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Mystery

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  1. Upvote
    Mystery got a reaction from bWolfie in Midgard-Community   
    Introducing - Pre-Renewal Database
    I've been working constantly on this pre-renewal database. The idea behind this database is to cater to the Pre-Renewal users. The only thing that will be Renewal in this database is when you use the Skill Search, you will be getting the Third Job Skills as well. I believe those who are still in love with Pre-Renewal might want a database just based on that, pre-renewal and not renewal. There is really no point on this database being both Pre-Renewal and Renewal when really, Divine-Pride has Renewal covered.
     
    Please keep in mind that this database is still in BETA mode. When browsing the database, there could be some bugs you encounter. The database is still going through some design changes so don't freight if you see something out of place.
     
    Features
    Database is integrated - connected to the forums & homepage. Items and Monster DatabaseSeparated by Episodes Spawns & Maps DatabaseSeparated by Episodes Skill Search NPC Search (including their map location, name, NPC ID, etc.) Various Calculators (EDP, Cooking, Refiner, etc.) Different Databases (i.e. Potions, Arrows, Converters, Elements, etc.) Sprite Viewer and more!
  2. Upvote
    Mystery got a reaction from Legend in Midgard-Community   
    Introducing - Pre-Renewal Database
    I've been working constantly on this pre-renewal database. The idea behind this database is to cater to the Pre-Renewal users. The only thing that will be Renewal in this database is when you use the Skill Search, you will be getting the Third Job Skills as well. I believe those who are still in love with Pre-Renewal might want a database just based on that, pre-renewal and not renewal. There is really no point on this database being both Pre-Renewal and Renewal when really, Divine-Pride has Renewal covered.
     
    Please keep in mind that this database is still in BETA mode. When browsing the database, there could be some bugs you encounter. The database is still going through some design changes so don't freight if you see something out of place.
     
    Features
    Database is integrated - connected to the forums & homepage. Items and Monster DatabaseSeparated by Episodes Spawns & Maps DatabaseSeparated by Episodes Skill Search NPC Search (including their map location, name, NPC ID, etc.) Various Calculators (EDP, Cooking, Refiner, etc.) Different Databases (i.e. Potions, Arrows, Converters, Elements, etc.) Sprite Viewer and more!
  3. Upvote
    Mystery got a reaction from Monsieur Panda in Midgard-Community   
    Introducing - Pre-Renewal Database
    I've been working constantly on this pre-renewal database. The idea behind this database is to cater to the Pre-Renewal users. The only thing that will be Renewal in this database is when you use the Skill Search, you will be getting the Third Job Skills as well. I believe those who are still in love with Pre-Renewal might want a database just based on that, pre-renewal and not renewal. There is really no point on this database being both Pre-Renewal and Renewal when really, Divine-Pride has Renewal covered.
     
    Please keep in mind that this database is still in BETA mode. When browsing the database, there could be some bugs you encounter. The database is still going through some design changes so don't freight if you see something out of place.
     
    Features
    Database is integrated - connected to the forums & homepage. Items and Monster DatabaseSeparated by Episodes Spawns & Maps DatabaseSeparated by Episodes Skill Search NPC Search (including their map location, name, NPC ID, etc.) Various Calculators (EDP, Cooking, Refiner, etc.) Different Databases (i.e. Potions, Arrows, Converters, Elements, etc.) Sprite Viewer and more!
  4. Upvote
    Mystery reacted to Ridley in Clan System   
    k small update here. Apparently Hemagx dropped it so we had to start over. Dastgir will help out now but we have to start over again. I'm aware of rAthena's pr of the clan system, but ours will be different (there is no intention to merge theirs). Our plan is to make it configureable with a config file. We also talked about having some other neat features which will make it quite customizable (could be used for a faction system) and easy to add your own clans. 
    No promise here, but we also try to make the clan quests included in the initial commit. As said, these are plans we have and hopefully reach soon  
  5. Upvote
    Mystery reacted to Ridley in kRO Full Client 2016-08-28   
    ----> Download <----
     
    kRO Full Client in a 7z. archive (including BGMS)
    No edits were made, no file deleted. Just compressing to get it below 2gb. 
     
    If you want the grf only, check out my optimized ones.
     
