REKT reacted to
malufett in Player's Level next to username
here you have it...
Index: clif.c===================================================================--- clif.c (revision 11504)+++ clif.c (working copy)@@ -8325,6 +8332,7 @@ struct map_session_data *ssd = (struct map_session_data *)bl; struct party_data *p = NULL; struct guild *g = NULL;+ char name[NAME_LENGTH]; //Requesting your own "shadow" name. [Skotlex] if (ssd->fd == fd && ssd->disguise)@@ -8336,7 +8344,9 @@ WBUFB(buf,30) = WBUFB(buf,54) = WBUFB(buf,78) = 0; break; }- memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);+ //memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);+ sprintf(name, "[%d/%d] %s", ssd->status.base_level, ssd->status.job_level,ssd->status.name);+ memcpy(WBUFP(buf,6), name, NAME_LENGTH); if( ssd->status.party_id ) { p = party_search(ssd->status.party_id);@@ -8450,6 +8460,7 @@ int cmd = 0x195, ps = -1; struct party_data *p = NULL; struct guild *g = NULL;+ char name[NAME_LENGTH]; nullpo_retv(ssd);@@ -8459,7 +8470,9 @@ WBUFW(buf,0) = cmd; WBUFL(buf,2) = ssd->bl.id;- memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);+ sprintf(name, "[%d/%d] %s", ssd->status.base_level, ssd->status.job_level,ssd->status.name);+ memcpy(WBUFP(buf,6), name, NAME_LENGTH);+ //memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH); if (!battle_config.display_party_name) { if (ssd->status.party_id > 0 && ssd->status.guild_id > 0 && (g = ssd->guild) != NULL)