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Mystery got a reaction from mkbu95 in July Digest 2013
July Digest 2013
The following digest covers the month of July 1st - July 31st 2013.
Team Changes
[*]Xgear has been moved from Community Contributor to High Council. [*]Shikazu has joined as a International Moderator. [*]Haru has joined as a Core Developer. [*]Gepard has joined as a High Council. [*]Susu has joined as a Core Developer.
Development Highlights
[*]Battlegrounds Queue Update (7aa9e6e) [*]Ultimate Item DB Update (1caae98) [*]Additional Interface Changes [*]Mercenary Interface (b717147) [*]Intif Interface (853489bcb) [*]Elemental Interface (9d53093) [*]iDuel Interface (5a22b04) [*]Chat Interface (9ac2cf7) [*]Expansion of script.c interface (5832722)
[*]Extended ID <item_id> syntax to Item Packages and Item Groups (606a985) [*]Item Package Update (0118a09, dc85ce0) [*]Server Statistics Implementation (ea5a413) [*]Splitting of use_sql_db into: item_db, mob_db, and mob_skill_db (0f2899c) [*]Implementation of Official Mute System (da064c0) [*]Implementation of new commands { sit(), stand(), issit() } (e8adea6) - Please refer to /doc/script_commands.txt for documentation
Scripts
[*] Dewata Warps now available (3e91032)
Client Support
[*]New Packets for: 2013-06-12Ragexe, 2013-06-18Ragexe, 2013-06-26Ragexe, 2013-07-03Ragexe. New Packet Keys for: 2013-06-26Ragexe, 2013-07-03Ragexe (f530cfe)
Introduction to Github: Issues
[*]For the past two weeks, the staff has been using Github: Issues to discuss issues and development strategies with the help of source code annotation features provided by Github. While being mainly used by Hercules team, all users are welcome to provide feedback on GitHub Issues page.
[*]You can view our issues that are posted and labeled by heading to our Hercules Repo in Github and on your right, there's a little tab with an Exclamation (!) inside a circle.
Once you're in our Issues page, you'll be able to view a variety of issues that the developers have opened - you may also view issues that have been closed.
Statistics
[*]During the period there were 95 Commits. [*]Of these 95 commits, 57 included bug-fixes. [*]11 Commits from Pull Requests [*]In this month, there were 33,805 Additions and 30,555 Deletions.
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Mystery got a reaction from quesoph in July Digest 2013
July Digest 2013
The following digest covers the month of July 1st - July 31st 2013.
Team Changes
[*]Xgear has been moved from Community Contributor to High Council. [*]Shikazu has joined as a International Moderator. [*]Haru has joined as a Core Developer. [*]Gepard has joined as a High Council. [*]Susu has joined as a Core Developer.
Development Highlights
[*]Battlegrounds Queue Update (7aa9e6e) [*]Ultimate Item DB Update (1caae98) [*]Additional Interface Changes [*]Mercenary Interface (b717147) [*]Intif Interface (853489bcb) [*]Elemental Interface (9d53093) [*]iDuel Interface (5a22b04) [*]Chat Interface (9ac2cf7) [*]Expansion of script.c interface (5832722)
[*]Extended ID <item_id> syntax to Item Packages and Item Groups (606a985) [*]Item Package Update (0118a09, dc85ce0) [*]Server Statistics Implementation (ea5a413) [*]Splitting of use_sql_db into: item_db, mob_db, and mob_skill_db (0f2899c) [*]Implementation of Official Mute System (da064c0) [*]Implementation of new commands { sit(), stand(), issit() } (e8adea6) - Please refer to /doc/script_commands.txt for documentation
Scripts
[*] Dewata Warps now available (3e91032)
Client Support
[*]New Packets for: 2013-06-12Ragexe, 2013-06-18Ragexe, 2013-06-26Ragexe, 2013-07-03Ragexe. New Packet Keys for: 2013-06-26Ragexe, 2013-07-03Ragexe (f530cfe)
Introduction to Github: Issues
[*]For the past two weeks, the staff has been using Github: Issues to discuss issues and development strategies with the help of source code annotation features provided by Github. While being mainly used by Hercules team, all users are welcome to provide feedback on GitHub Issues page.