    Q: Is it the same as this?
    A: Yes but 1gb smaller (1,79gb instead of 2,68gb)
  6. Upvote
    Mystery got a reaction from Wolfeh in Ragnarok Guild Masters AKA Ash Vacuum - All Illustrations   
    >O>!!!!!!!! LOVE THESE. I must... hoard ... them... and... put... them... to my.... github.... I really like the black valkyrie too D:. Really love the different colour variations they created too.
  7. Upvote
    Mystery reacted to Wolfeh in Ragnarok Guild Masters AKA Ash Vacuum - All Illustrations   
    You're welcome! I also like it, I really like the graphics it has too. While the actual game design may not have been Ragnarok esque I feel they did a very good job with the graphics, it feels very "Ragnarok", maybe because they are more RPG looking and less MMO looking. And yes it seems me and him share the same hobby: mass hoarding Ragnarok graphics. XD Found a post with his github and renders. I stole a "few". <w< >w>
  8. Upvote
    Mystery reacted to Wolfeh in Ragnarok Guild Masters AKA Ash Vacuum - All Illustrations   
    Ragnarok Guild Masters was a game created by Gravity for Android. I do believe it briefly had a period of also being on the International server (as Ash Vacuum) but it did not last long and they are no longer active/have been discontinued.

     

    This file contains a ridiculous amount of images that I painstakingly downloaded one at a time from this site. Total file size is about 400 mbs. They are all transparent PNG format. Basically, there is illustrations of each class with 2 alternate palettes, and 3 alternate expressions, making for a total of 24 images per class. Let me know if I missed any so I can add them. Seeing as how the game no longer exists, I do not expect fansites related to it to last long (it is a miracle that this one even lasted this long), so I am gathering and uploading the images before they go down. Gravity isn't using them, so have fun with them.

     

    DOWNLOAD

     

    Preview:

     



  9. Upvote
    Mystery reacted to Ridley in Ragnarok Guild Masters AKA Ash Vacuum - All Illustrations   
    I loved the Guild Masters Logo, we once did a Server Logo out of it. Thank you for all those renders, @@Mysterious will go nuts x)
  10. Upvote
    Mystery reacted to Haru in [2016-08-20] Configuration files converted to libconfig   
    Rationale:
    This changeset updates the syntax of the configuration files, to allow for more flexibility, and get rid of our some times buggy custom parser.
     
    Contents:
    All the txt-based configuration files in the conf folder have been replaced with more modular files that use the libconfig syntax. This allows more expressivity in the configuration syntax (i.e it allows to use arrays/lists/groups, especially in settings such as the starting items for players, or the hash check), but, more importantly, it allows to modularize and cross-reference some settings (for example, to change a database username and password, an user only needs to edit one file now, which is in turn included by the other files).
     
    Impact:
    Users will need to update their custom configuration. A tool that parses the old configuration and suggests appropriate edits, is included.
     
    Details:
    Some highlights about the improvements of the new syntax:
     
    The start items/start point syntax (char-server.conf) is now improved as follows:

