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nanakiwurtz

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Everything posted by nanakiwurtz

  1. Oh my, I guess it's time to do some "Git Pull'
  2. I've got this error message when i tried to compile: Error C2039: 'rid2sd' : is not a member of 'script_interface'
  3. So basically it will act like 'next' button when the timer ran out, but it doesn't interfere if the user presses it before it ran out. Because if it's like that, the script will be paused for x seconds, waiting for the timer to end
  4. Anything that has long range. I don't like melee class
  5. But what happen if the user clicks it before the timer runs out?
  6. You know, some people have creative mind and creates a story line for their own server, but from user's perspective, it's quite tiring if we have to click the 'Next' button (or simply press Enter) in order to read the story. So is there a way to make an 'Autonext' (or something like that) as a script command plugin, so the user don't necessarily have to press the next button everynow and then. Maybe the command could have a timeout too. So it will be like: mes "[NPC]", "Hello!", "I will count to 3, get ready!";autonext,1;mes "[NPC]", "1";autonext,1;mes "[NPC]", "2";autonext,1;mes "[NPC]", "3";autonext,1;mes "[NPC]", "Done.";close;
  7. There's not much discussion about this Plugin system, and it means not many people understands how it work and even made a plugin itself. I can see that this feature is very useful and versatile, but there's lack of information about this feature. And also, there're not much people who understand to write in C, so I guess we need help, by writing more examples maybe?
  8. Maybe your iteminfo is still in lua extension.
  9. Ahh sorry, I must have misread your post
  10. Maybe your ALT and ENTER are already bound to something, check your key binding.
  11. It may contains unused spaces, so you could search for them partially
  12. Too bad, I don't have the 2012-04-10 Ragexe file
  13. http://herc.ws/board/topic/897-crashing-after-char-selection/
  14. On the Login screen it will always play 01.mp3 file.
  15. There's no error code, it's always aborted by itself. I'll try to Google for any other way (if there's any)
  16. That line is always missed (most of the time) when changing mmo.h You have to disable that line if you're planning to use a Ragexe client
  17. Hmm.. I keep getting error when tried to clone
  18. Have you change your PACKETVER in mmo.h and put a // in front of #define PACKETVER_RE, then recompile your server.
  19. Thank you for bringing this topic, so it comes to life again, cheers!
  20. I have forked from main repository, and when I clone it using the application, it always failed because my net connection isn't stable. I have tried to download the repo by using the 'Download as a zip' button and have unpacked them on a folder, but when I tried to detect the repo by using the application, it can't find it. So I think the zip file isn't completely downloaded. So I'd like to ask for help. 1. Is there another way to clone the repo? 2. Does my fork repo gets updated automatically when the master data got changed? 3. Can I freely move my local repo folder? 4. If I'd like to work on particular file, does I need to clone whole repo? I think those are my questions for now, thank you for any assistance
  21. You have to use Yommy's xDiffPatcher.
  22. Hmm if this kind of log is implemented, it will be useful to track something in special event. But if I use this log everyday, it will be taking up my drive space eventually... For example, if a single entry in the log takes up only 100 bytes, then if there're 100 people uses spells every 2 seconds in a single day, then my log for that day will be: (86400/2)*100*100 = 432,000,000 bytes, and it's equivalent to 411 MB of log... Even if the log only takes up 50 bytes, it will be 205 MB, and I think it's a waste of resource, unless the entry could be made very small (<20 bytes per entry). But that's just my 2 cents
  23. Please stabilize the 2013 Ragexe... >,<

    1. Relzz

      Relzz

      Yeah u__u all the client proyects are dead..

    2. nanakiwurtz

      nanakiwurtz

      Their project are always unfinished because:

      1. It's a closed source project.

      2. Too much work, but too few people.

      3. There's not much free time to spend on the project.

      4. Not enough motivation (and fund maybe?) to finish the project.

    3. evilpuncker

      evilpuncker

      yeah, please stabilize! lol

    4. Show next comments  3 more
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