[*]You can view our issues that are posted and labeled by heading to our Hercules Repo in Github and on your right, there's a little tab with an Exclamation (!) inside a circle.
Once you're in our Issues page, you'll be able to view a variety of issues that the developers have opened - you may also view issues that have been closed.
Statistics
[*]During the period there were 95 Commits. [*]Of these 95 commits, 57 included bug-fixes. [*]11 Commits from Pull Requests [*]In this month, there were 33,805 Additions and 30,555 Deletions.
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Mystery got a reaction from Phoenix in Hercules is Compatible in StarCP???
I've managed to add V4P for SGCP: http://sgcp.hostei.com/index.php?act=idx under Exchange Link
and it seems to record fine:
I just don't know about in-game wise.
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Mystery got a reaction from Phoenix in Hercules is Compatible in StarCP???
You could always try it. I've actually included Third Jobs support in SGCP: https://github.com/Mysteries/StarGamesControlPanel/commit/fa5ef10f66dbfaa3d6a620db7ea588201456fb3c There's just a lot of work to do with SGCP.
You can view the demo here: http://sgcp.hostei.com
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Mystery reacted to Ind in Ultimate Item DB Update
Ultimate Item DB Update
Overview
A very extensive item db update for renewal mode The Numbers: Over 6500 individual flag updates 212 newly added/enabled items Made Possible Thanks To: Muad_Dib for all the data Yommy for the help on the equip field Haru for the new upper masks and his ultimate parser skills that improved the quality of this update by many fold In the update
db/re/item_db (and thus sql-files/item_db_re.sql) over 6500 flag updates and 212 newly added/enabled items 16: Upper Third jobs (Trans)32: Baby Third jobs The AegisName field was updated in several entries to match the official ones The name field was also updated in several entries to match the client display files 2 New 'Upper' flags were added to accommodate many of the newly added items:Custom items in renewal mode will require to have these new flags if you wish these jobs to make use of such items db/re/item_packages update to match the newly added items db/re/item_groups update to match the newly added items A new error message in the item db parser that will display any duplicate AegisName fields that are conflicting (Thanks to Masao) Special Thanks
once again,
Muad_Dib, this update wouldn't exist if it weren't for all the data he provided us with Yommy, wouldn't have been able to properly update the equip flags if it weren't for the job data he provided me with Haru, for making it possible to polish this update so many times. Haru spent many hours debugging this update and writing tools to further enhance the quality of the update Link~u!
Commit Commit 2 (Follow up)Special Thanks to Yommy for bringing it to our attention and for providing the data for the follow up, and to Haru for help in validating the update -
Mystery got a reaction from milk in Flux CP Integrated Website Tutorial?
There are several different integrated FluxCP (Free) websites you can search for o-O.
http://rathena.org/board/files/file/2839-drawmove-free-fluxcp-theme-animated-coded/ http://rathena.org/board/files/file/2835-free-animated-flux-theme-coded-just-add-your-banner/ http://rathena.org/board/files/file/2639-glight-free-flux-cp-themes/
just to link a couple.
Finding a "Tutorial" on how to integrate Flux is not common. Nor needless to say, I've never found one myself. I think it's a "If you don't know web coding, you can't do it regardless" type of thing.
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Mystery got a reaction from ajoope in Requested Links
I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!
________________________________________________________________________________________________
Updated: September 6th 2016
________________________________________________________________________________________________
Important Links
Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/
Clients & Diff Patchers
Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/
LUA, LUB, & Data
Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270
Packets
Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/
Client Tools + Browedit
SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download
Shin's Programs
WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/
Login Screen Generator
Login Screen Generator - http://rathena.org/t...gin_background/
Game Server Patchers
Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php
Control Panels
Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel
Guides & Information
Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page
Codes / Script Pasting Sites
kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/
Client Protection
Setup.exe
BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu
If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
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Mystery reacted to Uzieal in [Pre-Release] Pallet Town+
Pallet Town -
This is the Pre-Release of my Custom Pallet Town, Yes it has been done a million times, but not by me /gg
I have about as much nostalgia for Ragnarok as I do Pokemon! In time I will release more PokeMaps here and
there but what better place to start than Pallet Town?! I would greatly appreciate any feedback or opinions you
might have about this release so let me know! Did I mention this Release Will include Interior Maps as Well !?