    // Old syntax // Start point, Map name followed by coordinates (x,y) start_point_re: iz_int,97,90 start_point_pre: new_1-1,53,111 // Starting items for new characters // Format is: id1,quantity1,stackable1,idN,quantityN,stackableN // stackable: // 0 - Not stackable (weapon, armor, egg, pet armor) // 1 - Stackable start_items: 1201,1,0,2301,1,0 // Starting zeny for new characters start_zeny: 0 // New syntax player: { new: { // Start point (Renewal) start_point_re: { map: "iz_int" x: 97 y: 90 } // Start point (Pre-Renewal) start_point_pre: { map: "new_1-1" x: 53 y: 111 } // Starting items for new characters //{ // id: Item id // amount: Item amount // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional) // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor) //}, start_items: ( { id: 1201 // Knife amount: 1 loc: 2 stackable: false }, { id: 2301 // Cotton_Shirt amount: 1 loc: 16 stackable: false }, ) // Starting zeny zeny: 0 } The new format is certainly more verbose, but it's much easier to understand (and allows for new fields, see for example the 'loc' optional field of the starting items. 
    Another important feature is the 'global configuration' mechanism. There are files in conf/global/, that are included by all three (login, char, map) default configurations. For example, to globally edit the sql connection parameters for all three servers, an user can simply edit the configuration in conf/global/sql_connection.conf:
    sql_connection: { // [INTER] You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: "" // [LOGIN] Is `userid` in account_db case sensitive? //case_sensitive: false // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1. // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 db_hostname: "127.0.0.1" db_port: 3306 db_username: "ragnarok" db_password: "ragnarok" db_database: "ragnarok" //codepage:"" } In order to migrate the old configuration to the new format, a helper tool is provided in tools/configconverter.pl. The script will parse any existing config files with the old format, and suggest the corresponding new format. The user will need to manually paste the suggestions in the appropriate configuration file (we decided not to automate this, so that the settings are validated by a human, rather than blindly copied over). The helper tool is smart enough to understand which settings were left to their default setting in the old configuration file, and ignore them, only printing the relevant information. % perl tools/configconverter.pl =============== Hercules Configuration Migration Helper =============== = _ _ _ = = | | | | | | = = | |_| | ___ _ __ ___ _ _| | ___ ___ = = | _ |/ _ \ '__/ __| | | | |/ _ \/ __| = = | | | | __/ | | (__| |_| | | __/\__ \ = = \_| |_/\___|_| \___|\__,_|_|\___||___/ = ======================================================================= This tool will assist you through the migration of the old (txt-based) configuration files to the new (libconfig-based) format. Please follow the displayed instructions. ======================================================================= Checking conf/char-server.conf... Ok Checking conf/import/char_conf.txt... Old file is still present 1 non-default settings found. Please review and migrate the settings as described, then delete the file 'conf/import/char_conf.txt', as it is no longer used by Hercules. - Found setting: 'pincode_enabled'. Please manually move the setting to 'char-server.conf' as in the following example: char_configuration: { pincode: { enabled: false } } Checking conf/inter-server.conf... Ok Checking conf/import/inter_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/inter_conf.txt' is no longer used by Hercules and can be deleted. Checking conf/login-server.conf... Ok Checking conf/import/login_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/login_conf.txt' is no longer used by Hercules and can be deleted. Checking conf/map-server.conf... Ok Checking conf/import/map_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/map_conf.txt' is no longer used by Hercules and can be deleted. Checking conf/logs.conf... Ok Checking conf/import/log_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/log_conf.txt' is no longer used by Hercules and can be deleted. Checking conf/script.conf... Ok Checking conf/import/script_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/script_conf.txt' is no longer used by Hercules and can be deleted. Checking conf/packet.conf... Ok Checking conf/import/packet_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/packet_conf.txt' is no longer used by Hercules and can be deleted. Checking conf/battle.conf... Ok Checking conf/battle/battle.conf... Ok Checking conf/battle/client.conf... Ok Checking conf/battle/drops.conf... Ok Checking conf/battle/exp.conf... Ok Checking conf/battle/gm.conf... Ok Checking conf/battle/guild.conf... Ok Checking conf/battle/battleground.conf... Ok Checking conf/battle/items.conf... Ok Checking conf/battle/monster.conf... Ok Checking conf/battle/party.conf... Ok Checking conf/battle/pet.conf... Ok Checking conf/battle/homunc.conf... Ok Checking conf/battle/player.conf... Ok Checking conf/battle/skill.conf... Ok Checking conf/battle/status.conf... Ok Checking conf/battle/feature.conf... Ok Checking conf/battle/misc.conf... Ok Checking conf/import/battle_conf.txt... Old file is still present 0 non-default settings found. The file 'conf/import/battle_conf.txt' is no longer used by Hercules and can be deleted. Merge Date:Sat, 20 Aug 2016 16:27:11 +0300
     
    Related Pull Requests:
    - #1399 - https://github.com/HerculesWS/Hercules/pull/1399 - Ported the configuration to libconfig format [Haru]
     
