "B_Magaleta_Card", "B_Katrinn_Card", "Ifrit_Card", "Incant_Samurai_Card", "Kiel_Card", "Knight_Windstorm_Card", "Lady_Tanee_Card", "B_Seyren_Card", "Lord_Of_Death_Card", "Maya_Card", "Mistress_Card", "Moonlight_Flower_Card", "Orc_Hero_Card", "Orc_Load_Card", "Osiris_Card", "Pharaoh_Card", "Phreeoni_Card", "Rsx_0806_Card", "B_Shecil_Card", "Tao_Gunka_Card", "Thanatos_Card", "Turtle_General_Card", "Randgris_Card", "Apocalips_H_Card", "B_Harword_Card", "B_Ygnizem_Card", "Angeling_Card", "Archangeling_Card", "Deviling_Card", "Ghostring_Card", "Hydro_Card", "Maya_Puple_Card", ) and the item_db2.txt { Id: 32003 AegisName: "Bloody_Card_Album1" Name: "Bloody Card Album" Type: 2 Buy: 2 Trade: { nodrop: true notrade: true noselltonpc: true nocart: true nogstorage: true nomail: true noauction: true } Script: <" getrandgroupitem Bloody_Card_Album1,1;"> }
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