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darkxxcrow

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Posts posted by darkxxcrow


  1. I just started a Pre-renewal server with Hercules, and a few days after opening, we notice that the Enchant Deadly Poison doesn't act as it should...

    EDP in Pre-renewal should change the weapon and armor's ATK by 400% right?

    In Renewal Im not sure, but as the source says:

    /// under renewal mode:///  - damage is NOT increased by 400%///  - it does NOT affect grimtooth///  - weapon and status ATK are increased

    So i think it's using renewal source...

     

    Maybe (And probably) This setting is what i am missing, cause I had to set it up quickly And i forgot to uncomment one line.

     

    //#define DISABLE_RENEWAL#ifndef DISABLE_RENEWAL

    Is that the reason? Because I have players online and I don't want to make them wait me recompile...

     

    EDIT: Oh! by the way, I have every Renewal "#define" commented into renewal.h, even the "DISABLE_RENEWAL" u.u

    Thanks


  2. Well... That fixed my problem, It seems that i messed up that file, Thanks for your help ;)

    The thing is... I messed up the iteminfo.lua/lub because I wanted to have the descriptions of all items in pre-renewal data (like pre-renewal defense for equip items), but obviously keeping the original renewal descriptions for the only-renewal items... I just pasted the pre-renewal ItemInfo.lua replacing all items except for the new ones... Is there any possible way to do it without breaking the file?

     

    WOW... triple post D: IM SORRY


  3. Well, as the title says, weapon sprites arent showing in the client (all attacks with all types of weapon shows as punch animation), and i dont know why...

    I would really appreciate some help here, i've tried all sorts of solutions i thought, but without results...

    EDIT: Ive done some tests and its not the exe nor the source of emulator... I guess it's the data grf... I use the renewal folder v4


  4. Hi,

     

    I searched a lot about this and didn't find anything that worked. 

     

    The thing is, I made a 2013-08-07 executable, and it runs fine on several systems (windows 7 & 8.1 x64), but when I was trying to run it on a windows 7 x86 (32 bits), it just won't open (no errors, no popups, nothing).

    We are testing yet, but I don't know what's happening... The folder is the same, system folder too, same client files...

    I hope you could help me with this :c


  5. In your diff, on pc.h, the patch erases EQI_MAX and replaces it with EQI_MAX_BONUS = 10. Also, it moves EQI_AMMO a few lines down, so, i don't have the same lines you posted.

     

    (I rollbacked the modification by downloading a new fresh Hercules and applying manually the patch to it.


  6. I can't equipp any ammo now :/ I don't know if its my error or something else...

     

    It shows my costume item (only happens if I log off with the costume item equipped) on the ammo slot when i put off it


  7. I had a lot of trouble making a client for newer versions of the exe (mainly lua files), that's why i got a 2012 version...

     

    I use hercules 13434

     

    --
    I'll try making a 2013 client anyways...

    Thanks for the help


  8. Thanks for the quick answer.


    I think it's a server-side bug (or I just missed something), because Im not having any client issues. My client date is 2012-04-10.

     

     

    As shown in the first screenshot, everytime I equip a same-position item, it replaces (unequips) the previous one, even if its a costume item.

     

    post-3700-0-85452700-1386215809_thumb.pngpost-3700-0-06271300-1386215816_thumb.png


  9. I manually patched the src with the data of your diff and it worked! Thanks for the conversion to hercules :)

    On other point, i don't know if this is intended or not, but whenever I equip a Costume item like a headgear, the functional headgear will unequip, and when i equip back the functional headgear, the costume headgear unequips too...

    How do I keep both items equipped, so I can equip both the functional (stats, refined, etc) item and the costume item (wich hides functional item)?

     

    Thanks in advance.

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