    Related Commits:
    6be7aab - https://github.com/HerculesWS/Hercules/commit/6be7aab - Mon, 15 Feb 2016 16:19:38 +0100 Renamed some char and inter server variables [Haru]
    c84a447 - https://github.com/HerculesWS/Hercules/commit/c84a447 - Sun, 6 Sep 2015 18:08:14 +0200 Ported char-server.conf to libconfig [Haru]
    9783ce1 - https://github.com/HerculesWS/Hercules/commit/9783ce1 - Sun, 6 Sep 2015 17:58:28 +0200 HPM Hooks Update [Haru]
    ea9ceb1 - https://github.com/HerculesWS/Hercules/commit/ea9ceb1 - Mon, 7 Sep 2015 01:42:31 +0200 Ported inter-server.conf to libconfig [Haru]
    3c84a4d - https://github.com/HerculesWS/Hercules/commit/3c84a4d - Mon, 7 Sep 2015 01:39:50 +0200 HPM Hooks Update [Haru]
    f56264d - https://github.com/HerculesWS/Hercules/commit/f56264d - Thu, 11 Feb 2016 00:41:54 +0100 Ported login-server.conf to libconfig [Haru]
    9d70a6f - https://github.com/HerculesWS/Hercules/commit/9d70a6f - Sun, 21 Feb 2016 01:02:00 +0100 HPM Hooks Update [Haru]
    85d1088 - https://github.com/HerculesWS/Hercules/commit/85d1088 - Thu, 11 Feb 2016 13:28:18 +0100 Ported map-server.conf to libconfig [Haru]
    e370cc4 - https://github.com/HerculesWS/Hercules/commit/e370cc4 - Thu, 11 Feb 2016 13:39:49 +0100 HPM Hooks Update [Haru]
    86dde24 - https://github.com/HerculesWS/Hercules/commit/86dde24 - Thu, 11 Feb 2016 15:15:33 +0100 Improved map list loading [Haru]
    654bfa0 - https://github.com/HerculesWS/Hercules/commit/654bfa0 - Thu, 11 Feb 2016 15:29:27 +0100 HPM Hooks Update [Haru]
    dc2130b - https://github.com/HerculesWS/Hercules/commit/dc2130b - Sat, 19 Jul 2014 18:17:59 +0200 Updated Travis script to work with the new configuration files [Haru]
    5b983fc - https://github.com/HerculesWS/Hercules/commit/5b983fc - Thu, 11 Feb 2016 16:35:08 +0100 Ported npc config to libconfig [Haru]
    998b48e - https://github.com/HerculesWS/Hercules/commit/998b48e - Thu, 11 Feb 2016 16:38:26 +0100 HPM Hooks Update [Haru]
    1746627 - https://github.com/HerculesWS/Hercules/commit/1746627 - Thu, 11 Feb 2016 18:53:58 +0100 Ported logs.conf to libconfig [Haru]
    3f85b17 - https://github.com/HerculesWS/Hercules/commit/3f85b17 - Thu, 11 Feb 2016 18:57:33 +0100 HPM Hooks Update [Haru]
    aa3a3f4 - https://github.com/HerculesWS/Hercules/commit/aa3a3f4 - Fri, 12 Feb 2016 12:43:14 +0100 Ported script.conf to libconfig [Haru]
    8ecf562 - https://github.com/HerculesWS/Hercules/commit/8ecf562 - Fri, 12 Feb 2016 12:49:19 +0100 HPM Hooks Update [Haru]
    445a68f - https://github.com/HerculesWS/Hercules/commit/445a68f - Sun, 14 Feb 2016 01:00:00 +0100 Removed unnecessary typedefs in socket.c [Haru]
    a8ca27d - https://github.com/HerculesWS/Hercules/commit/a8ca27d - Sun, 14 Feb 2016 01:09:21 +0100 Changed access_allow and access_deny to VECTORs [Haru]
    c0e59c8 - https://github.com/HerculesWS/Hercules/commit/c0e59c8 - Fri, 12 Feb 2016 16:17:30 +0100 Ported socket.conf (was packet.conf) to libconfig [Haru]
    6cdb1e5 - https://github.com/HerculesWS/Hercules/commit/6cdb1e5 - Sat, 13 Feb 2016 15:38:23 +0100 Ported battle.conf to libconfig [Haru]
    67a84ce - https://github.com/HerculesWS/Hercules/commit/67a84ce - Sun, 17 Apr 2016 03:10:29 +0200 HPM Hooks Update [Haru]
    4e5b040 - https://github.com/HerculesWS/Hercules/commit/4e5b040 - Tue, 2 Aug 2016 01:35:41 +0200 Added option to make plugin-defined battle config entries optional [Haru]
    9e02b4e - https://github.com/HerculesWS/Hercules/commit/9e02b4e - Sat, 20 Aug 2016 15:18:14 +0200 Updated references to the old config in the documentation [Haru]
    af77eec - https://github.com/HerculesWS/Hercules/commit/af77eec - Sat, 20 Aug 2016 16:27:11 +0300 Merge pull request #1399 from HerculesWS/settings_libconfig [Andrei Karas]
     
