Jeffery
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Posts posted by Jeffery
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OK. Thank you!
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Another usage,
function test_f { copyarray .@new_array,getarg(0),getarraysize(getarg(0)); dispbottom .@new_array[0]; // --> 10 dispbottom .@new_array[1]; // --> 20 dispbottom .@new_array[2]; // --> 30 dispbottom .@new_array[3]; // --> 40 dispbottom .@new_array[4]; // --> 50 return; } setarray .@array,10,20,30,40,50; test_f(.@array);
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I like this style, are you selling this? how much for this?
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Players don't use storage all the time,
so there's no reason for map-server to store memory data for them all the time (sd->status.storage).
I suggest that make storage data like guild_storage data.
Only occupy memory when player use the storage system.
And free the memory when player close the storage and save to SQL.
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Currently, for map_session_data, npc_data and session_data,
there are ways in HPM to make custom data structs for them
(http://herc.ws/wiki/Hercules_Plugin_Manager#HPM_Custom_Data_Structs)
But there's no way to make custom data for instance, guild and party data (and all other data)
I need these functions to make my program without changing Hercules source.
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I think it would be helpful for plugins-makers to build plugins with these suggested features.
Thank you.
How is embedding LUA in to Hercules?
in Development Discussion
Posted
Recently I was focus on improve Hercules Script System,
I wonder how it would be if Hercules embed LUA into itself for some npc script and even mob AI?
Any comment?