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Mystery got a reaction from kyeme in Mapflag for Cash Shop
I don't think it'd be such a bad idea. There could be places where you dont want the Cashshop to be opened and vice-versa. It's not that bad of a something to add in.
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Mystery got a reaction from hsombini in Ragnarok Renders
Ragnarok Renders
What is a render?
A render is basically an image where an object in the image has a transparent background. Think of transparency as something invisible. In this case the object(s) are monsters, characters, items, etc.
How do I make a render?
Well there are several ways, my easy solution is just to use the magic eraser tool in Photoshop CS5. You use that and click the background, the more solid the outline of the object the easier it is to render. Some objects you may have to trace the lines so that way the eraser doesn't erase a part of the image its not supposed to. This takes much trial and error, and don't worry, as long as you don't mess up on the tracing, you can't tell its been traced.
What does the packages contain?
NPC cutins, official wallpapers, and fankit images. There are also login screens that have been put together, as well as loading screens. It will also have all the original images for people who want to help out or just to see what the render came from; however, wallpapers are not included because it makes the package too large.
What format are the images in?
The images are saved in .PNG format.
Disclaimer: Not every file is in .png format (Renders Package).
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Downloads
Renders Package (Renders [10-2-2010])
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Renders [10-2-2010]
Updated: Added blank card templates, as well as blank flags.
Card Images
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Card Images
Comment: I don't know if this will be useful to anyone, but I figured why not. From the data.grf.
NPC Cutins
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/NPC Cutins
Info: The NPC images without a transparent background. Also from the data.grf.
jRO NPC Cutins (2012)
http://mysterious-project.googlecode.com/svn/trunk/Renders/jRO Cutins.rar
Info: Thanks to Bahamut for supplying them. I made them into Renders.
Rebellion (Friday October 18th 2013)
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Rebellion
Info: Trying to find some Rebellion images… in this folder there will be a mix of .jpgs and .pngs
Kagerou & Oboro (Friday October 18th 2013)
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Oboro&Kagerou
Info: Trying to find some Oboro & Kagerou images
February 1st 2014 Update~
Did some drastic changes with my Graphic folder that houses render images:
- Reorganized my folders
- Renamed a bunch of files
- Fixed Oboro and Kagerou to proper .png formats (Renders)
- Added a new folder ‘February2014_Renders’ with additional renders I am currently working on
- Updated Kagerou and Oboro Renders
Commit link
Sadly, the changes I've done were long for GitHub and won't display the diff. -
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Mystery got a reaction from madtoyz in check skill of Banana Bomb
Okay so I got a little bit help since I'm no source expert... With this code:
sc_start(bl, SC_BANANA_BOMB_SITDOWN_POSTDELAY, 75, skill_lv, skill->get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds.
You have to adjust the seconds within your /db/re/skill_cast_db.txt file:
//-- GN_SLINGITEM_RANGEMELEEATK2498,0,0,0,3000,0,0,-1
3000 is 3 seconds. So, change it to 8000 and you'll get 8 seconds :>
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Mystery got a reaction from orange in Real Info about Training Edition
To tell you the truth... what the hell is this? o_o. I didnt even read any of it just because of the huge amount of text within 5 posts itself. This isn't a suggestion but more of a story book OR a suggestion towards ADMINISTRATORS of a server lol.