     
    Trivia
    This change was started by our fellow developer Panikon back in 2014, and never completed until recently (September 2015, February 2016, April 2016, August 2016), when I restarted working on it.
  11. Upvote
    Mystery got a reaction from JulioCF in Midgard-Community   
    Just uploading a new MC banner for siggys and stuff:
     
    \
     
    http://i.imgur.com/Yzz8eio.png
  12. Upvote
    Mystery reacted to Nihad in Instances and Quests   
    Just a heads up I am very limited on time so releases will come slowly. Monster and Item releases will follow. Not all of the instances have been cleaned up yet so I won't add those until that has been done. These instances and quests were either released on Herc or rAthena and then translated and cleaned up by my team. We have invested months of our time in order to compile all of the information. Not much needs to be said here as it is all said in the git. 
     
    All I ask in return it to encourage sharing in the community.
     
    https://github.com/WoonRO/share
     
    Monster and item info was gathered from the following websites:
    http://www.divine-pride.net/
    http://ro.gnjoy.com/guide/runemidgarts/
    http://kafra.kr/#!/en/KRO/
    http://db.123ro.cn/
     
    And:
    https://github.com/rosfus/cRO
     
    Additional Instance information was gotten from forums such as:
    http://forum.gamer.com.tw/
     
    rAthena: I will not be making an official release topic on rA since I do not feel it is my place to release content that is not ready for you. Though some of you have already contacted me and started converting the instances to rAthena. If you send those to me I will add them to the git under an rAthena folder, don't be jerks and not share. rAthena deserves some love too. 
     
    Side note: Some of these instances require source edits such as getmobdata, setmobdata, specialeffects3, mobremove. I'm in the process of making these into plugins but my source knowledge is crap. All the information you need for these source edits can be found on the forums and some stuff you will have to search the web. If anyone wants to make plugin versions of these that would be much appreciated. It is possible btw, I know for a fact it is because I have a super messy version of getmobdata, but it works. 
  13. Upvote
    Mystery got a reaction from Sidra Harris in Need Advanced Warper   
    You are requesting a script. Hence, you need to post in the correct section... and the correct section is under Script Requests. Please don't ask for scripts inside the General Support area. 
     
    Topic moved.
  14. Upvote
    Mystery got a reaction from Jezu in April & May Digest 2016   
    April & May 2016
    The following digest covers the month of April 1st - April 30th 2016 & May 1st - May 31st 2016.
     
     
    Team Changes
    skyleo has joined as a Script Developer  
     
    Development Highlights
    Unittalk script cmd shouldn't display the hidden name of npc Added support for private headers to the HPMDataCheck/HPMHooking HPM Hooks Update Added const qualifier to the input parameter of bin2hex Rewriting of Client Interface for Login Server (Part 1) (Part 2) (Part 3) (Part 4) (Part 5) (Part 6) (Part 7) Moved packet_db to the private interface of lclif Added --enable-Werror option to the configure script Removed some code duplication in chat processing functions Improved parsing of the server name/port in the irc bot configuration Reduced the MAX_MAP_SERVERS setting to 1  
    Scripting Highlights
    [Wizard Jobquest] Fixed getting stuck when failing 2nd Wave of Earth Room  
    April Statistics
    During the period there were 58 Commits. 13 Commits from Pull Requests.  


     
    May Digest
       
    Team Changes
    None  
    Development Highlights
    Fixed truncation of `@request` messages Removed some old MySQL 4 compatibility code Removed dead leftover code from some testing a while ago  
    Scripting Highlights
    Fixed a bug where you'd skip quest 8102 in rachel sanctuary  
    May Statistics
    During the period there were 25 Commits. 0 Commits from Pull Requests.
  15. Upvote
    Mystery reacted to Legend in April & May Digest 2016   
    Yey! Thanks
  16. Upvote
    Mystery got a reaction from Ridley in April & May Digest 2016   
    April & May 2016
    The following digest covers the month of April 1st - April 30th 2016 & May 1st - May 31st 2016.
     
