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BuLaLaKaW

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Posts posted by BuLaLaKaW


  1. why not do a test ?

     

    OnPCDieEvent:  // display killerid 

     

    and you will see what killerid is really or the value, in that way you can easily do something on your script

     

    its like reversing the process .,.. check the value first then once you have the value do the correct conditional statement

     

    you will be amazed ...

     

     

     

     

    OnPCDieEvent:
     
    This special label triggers when a player dies. The variable 'killerrid'
    is set to the ID of the killer.


  2. I disagree since those are mainly changed/used in weapons/armors/cards, so having them separated would make weapons/armors/cards that modify them, useless. Btw that is just my opinion.

     

    I see that there are negative things you see in these request since we are not used to it for the longest time. Ever since I join and use emulators from eA, to 3Ceam, then to rA and now Hercules. And I only see the same stuff other than being optimized and more friendly which is how and what I see in hercules. This may not be certain but this is an opportunity to make Ragnarok Online more interesting and challenging under the name of hercules. I do hope this will be given a chance, hercules have the right and brilliant devs who can do something on this matter.

     

    Or a control can be setup as well for those people who do not want to implement this in their server. Maybe like:

     

    // To enable advance variables ( Race and Size ) set value to 1, default is 0// Enabling this will allow you additional control on Race and Size variables// providing your players a more challenging environment than the usualadv_variables_enabled: 0 

  3. Maybe developers can add additional variables like Race and Size in addition to the existing player variables ?
     

     

    https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt

     

    Some variables are special, that is, they are already defined for you by
    the scripting engine. You can see the full list somewhere in
    'db/const.txt', which is a file you should read, since it also allows you
    to replace lots of numbered arguments for many commands with easier to
    read text. The special variables most commonly used are all permanent
    character-based variables:
     
    Zeny - Amount of Zeny.
    Hp - Current amount of hit points.
    MaxHp - Maximum amount of hit points.
    Sp - Current spell points.
    MaxSp - Maximum amount of spell points.
    StatusPoint - Amount of status points remaining.
    SkillPoint - Amount of skill points remaining.
    BaseLevel - Character's base level.
    JobLevel - Character's job level.
    BaseExp - Amount of base experience points.
    JobExp - Amount of job experience points.
    NextBaseExp - Amount of base experience points needed to reach next level.
    NextJobExp - Amount of job experience points needed to reach next level.
    Weight - Amount of weight the character currently carries.
    MaxWeight - Maximum weight the character can carry.
    Sex - 0 if female, 1 if male.
    Class - Character's job.
    Upper - 0 if the character is normal class, 1 if advanced, 2 if baby.
    BaseClass - The character's 1-1 'normal' job, regardless of Upper value.
    For example, this will return Job_Acolyte for Acolyte,
    Priest/Monk, High Priest/Champion, and Arch Bishop/Sura.
    If the character has not reached a 1-1 class, it will return
    Job_Novice.
    BaseJob - The character's 'normal' job, regardless of Upper value.
    For example, this will return Job_Acolyte for Acolyte,
    Baby Acolyte, and High Acolyte.
    Karma - The character's karma. Karma system is not fully functional,
    but this doesn't mean this doesn't work at all. Not tested.
    Manner - The character's manner rating. Becomes negative if the
    player utters words forbidden through the use of
    'manner.txt' client-side file.
     
    Race  - The character's normal race is Demi-Human and can be changed
                 into other race, see db/const.txt for more info under rc_
     
    Size -    The character's normal size is 1 or Medium and can be changed to
                0=Small  1=Medium  2=Large
     
    While these behave as variables, do not always expect to just set them -
    it is not certain whether this will work for all of them. Whenever there
    is a command or a function to set something, it's usually preferable to
    use that instead. The notable exception is Zeny, which you can and often
    will address directly - setting it will make the character own this number
    of Zeny. If you try to set Zeny to a negative number, the script will be
    terminated with an error.

     

     

     

    Thanks


  4.  