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Mystery got a reaction from caterpillar in Real Info about Training Edition
Not hating what you did . I appreciate what you did, that's for sure. What you did must've taken a lot of time to do. But, with such a long topic, it wouldn't have hurt to create a brief summary of what it actually was. From reading the two paragraphs, it felt like a Story more than anything else (that's my opinion) though... so that's why I was thrown off and I apologize for that =]
It set a scene of a Storyline more than a suggestion, but then again everyone's perspective on something is quite different from one another. xD
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Mystery got a reaction from caterpillar in Do we have bifrost info here?
We do have a few things from Bifrost implemented: https://github.com/HerculesWS/Hercules/search?q=bifrost&ref=cmdform
However, we're no where near Eclage yet =/
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Mystery reacted to Nameless2you in June Digest 2013
June Digest 2013
The following digest covers the month of June 1st - June 30th 2013.
Team Changes
[*] M45T3R has joined as a International Moderator.
Development Highlights
[*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
[*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)
Scripts
[*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)
Client Support
[*] Hercules WPE Free (5a94299, 5321d32)
Plugin Support
[*] Staff Plugins [*]DB2SQL (5321d32)
Community Contributor additions
[*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues
Statistics
[*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.
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Mystery got a reaction from quesoph in June Digest 2013
Indeed it has been! Lets recap shall we?
May:
April:
March:
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Mystery got a reaction from Ind in June Digest 2013
Indeed it has been! Lets recap shall we?
May:
April:
March:
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Mystery reacted to Ind in Official Item Group/Package/Chain
Official Item Group/Package/Chain
Overview
Implementation of the official 'Item Packages', 'Item Group' redesign, 'Item Chain' implementation. item_group.conf : Overview / Sample
The file was redesigned to make it attend the official equivalent's and to be more flexible, there are no more limitations on the number of groups or on how many items a group may contain, these limitations were lifted. Old_Card_Album: ( // <= <Container_Item_Name> ("Poring_Card",8), // <= entries can be either ( "<Item_Name>", <Repeat_Count> ) "Sting_Card" // <= or "<Item_Name>" (no repeat) ) item_packages.conf : Overview / Sample
The file was created to meet the requirements of the official 'Package Item' feature, there are no limitations on how many packages you may add either. Gift_Bundle: { // <= <Container_Item_Name> White_Slim_Potion: {// <= <Entry_Item_Name> Random: false //May be omit when not false, signs whether a item is random or should be given whenever the packageis consumed. Count: 30 //May be omit when not higher than 1, stands for how many <White_Slim_Potion> } Muffler_: { Expire: 2 //May be omit when none, signs how many hours this item will last (makes a rental item) Announce: True //May be omit when false, signs whether to relay a special item obtain announce when this item comes out of the package. Rate: 50 //May be omit when 'Random' is false, from 1 to 10000 (0.01% - 100%) Named: True //May be omit when false, signs whether the item should have the owner's name in it. } } item_chain.conf : Overview
Officially this thing is called groups too but I found it'd be confuse to have 2 group files with entirely different functionality, named chains because the items in it are chained to each other, this file fixes quite a few stuff, for example before this patch having BS_FINDINGORE drop something was almost twice as rare than on official servers, also fixes Jewel_Sword, Gaia_Sword, Blazzer_Card, Tengu_Card and Bogy_Horn. New
'packageitem' script command, it has only 1 param which is optional, for the package item id, when not provided it'll try to use the item id from the item it is being used from (if called from an item script), it runs a item package and grants the items accordingly to the attached player. Changes
'#define MAX_RANDITEM' and '#define MAX_ITEMGROUP' were dropped, these limitations no longer exist and the server may support an unlimited number of item groups. 'item_findingore.txt' was dropped, its contents moved into 'item_chain.conf' 'item_bluebox.txt', 'item_cardalbum.txt', 'item_giftbox.txt', 'item_misc.txt', 'item_violetbox.txt' and 'item_group_db.txt' were dropped, its contents moved were updated and moved into 'item_group.conf' 'bonus2 bAddItemHealRate' changed; as group ids no longer exist. 'bAddMonsterDropItemGroup' was renamed to 'bAddMonsterDropChainItem' and changed from bonus 2/3 to bonus (0)/2 as the rate param was dropped because item chains have their own individual rates. Item names are now automatically made constants, so they may be used in any scripts throughout the server e.g. 'getitem Apple,1;', this works for all items except those having ' in their names (e.g. doesn't work for 'Monster's_Feed'). 'getrandgroupitem' and 'grouprandomitem' were modified since group ids no longer exist, item ids should be used instead (or constants as the item above mentions), e.g. 'getrandgroupitem Old_Blue_Box,1;' or 'getrandgroupitem 603,1;' Dropped conf/battle/drops.conf 'finding_ore_rate' for it has no place in the official formula (if you'd like to modify finding ore rates, edit them via item_chain.conf) Special Thanks
Beret and hemagx for bringing this change up to discussion, and the data they contributed into it Yommy and Muad_Dib for all the new item data implemented in this commit (a hell of stuff! THANK YOU BOTH <3) Streusel for all the over 100 new items he converted Gepard for the group item repeat info Masao for his debugging of the monster spawn issue Mysterious for updating the documentation Link~u!