     
    Team Changes
    skyleo has joined as a Script Developer  
     
    Development Highlights
    Unittalk script cmd shouldn't display the hidden name of npc Added support for private headers to the HPMDataCheck/HPMHooking HPM Hooks Update Added const qualifier to the input parameter of bin2hex Rewriting of Client Interface for Login Server (Part 1) (Part 2) (Part 3) (Part 4) (Part 5) (Part 6) (Part 7) Moved packet_db to the private interface of lclif Added --enable-Werror option to the configure script Removed some code duplication in chat processing functions Improved parsing of the server name/port in the irc bot configuration Reduced the MAX_MAP_SERVERS setting to 1  
    Scripting Highlights
    [Wizard Jobquest] Fixed getting stuck when failing 2nd Wave of Earth Room  
    April Statistics
    During the period there were 58 Commits. 13 Commits from Pull Requests.  


     
    May Digest
       
    Team Changes
    None  
    Development Highlights
    Fixed truncation of `@request` messages Removed some old MySQL 4 compatibility code Removed dead leftover code from some testing a while ago  
    Scripting Highlights
    Fixed a bug where you'd skip quest 8102 in rachel sanctuary  
    May Statistics
    During the period there were 25 Commits. 0 Commits from Pull Requests.
  17. Upvote
    Mystery got a reaction from Legend in April & May Digest 2016   
    April & May 2016
    The following digest covers the month of April 1st - April 30th 2016 & May 1st - May 31st 2016.
     
     
    Team Changes
    skyleo has joined as a Script Developer  
     
    Development Highlights
    Unittalk script cmd shouldn't display the hidden name of npc Added support for private headers to the HPMDataCheck/HPMHooking HPM Hooks Update Added const qualifier to the input parameter of bin2hex Rewriting of Client Interface for Login Server (Part 1) (Part 2) (Part 3) (Part 4) (Part 5) (Part 6) (Part 7) Moved packet_db to the private interface of lclif Added --enable-Werror option to the configure script Removed some code duplication in chat processing functions Improved parsing of the server name/port in the irc bot configuration Reduced the MAX_MAP_SERVERS setting to 1  
    Scripting Highlights
    [Wizard Jobquest] Fixed getting stuck when failing 2nd Wave of Earth Room  
    April Statistics
    During the period there were 58 Commits. 13 Commits from Pull Requests.  


     
    May Digest
       
    Team Changes
    None  
    Development Highlights
    Fixed truncation of `@request` messages Removed some old MySQL 4 compatibility code Removed dead leftover code from some testing a while ago  
    Scripting Highlights
    Fixed a bug where you'd skip quest 8102 in rachel sanctuary  
    May Statistics
    During the period there were 25 Commits. 0 Commits from Pull Requests.
  18. Upvote
    Mystery got a reaction from evilpuncker in [Guide] Create your server & Client (2016/08)   
    Why didn't you edit the one on the wiki with this one?
  19. Upvote
    Mystery got a reaction from Ridley in March Digest 2016   
    March 2016
    The following digest covers the month of March 1st - March 30th 2016.
     

     
    Team Changes
    Daifuku has joined as a Graphics Moderator.  
    Development Highlights
    Check allowed range for "View" field in item_db for weapon items Corrected some issues in the item data saving function Update sql scripts Hardcore Parameters from constant database to avoid synchronize issue Corrected header in the latest SQL upgrade Dont load roulette_db.conf if roulette disabled Implemented new function clif_get_bl_name Updated Entity Packets Enabled the -Wcast-qual diagnostic flag in the configure script Corrected some const-correctness errors in libconfig Added separate char* and const char* data types to union DBKey Dropped the remaining (private) typedef in db.c Dropped typedef from DBMap Dropped typedefs from union DBKey and struct DBData Dropped typedef from DBIterator  
    Database Highlights
    Fix wrong item effect for 'Magnolia Hat' Update status id's up to the latest from kRO Fix NC_DISJOINT skill where in the item 'Wrench (6186)' is not consumed  
    Scripting Highlights
    Fix to NPC [Larissa#mos_01] in Script [npc/quests/quests_moscovia.txt Fixed facing value in [Promotional Staff#iz] Fix to NPC [The Blacksmith#rus06] from [Koschei the Immortal] Quest Missing standardization changes. Converts item numbers to constants Fix to NPC [iromo's Mother#ep3_2] from [Alberta Boy] Quest Position of NPC [Promotional Staff#iz] from [Onward to the New World]  
    March Statistics
    During the period there were 67 Commits. Of these 62 commits, 5 included bug-fixes. 14 Commits from Pull Requests.
  20. Upvote
    Mystery got a reaction from Legend in March Digest 2016   
    March 2016
    The following digest covers the month of March 1st - March 30th 2016.
     

