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goddameit last won the day on May 9 2021
goddameit had the most liked content!
About goddameit
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- Birthday 02/29/1992
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Emulator
Hercules
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@@keripikotaku You need to have some coding technology if you want to use it, or you can hire someone to help you. (I'm lazy on checking it whenever herc updata) (Did you see something missing in here? yeap, just add it.)
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humble reacted to a post in a topic: Online Gaming Time
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Preview: Info: Just like what video show you, winner is who can own EMP when time out, so Attacker need to break EMP to be a new owner, Defender need to protect EMP until time out. Setting: .sett_totaltime = 180; // total gaming time .sett_waitenemydelay = 10; // wait for enemy .sett_opendelay = 10; // wait for game map open .sett_startdelay = 10; // wait for game start, defender can enter now .sett_restartdelay = 60; // when EMP is down, how long that setting will restart .sett_respawnHEARTdelay = 60; // respawn time for obstacle .sett_respawnBOMBdelay = 60; // respawn time for bomber .sett_reBOMBdelay = 60; // cd for bomber Script: Another 1v1 KoE .txt db: mob_avail.txt 2414,1288 2415,1908 2416,1906 mob_db.txt 2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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My friend find something under 0x196 WBUFL(buf,17)=val1; //<----WBUFL(buf,21)=val2; //<----WBUFL(buf,25)=val3; //<---- so the server not only send the time but also value, is that mean we can write something like this to show those value on status icon? StateIconList[EFST_IDs.EFST_BLABLABLA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "blablabla ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Val1: %d", { 255, 255, 255 } }, { "Val2: %d", { 255, 255, 255 } }, { "Val3: %d", { 255, 255, 255 } }, }}
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Info : After GM active this game, everyone can put their #CASH into the pool, the more you put into it, the higher chance you will win, for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance, if I add another 300p, then it will be 30.769% ( 400/1300 ). The default setting is GM active or end this game, and tax rate is 5%. Download : Script --- lottery.txt SQL --- http://pastebin.com/E86ETCbf
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Haha, I didn't notice that
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In this video, you can see I get different bonus on same item (both item-id are 1101) after I change something in database, so you can set what you like on each equipment. Download: code --- randombonus.patch sql --- http://pastebin.com/ais6Tbt9 sample script --- http://pastebin.com/a64JSGv1 How to use: 1. add special command into your item_dbcallfunc "RandomBonusFunc", getuniqueid(); http://i.imgur.com/7kzDdsn.png 2.Modify script to what you like http://i.imgur.com/x1eL0T3.jpg Refer: script4each
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Update old work from rAthean and fix some things. (Now you can free walking without being stopped on each hit) Preview : http://gfycat.com/PlushBewitchedBabirusa Download : Critical-Magic.patch
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File Name: Bigger Vending File Submitter: goddameit File Submitted: 26 Feb 2015 File Category: Source Modifications Preview: http://gfycat.com/OffbeatThirdFox Info: After using NPC for setting date, it will rewrite your vending list, so you can put more item. Click here to download this file
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goddameit reacted to a post in a topic: Hercules Ultimate Localization Design
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goddameit reacted to a post in a topic: Custom Monster Transform
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after create a new ground skill: skill_castend_pos2 map->foreachinarea(skill->greed,src->m,x-1,y-1,x+1,y+1,BL_ITEM,src); pc_takeitem && sd->ud.skill_id!=BS_GREED && sd->ud.skill_id!=GO_NEWGROUNDSKILL)
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battle_check_target if(pc_readglobalreg((TBL_PC*)src,script->add_str("faction")) != pc_readglobalreg((TBL_PC*)target,script->add_str("faction")) && src->m == SPECIAL_MAP_ID ) { return 1; } trade_traderequest if(pc_readglobalreg(sd,script->add_str("faction")) != pc_readglobalreg(target_sd,script->add_str("faction")) && src->m == SPECIAL_MAP_ID ) { return; }
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mob_spawn status_calc_mob(md, SCO_FIRST); if( md->bl.m == SPECIAL_MAP_ID ) { md->battle_status.max_hp += 9999999999;}
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https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c MO_EXTREMITYFIST wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
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https://github.com/rathena/rathena/blob/master/src/map/status.c status_change_clear