Jump to content

darkxxcrow

Members
  • Content Count

    24
  • Joined

  • Last visited

Everything posted by darkxxcrow

  1. I just started a Pre-renewal server with Hercules, and a few days after opening, we notice that the Enchant Deadly Poison doesn't act as it should... EDP in Pre-renewal should change the weapon and armor's ATK by 400% right? In Renewal Im not sure, but as the source says: /// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased So i think it's using renewal source... Maybe (And probably) This setting is what i am missing, cause I had to set it up quickly And i forgot to uncomment one line. //#define DISABLE_RENEWAL#ifndef DISABLE_RENEWAL Is that the reason? Because I have players online and I don't want to make them wait me recompile... EDIT: Oh! by the way, I have every Renewal "#define" commented into renewal.h, even the "DISABLE_RENEWAL" u.u Thanks
  2. Well... That fixed my problem, It seems that i messed up that file, Thanks for your help The thing is... I messed up the iteminfo.lua/lub because I wanted to have the descriptions of all items in pre-renewal data (like pre-renewal defense for equip items), but obviously keeping the original renewal descriptions for the only-renewal items... I just pasted the pre-renewal ItemInfo.lua replacing all items except for the new ones... Is there any possible way to do it without breaking the file? WOW... triple post D: IM SORRY
  3. Well, as the title says, weapon sprites arent showing in the client (all attacks with all types of weapon shows as punch animation), and i dont know why... I would really appreciate some help here, i've tried all sorts of solutions i thought, but without results... EDIT: Ive done some tests and its not the exe nor the source of emulator... I guess it's the data grf... I use the renewal folder v4
  4. I did all those steps before. However, it's fixed now.. I was told it was something with Windows DEP. I think some files were "read only" or something like that, also. Anyways Thanks for the answers You are very helpful
  5. ok, sorry, i was just saying, in the case it wasn't a terrible hard work or something like that... I understand ^^u
  6. Your code works flawlessly As a simple question, is there any way possible to use costume garments? Like Archangel Wings?
  7. It's located in Desktop, running as admin. The exe you gave me doesn't work either... As all the exes I tried, it charges a little bit and then nothing happens...
  8. No, I diffed it that way, I dont have problems logging in without it in some computers, is only that case, but i would like to know why it isnt working
  9. Hi, I searched a lot about this and didn't find anything that worked. The thing is, I made a 2013-08-07 executable, and it runs fine on several systems (windows 7 & 8.1 x64), but when I was trying to run it on a windows 7 x86 (32 bits), it just won't open (no errors, no popups, nothing). We are testing yet, but I don't know what's happening... The folder is the same, system folder too, same client files... I hope you could help me with this :c
  10. In your diff, on pc.h, the patch erases EQI_MAX and replaces it with EQI_MAX_BONUS = 10. Also, it moves EQI_AMMO a few lines down, so, i don't have the same lines you posted. (I rollbacked the modification by downloading a new fresh Hercules and applying manually the patch to it.
  11. I can't equipp any ammo now :/ I don't know if its my error or something else... It shows my costume item (only happens if I log off with the costume item equipped) on the ammo slot when i put off it
  12. Thanks!! It works perfectly now You are awesome
  13. I redownloaded hercules from svn checkout, applied manually the diff and still happens btw: now it's rev 13635
  14. Ok, I'll try with a new fresh hercules in the afternoon, thanks!
  15. Im sure i did, but i don't know... 2013-08-07aRagexe.patched.rar
  16. This is the first modification I did to the source, and the lines you requested are there (my hercules lines = the lines you posted)
  17. Thanks I managed to connect with the 2013-08-07 exe. But, that doesn't seem to fix my problem :c
  18. I had a lot of trouble making a client for newer versions of the exe (mainly lua files), that's why i got a 2012 version... I use hercules 13434 -- I'll try making a 2013 client anyways... Thanks for the help
  19. I just tried with a costume hat and a normal cap, and they still replace each other :/ No errors in console, either... Maybe the latest hercules revision changed the functionality
  20. Thanks for the quick answer. I think it's a server-side bug (or I just missed something), because Im not having any client issues. My client date is 2012-04-10. As shown in the first screenshot, everytime I equip a same-position item, it replaces (unequips) the previous one, even if its a costume item.
  21. I manually patched the src with the data of your diff and it worked! Thanks for the conversion to hercules On other point, i don't know if this is intended or not, but whenever I equip a Costume item like a headgear, the functional headgear will unequip, and when i equip back the functional headgear, the costume headgear unequips too... How do I keep both items equipped, so I can equip both the functional (stats, refined, etc) item and the costume item (wich hides functional item)? Thanks in advance.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.