     
    Team Changes
    Daifuku has joined as a Graphics Moderator.  
    Development Highlights
    Check allowed range for "View" field in item_db for weapon items Corrected some issues in the item data saving function Update sql scripts Hardcore Parameters from constant database to avoid synchronize issue Corrected header in the latest SQL upgrade Dont load roulette_db.conf if roulette disabled Implemented new function clif_get_bl_name Updated Entity Packets Enabled the -Wcast-qual diagnostic flag in the configure script Corrected some const-correctness errors in libconfig Added separate char* and const char* data types to union DBKey Dropped the remaining (private) typedef in db.c Dropped typedef from DBMap Dropped typedefs from union DBKey and struct DBData Dropped typedef from DBIterator  
    Database Highlights
    Fix wrong item effect for 'Magnolia Hat' Update status id's up to the latest from kRO Fix NC_DISJOINT skill where in the item 'Wrench (6186)' is not consumed  
    Scripting Highlights
    Fix to NPC [Larissa#mos_01] in Script [npc/quests/quests_moscovia.txt Fixed facing value in [Promotional Staff#iz] Fix to NPC [The Blacksmith#rus06] from [Koschei the Immortal] Quest Missing standardization changes. Converts item numbers to constants Fix to NPC [iromo's Mother#ep3_2] from [Alberta Boy] Quest Position of NPC [Promotional Staff#iz] from [Onward to the New World]  
    March Statistics
    During the period there were 67 Commits. Of these 62 commits, 5 included bug-fixes. 14 Commits from Pull Requests.
  21. Upvote
    Mystery got a reaction from bWolfie in remove xmas snow   
    There is no @Mention anymore
  22. Upvote
    Mystery got a reaction from Chuu in [Showcase] Devastating Darkness   
    Ohhh yes. A dorito chip haha
     
     
    lmfao
     
     
    Yes I did.
     
     
    No it isn't. The white body background can easily be increased with css/html to fit lengthy content. I normally create a template using 1024x768 but this one is currently 1020x1000. My next template might start at 1200x width just because a lot of people nowadays are currently using screen resolutions that is more than 1024. Height isn't really an issue since 99.9% of websites scroll vertically. 
     
     
    Yes. There is a lot out there. I haven't found any other characters yet that sorta of match the theme atm.
  23. Upvote
    Mystery got a reaction from Chuu in [Showcase] Devastating Darkness   
    Hey everyone! Been working on a design for a website. The theme around this design is a flat edged design with darkened elements with a similar colour scheme brought over, and inspired, by my own site, Midgard Community. Of course, this isn't 100% done as it has a lot of elements missing.
     
    What are your thoughts? I'm all ears for your thoughts / comments / criticism :3. Though, please don't just say "It's too dark. 2/10" 'cause really, it is a dark theme.
     



  24. Upvote
    Mystery got a reaction from Ridley in [Showcase] Light Flux Design   
    Hi everyone! I'm back to show another design I've been working on. I would like to specifically thank KeyWorld. I created this theme because I was in awe with one of his sites that he created.

    So, here is my take on it.




    So far it isn't 100% complete, but it nearly is. What do you guys think of its look? The main news feed supports multiple RSS feeds generated in a single section (as seen in the last SS). 
     
    This is not a done theme.
  25. Upvote
    Mystery got a reaction from Legend in [Showcase] Light Flux Design   
    So after a long break from this design, I began to work on it again... fixing up some small little css issues, etc. Figured I'd throw in a banner template file as well (psd of course) so that people can easily make banners for the design. 
     

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