Commit -
Mystery reacted to Ind in Official Item Group/Package/Chain
Fixed in https://github.com/HerculesWS/Hercules/commit/5d467dd19d1756e42d3c95f553054177be6b5290 (Thanks to Yommy!)
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Mystery reacted to Diurnal in eamod in Hercules?
Don't use it, just don't. Hercules is way way better than eamod.
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Mystery reacted to Yommy in Hercules WPE Free - June 14th Patch
either request at rAthena to convert it, or change to using Hercules
Hercules devs will not create this for rAthena o_O
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Mystery reacted to malufett in Introducing Hercules Renewal Challenge
Hercules Renewal Updates
Ladies and Gentlemen Hercules Development Team Proudly present you Official Ragnarok Renewal Mechanics/Systems that is now available in Hercules....
What Renewal updates do we have?
RE PHYSICAL ATK SYSTEM
-RE EDP support.
-Mob ATK support
-RE DEF reduction support
NOTE:It is functional however there are still some missing piece that needs to be discovered
RE MAGICAL ATK SYSTEM
-Mob MATK support
-RE MDEF support
NOTE:It is functional however there are still some missing piece that needs to be discovered
RE CASTING SYSTEM
-Fully functional casting formula derived/based from kRO
-Skill bonuses support
RE ASPD SYSTEM
-Full support for skill bonuses
-Support for item bonuses
RE STATUS SYSTEM
-Accurate batk, hit, flee, def, mdef & etc formula for MOBS and PC
RE SKILLS
-Such as CR_ACIDDEMONSTRATION, ASC_BREAKER and etc.
-3rd jobs skills
NOTE:This is huge but I can say we already have almost half of it
2013 kRO Updates
we already have some of the new skills implemented
GC_DARKCROW RA_UNLIMIT GN_ILLUSIONDOPING RK_DRAGONBREATH_WATER RK_LUXANIMA NC_MAGMA_ERUPTION WM_FRIGG_SONG SO_ELEMENTAL_SHIELD SR_FLASHCOMBO SC_ESCAPE AB_OFFERTORIUM WL_TELEKINESIS_INTENSE LG_KINGS_GRACE ALL_FULL_THROTTLE And a lot lot lot more to be added...
And now we challenge you to compare our current system to official servers and we guarantee a good satisfaction but PLLEEASE if you find bugs, discrepancy and other anomaly just drop by our Bug Tracker and we will immediately take appropriate action to serve you most..
commit
SPECIAL THANKS!
To Awesome Yommy for the AWESOME support, resources, methods and techniques. To Rytech for the KG/OB skill info To Kyeme, Mecheiru, Angezerous & others for RE info and tips And lastly to you as a member of Hercules
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Mystery got a reaction from Mumbles in Creating an item that can be used only in Battlegrounds
Have you tried these?
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Mystery got a reaction from Relzz in What's your favorite class?
I like playing Paladins (Pre-Renewal). If you know how to build them right and able to switch between 3 different builds you'll be rocking :>