    You can always increase the view range of your emu, by editing: conf/battle/client.conf and look for "area_size:" (I wonder if this is the same in Hercules?)

    Should be the same. Dont see any drastic changes that could affect that. D:

     

     

    I have recreated a possible ending or image in this case, it should look something like this

     

    post-38-0-18200500-1392255713_thumb.jpg

     

    here is the reasons why I want to do something like this

     

    1> if the players or 2 players playing chess is in the middle, they can see the entire view

    2> both cant go out or walk away from the tower

    3> easy to check since I will just do a check number of users on that specific location of the map.

     

    also i want to utilize this script command

    *getareausers("<map name>",<x1>,<y1>,<x2>,<y2>)This function will return the count of connected characters which are located within the specified area - an x1/y1-x2/y2 square on the specified map.This is useful for maps that are split into many buildings, such as all the "*_in" maps, due to all the shops and houses.

    please help

     

    thanks


  5. Meron bang ganto? Susummon mo yung buong player ng isang GUILD na online or kaya Buong PARTY?

     

    try po read dito for more info baka sa susunod may mga katanongan ka pa po

     

    https://github.com/HerculesWS/Hercules/blob/master/doc/atcommands.txt

     

    Tsaka eto sa scripts,

     

    https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt

     

    Tsaka lastly para sa iba pa

     

    https://github.com/HerculesWS/Hercules/tree/master/doc


  6. You can always increase the view range of your emu, by editing: conf/battle/client.conf and look for "area_size:" (I wonder if this is the same in Hercules?)

     

    Moreover, if you still want to edit the cell, just open it in browedit and, in gat edit mode, raise the gat cell elevation for that.  Resave your map and there you have your elevation.

     

     

    hi olrox .. got an error

     

    post-38-0-34559500-1392186090_thumb.jpg

     

     

    can i beg please place the tower on that coordinate, i really do not know how to use browedt


  7. Hi,

     

     

    Requesting help from people who have knowledge on mapping. I need to have a tower like elevation of 1 x 1 cell for about 2 or 3 units up or boxes up. The map is chess01 and the location of the tower is coordinates  40 , 38

     

    The reason why I want to have an elevation on this location since this is the only location where the player can have a clear view of the entire chess set without moving.

     

    See attached images

     

    Location :

     

    post-38-0-03077500-1392183285_thumb.jpg

     

     

    The only location of the map that a player can have a clear view of the entire set is coordinate  40 , 38  of this map

     

    post-38-0-29242400-1392183292_thumb.jpg

     

     

    Map file : chess01

     

    (map) chess01.rar

     

     

    Please help!


  8.  

    This only prevents WPE, botting is still possible as well as editing the grf to remove that 100ms of skill effect delay. So in that sense harmony is still useful for server owners to prevent their users from editing anything they deem bad.

     

     

    can we use securegrf so that players will not be able to edit grf ?


  9.  

    Hi!

     

    Please forgive me if this is the wrong section to post. I do not know where to post it.

    Is there a way on how to change the caption of each buttons in cash shop ?

     

    attachicon.gifcaption.jpg

     

    As you can see on this image, when you move your cursor/pointer to the button GEAR , the caption says PERMANENT EQUIPMENT.

     

    How to change the caption PERMANENT EQUIPMENT into something else and where to edit it ?

     

    Thanks

    edit it in your msgstringtable.txt

     

    thanks ... got it its under data/msgstringtable.txt

     

    New#Headgears#Limited#Rental Equipment#Permanent Equipment#Scrolls#Consumables#Other#

  10. Hi!

     

    Please forgive me if this is the wrong section to post. I do not know where to post it.

    Is there a way on how to change the caption of each buttons in cash shop ?

     

    post-38-0-04983300-1374138553_thumb.jpg

     

    As you can see on this image, when you move your cursor/pointer to the button GEAR , the caption says PERMANENT EQUIPMENT.

     

    How to change the caption PERMANENT EQUIPMENT into something else and where to edit it ?

     

    Thanks

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